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Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 1:56 am
by Desidus
talissera wrote:
Desidus wrote:
Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.

Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
Addons? At this moment just from the box))
Okay, risk reward. How you see it? 4.5k hp appr, 600 appr for a chance tick = 1/7 of hp. Seems worth. With group or wb scale there are different tasks and different questions.
Risk verse reward is laughable for warband or group levels. Even a half bad healer means you don't really have to worry about it too much, as long as your communicating well.

If it's a pug you need to pay more attention and be more careful with your positioning as well.

Solo, you can usually burst down anyone with effective kiting without needing to worry about it too much, although against Dps healers (Not Doks if you know how to kite) you have to be more careful again.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 1:58 am
by TenTonHammer
>MFW people arnt stacking willpower in T4 to disrupt mara pull and specing full dodge and disrupt

Clearly a L2P issue

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 2:01 am
by Nishka
merkin wrote:
TenTonHammer wrote:BW/Sorc mechanic:

Stand next to a healer
Roll face across keyboard
Watch people explode in the next time stamp
If only it was that simple man.
It actually is. On my bw to "oneshot" someone I use fireball and while it's flying, fireball barrage. With 100 heat it's either enough to kill the target, or at least to allow others to kill it by instantly dropping it's health to low numbers.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 2:10 am
by Desidus
Nishka wrote:
merkin wrote:
TenTonHammer wrote:BW/Sorc mechanic:

Stand next to a healer
Roll face across keyboard
Watch people explode in the next time stamp
If only it was that simple man.
It actually is. On my bw to "oneshot" someone I use fireball and while it's flying, fireball barrage. With 100 heat it's either enough to kill the target, or at least to allow others to kill it by instantly dropping it's health to low numbers.
You do know that you can achieve a better rotation than that right?

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 2:10 am
by rmpl
What risk? Every BW is always running at 100 combustion unlike slayer who gotta actually dump their rage. Not much of a risk if you don't ever need to worry about it.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 2:18 am
by Qrazy
Nishka wrote: It actually is. On my bw to "oneshot" someone I use fireball and while it's flying, fireball barrage. With 100 heat it's either enough to kill the target, or at least to allow others to kill it by instantly dropping it's health to low numbers.

Imagine if you were playing the right spec. Also using more than one ability isn't a "oneshot".

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 6:03 am
by lastalien
Nishka wrote:
merkin wrote:
TenTonHammer wrote:BW/Sorc mechanic:

Stand next to a healer
Roll face across keyboard
Watch people explode in the next time stamp
If only it was that simple man.
It actually is. On my bw to "oneshot" someone I use fireball and while it's flying, fireball barrage. With 100 heat it's either enough to kill the target, or at least to allow others to kill it by instantly dropping it's health to low numbers.
This works in the case of pugs and single targets. Try to do something like that on the premaid melee train.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 6:47 am
by talissera
Desidus wrote: Risk verse reward is laughable for warband or group levels. Even a half bad healer means you don't really have to worry about it too much, as long as your communicating well.

If it's a pug you need to pay more attention and be more careful with your positioning as well.

Solo, you can usually burst down anyone with effective kiting without needing to worry about it too much, although against Dps healers (Not Doks if you know how to kite) you have to be more careful again.
Again, what's your suggestions? All can say "It is broken, or work isn't as intended" but real suggestions?
On warband level your risk reward - robe armor which burns away when premade with slayers charges your wb and gives you shattered limbs. Oh.. sorry, it is the topic about brights.. Damn, I dont remember any melee train on destro side (actual trains, not theoretical).

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 6:58 am
by lastalien
talissera wrote:
Desidus wrote: Damn, I dont remember any melee train on destro side (actual trains, not theoretical).
Really a lot on stages.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 9:47 am
by talissera
lastalien wrote:
talissera wrote:
Desidus wrote: Damn, I dont remember any melee train on destro side (actual trains, not theoretical).
Really a lot on stages.
Success story please (=

But anyway burn squad is pretty easy countered by melee train. So risk reward is in squishy armor. For solo it is pain staking tick of 1/7 hp per cast with pretty good chance. Without full resourse sorc or BW doesn't damage, full load has cd and should be rolled. Again target has disrupt chances especially with sets which buff disrupt, and any good zealot or RP have cleanse. For instant death of unguarded target you should roll all your casts in right combo with right timers and only that way explosion can instanly kill wounded target or significantly wound it. Again, one disrupt and heal can safe it.