Is this on the planned list then?Genisaurus wrote:Strafing Run (which is still a Grenadier ability... for now)
[Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
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- Genisaurus
- Former Staff
- Posts: 1054
Re: [Engineer] The Workshop (builds, guides, and discussion)
Planned? No. But I haven't seen anybody say it's a bad idea. Responses range from, "Meh, it won't fix them" to "okay, it at least makes sense."Sigimund wrote:Is this on the planned list then?Genisaurus wrote:Strafing Run (which is still a Grenadier ability... for now)
Re: [Engineer] The Workshop (builds, guides, and discussion)
The threads where it comes up don't generate much discussion because everyone just agrees with the idea and then talks about something else. It's not even a power increase so it doesn't attract balance challenges. We're used to huge debates but this might be the first time a change has been proposed that is too simple and too sensible to block.
Re: [Engineer] The Workshop (builds, guides, and discussion)
turret debuff is better but not the most reliable. The turret has low BS and has a high chance to be dodged. So the proc is a nice added utility for rifle. You could swap the helm and lose the proc for extra crit.Nishka wrote:4 crit. Emp helm is +2% crit.
And 5 piece proc doesn't stack with turret's armor debuff? But if we spend most of our time near the turret, what's the point of this proc?
Overall though you want devastator for more than just dps. The spirit resist is almost a most have. It helps a lot against sorcs / magus.
Re: [Engineer] The Workshop (builds, guides, and discussion)

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: [Engineer] The Workshop (builds, guides, and discussion)
On live my Grenadier had the same number of points and placement in Tinkerer as your planned build. It's a really good base for any spec.
I swapped between Trench Fighting and Throwing Arm depending on the fight. What is your planned tactic loadout and how often do you plan to use Trench Fighting with Rifleman? You'd need to test the difference but Expert Skirmisher might be as good in those situations and save you a point.
I swapped between Trench Fighting and Throwing Arm depending on the fight. What is your planned tactic loadout and how often do you plan to use Trench Fighting with Rifleman? You'd need to test the difference but Expert Skirmisher might be as good in those situations and save you a point.
Re: [Engineer] The Workshop (builds, guides, and discussion)
For some reason I thought that trench fighting is plain +15% damage increase near the turret, but it's limited by 45ft range... If I get into a rifle squad this tactic might be useful, overwise I think Crack Shot is better. Allows to kill sh's really easySigimund wrote:On live my Grenadier had the same number of points and placement in Tinkerer as your planned build. It's a really good base for any spec.
I swapped between Trench Fighting and Throwing Arm depending on the fight. What is your planned tactic loadout and how often do you plan to use Trench Fighting with Rifleman? You'd need to test the difference but Expert Skirmisher might be as good in those situations and save you a point.

And some core tactic instead of TF... Maybe well-oiled machine
EDIT: I think it's easier with rifleman than grenadier to go 50/50 because rifleman skill/tactic/morale higher than snipe are utter crap so you lose nothing by going tinker.

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: [Engineer] The Workshop (builds, guides, and discussion)
Napalm is fun but it wasn't good enough to stop me taking extra DPS tactics from Tinkerer.
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Re: [Engineer] The Workshop (builds, guides, and discussion)
[Rifleman] If they made Hollow Points stackable x3 it would make rifleman a bit more attractive. DOTs are so easily cleansed, it would be a small change.
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Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: [Engineer] The Workshop (builds, guides, and discussion)
I think hollow points is a solid tactic right now, one of the few good things in the rifleman path. Each tick can crit for about 550 damage with 800bs, adding a good chunk of damage to snipe.porkstar wrote:[Rifleman] If they made Hollow Points stackable x3 it would make rifleman a bit more attractive. DOTs are so easily cleansed, it would be a small change.
And it's not cleansable, because it's tactic... Or is it?

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
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