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Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 6:27 am
by Scrilian
Jaycub wrote:I think making BoR a utility ability is the endgoal here, or should be anyways.
Strongly disagree on that part.

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 1:20 pm
by TenTonHammer
Scrilian wrote: Strongly disagree on that part.
And why is that?

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 1:24 pm
by Scrilian
TenTonHammer wrote:
Scrilian wrote: Strongly disagree on that part.
And why is that?
Already posted this, but never the less the ability should be buffed a bit. Cooldown reduced and/or undefendable at max.

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 1:36 pm
by TenTonHammer
the ability is a weak slow ticking dot, BG does not need more damage especially in the 2h spec/playstyle, it does not need more debuffs either

what 2h bs needs is some form of utility for group play because if you go 2h bg you lose one of the biggests thing that you bring to a group which is the 5s KD

If you go 2H spec

http://waronlinebuilder.org/#career=bg; ... :894:0:905:

i will not Drop eilte training or choking fury for a dot

how ever if it were a tool that benefited my in group play as a utility ability then i would use it and would probably drop CF for it

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 2:12 pm
by Tesq
BG dot not have any aoe tool appart from aoe snare and aoe block/parry reduction

which make it really a small tank in wb. It would be fine even a 2h aoe damage over time.... Just to give it something that BG can do aoe that chosen/Bo cant do.

appart debuff 10% block/parry...

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 2:24 pm
by Scrilian
Damn forum, accidently deleted my long reply :C
Short version of it, I was talking about it being not that bad for something like this
http://waronlinebuilder.org/#career=bg; ... :;;0:0:0:0:
or
http://waronlinebuilder.org/#career=bg; ... :;;0:0:0:0:
without providing unnecessary in my opinion utility to the cookie-cutter fotm builds with 2H-dps or tank-shield.

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 2:42 pm
by Gobtar
If you are going 2 hander you give up durability and a 5 Sec KD for a bit more assist on the melee train, and a bit more white damage.
on the Table top, the BoR was an armour ignoring weapon. You could make the skill be a brutal retributive strike ignoring armour (Ignoring 100% at full hate) and leave the target vulnerable to further physical attacks for the duration. (Armour bypass 10 or 15%) This a 2h BG would be a nice addition to any melee train, and even marauders can benefit from the debuff.

BGs role is the debuff, and this would be in line with their playstyle, their role and their lore.

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 3:04 pm
by MudMonster
What if Blade of Ruin spread all debuffs you have applied to the target to all enemies within 20 feet of the target? Make it require Great Weapon. Adjust the cooldown as needed.

Re: [Blackguard] Blade of Ruin disscussion

Posted: Fri Jan 15, 2016 3:41 pm
by TenTonHammer
Scrilian wrote:Damn forum, accidently deleted my long reply :C
Short version of it, I was talking about it being not that bad for something like this
http://waronlinebuilder.org/#career=bg; ... :;;0:0:0:0:
or
http://waronlinebuilder.org/#career=bg; ... :;;0:0:0:0:
without providing unnecessary in my opinion utility to the cookie-cutter fotm builds with 2H-dps or tank-shield.

That is not reasonable at all, that is not even proper specing, your just throwing points all place, and no one would ever reasonably spec like that.

None shall pass is not so good an ability that you go up loathing for that alone, likewise if you go up and get WoS and stuff then your not going to waste points in malice when there are other things to spec like HDbuff, bolstering anger, shielding anger, etc from anguish that you need to get

Im all for new builds but there was a time for that back on live, now there is a certain way that you need to spec for certain playstlyes and unless the devs drastically change abilities and the viability of trees then thats just how its going to be

You dont go up skraven slayer and then say "**** it i want to be a hipster" and spec cleft in twain and not spec deep wound
http://waronlinebuilder.org/#career=sla ... :;;0:0:0:0:

you just dont do that


But maybe im just to mainstream ¯\_(๏ ͜ʖ๏)_/¯

Re: [Blackguard] Blade of Ruin disscussion

Posted: Sun Jan 17, 2016 2:34 pm
by Tesq
MudMonster wrote:What if Blade of Ruin spread all debuffs you have applied to the target to all enemies within 20 feet of the target? Make it require Great Weapon. Adjust the cooldown as needed.

this seems something aoe, it require a long chain of stuff, can still be cleanse, it would still be related to bg meccanic, and it require 2h i really like all fo this sounds interesting, but change it to 30 feest instead 20 are such too few.