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Changelog 27.01.2016

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DefinitelyNotWingz
Posts: 286

Re: Changelog 27.01.2016

Post#21 » Wed Jan 27, 2016 2:41 pm

Oh nice! Alliances.

#realmpride
You know who I am.

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Tiggo
Former Staff
Posts: 1948

Re: Changelog 27.01.2016

Post#22 » Wed Jan 27, 2016 2:42 pm

azas fixes werent pushed?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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amputationsaw
Posts: 629

Re: Changelog 27.01.2016

Post#23 » Wed Jan 27, 2016 2:45 pm

There are lvl 39-40 mobs in AD called invis inra caster which are invincible but still kill able. tho you can't scavenge them

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RyanMakara
Posts: 1563

Re: Changelog 27.01.2016

Post#24 » Wed Jan 27, 2016 2:51 pm

Dana wrote:
Scrilian wrote:
Dana wrote:Fixed various bugged appearance items
Dana, will you merry me? :oops: <3 <3
Though these items fixed RyanMakara 8-)
I loved being married for all the wrong reasons. <3
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Aceboltz
Posts: 254

Re: Changelog 27.01.2016

Post#25 » Wed Jan 27, 2016 2:54 pm

Thank you all devs for your hard work and for bringing us this great game.

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Gobtar
Posts: 799

Re: Changelog 27.01.2016

Post#26 » Wed Jan 27, 2016 2:55 pm

Thanks again for your wonderful work!
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Scrilian
Posts: 1570

Re: Changelog 27.01.2016

Post#27 » Wed Jan 27, 2016 2:56 pm

DefinitelyNotWingz wrote:Oh nice! Alliances.

#realmpride
LMAO DAT NADJI :lol:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Shanell
Posts: 279

Re: Changelog 27.01.2016

Post#28 » Wed Jan 27, 2016 3:01 pm

Dana wrote: - Healing Energy (AM), Gork'll Fix it (Shaman), Dark Medicine (Zealot) and Rune of Mending (Runepriest) can now be cast while moving.
I really hope that's a test changes, otherwise AM will be way too OP. And, of course, that's breaks classical game mechanics.
Last edited by Shanell on Wed Jan 27, 2016 3:09 pm, edited 1 time in total.
BG Kecis | Magus Zechariah | Chosen Kastul
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TenTonHammer
Posts: 3806

Re: Changelog 27.01.2016

Post#29 » Wed Jan 27, 2016 3:09 pm

RyanMakara wrote:
Though these items fixed RyanMakara 8-)
I loved being married for all the wrong reasons. <3
>Takes away 1h wl axes
>Takes away sov we helm for DoKs
>Takes away KOTBS 2h warhmmer
>Gives WPs a shield cosmetic that makes it hard to tell them apart KOTBS :^)

Devs givith devs taketh away


Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
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Luranni
Posts: 136

Re: Changelog 27.01.2016

Post#30 » Wed Jan 27, 2016 3:09 pm

Shanell wrote:
Dana wrote: - Healing Energy (AM), Gork'll Fix it (Shaman), Dark Medicine (Zealot) and Rune of Mending (Runepriest) can now be cast while moving.
I really hope that's a test changes, otherwise AM and Shamans will be way too OP. And, of course, that's breaks classical game mechanics.

Honestly I still won't use it on my Zealot (Dark Medicine), the AP cost is too high and I can already fire Flash of Chaos and Tzeentch's Cordial on the move :D. Not sure how it will affect Shammy/AM as I haven't played either.


Alliances:
It seems only Guild Officers can post in /a chat, but all members can read it.

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