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Re: Why is Guard a lvl 10 skill?

Posted: Fri Jan 15, 2016 5:42 pm
by mursie
Gobtar wrote:How to Tank Like a F*n boss Or "Your 11 man only needs 1 tank":
1. Be in a SC with 11 players.
2. Be the only tank.
3 have the party Window open the whole time, User Interface is a crutch for Scrubs.
4. Swap parties to whoever needs.
5. Swap Guard.
6. Use Challange
8. Use your Snares
9. Use your interupts.
10. Don't give away free CC (especially you, Big Slash spamming BO)
11:?????
12. Profit.

I definitely tip my cap to a healer/tank that successfully can pull this off. Well done.

The question is - why have the seemingly unnecessary steps 3 & 4 exist? Honestly, you're a tank. You mitigate damage and CC. Why restrict who you can put your one and only one damage mitigation guard on?

Re: Why is Guard a lvl 10 skill?

Posted: Fri Jan 15, 2016 6:38 pm
by Gobtar
mursie wrote:
I definitely tip my cap to a healer/tank that successfully can pull this off. Well done.

The question is - why have the seemingly unnecessary steps 3 & 4 exist? Honestly, you're a tank. You mitigate damage and CC. Why restrict who you can put your one and only one damage mitigation guard on?
Honestly I don't know, I get very frustrated when someone is getting focused and I am unable to guard them, or if i run around solo and come across a player about to get steam rolled by 2+ DPS. I have to hope they are ungrouped, invite them to a party, then give em guard...PUG adds salt to this wound, Ex: I have 2 healers and 3 RDPS...do i just sit in the back and guard someone? Do i put on guard and run off? Good luck reforming PUG parties in a SC.