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Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Thu Jan 21, 2016 8:54 pm
by Sigimund
Genisaurus wrote:Strafing Run (which is still a Grenadier ability... for now)
Is this on the planned list then?

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Thu Jan 21, 2016 9:31 pm
by Genisaurus
Sigimund wrote:
Genisaurus wrote:Strafing Run (which is still a Grenadier ability... for now)
Is this on the planned list then?
Planned? No. But I haven't seen anybody say it's a bad idea. Responses range from, "Meh, it won't fix them" to "okay, it at least makes sense."

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Thu Jan 21, 2016 9:40 pm
by Sigimund
The threads where it comes up don't generate much discussion because everyone just agrees with the idea and then talks about something else. It's not even a power increase so it doesn't attract balance challenges. We're used to huge debates but this might be the first time a change has been proposed that is too simple and too sensible to block.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Fri Jan 22, 2016 1:12 pm
by Karast
Nishka wrote:4 crit. Emp helm is +2% crit.
And 5 piece proc doesn't stack with turret's armor debuff? But if we spend most of our time near the turret, what's the point of this proc?
turret debuff is better but not the most reliable. The turret has low BS and has a high chance to be dodged. So the proc is a nice added utility for rifle. You could swap the helm and lose the proc for extra crit.

Overall though you want devastator for more than just dps. The spirit resist is almost a most have. It helps a lot against sorcs / magus.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sun Jan 24, 2016 12:08 pm
by Nishka
I have a dream...
http://waronlinebuilder.org/#career=eng ... :;;0:0:0:0:
What do you think?

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sun Jan 24, 2016 12:42 pm
by Sigimund
On live my Grenadier had the same number of points and placement in Tinkerer as your planned build. It's a really good base for any spec.

I swapped between Trench Fighting and Throwing Arm depending on the fight. What is your planned tactic loadout and how often do you plan to use Trench Fighting with Rifleman? You'd need to test the difference but Expert Skirmisher might be as good in those situations and save you a point.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sun Jan 24, 2016 12:57 pm
by Nishka
Sigimund wrote:On live my Grenadier had the same number of points and placement in Tinkerer as your planned build. It's a really good base for any spec.

I swapped between Trench Fighting and Throwing Arm depending on the fight. What is your planned tactic loadout and how often do you plan to use Trench Fighting with Rifleman? You'd need to test the difference but Expert Skirmisher might be as good in those situations and save you a point.
For some reason I thought that trench fighting is plain +15% damage increase near the turret, but it's limited by 45ft range... If I get into a rifle squad this tactic might be useful, overwise I think Crack Shot is better. Allows to kill sh's really easy :)
And some core tactic instead of TF... Maybe well-oiled machine

EDIT: I think it's easier with rifleman than grenadier to go 50/50 because rifleman skill/tactic/morale higher than snipe are utter crap so you lose nothing by going tinker.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Sun Jan 24, 2016 1:19 pm
by Sigimund
Napalm is fun but it wasn't good enough to stop me taking extra DPS tactics from Tinkerer.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Wed Feb 03, 2016 9:03 pm
by porkstar
[Rifleman] If they made Hollow Points stackable x3 it would make rifleman a bit more attractive. DOTs are so easily cleansed, it would be a small change.

Re: [Engineer] The Workshop (builds, guides, and discussion)

Posted: Wed Feb 03, 2016 9:34 pm
by Nishka
porkstar wrote:[Rifleman] If they made Hollow Points stackable x3 it would make rifleman a bit more attractive. DOTs are so easily cleansed, it would be a small change.
I think hollow points is a solid tactic right now, one of the few good things in the rifleman path. Each tick can crit for about 550 damage with 800bs, adding a good chunk of damage to snipe.
And it's not cleansable, because it's tactic... Or is it?