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Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 2:33 am
by Tklees
TenTonHammer wrote:since were talking about wh's

is this how you spec:

http://waronlinebuilder.org/#career=wh; ... 364:4365:0:

im pretty jelly if i were a WE, crit, kd, and witch brew mirror all in 1 tree and aa haste at 15
BaL and Witchbrew are nothing alike. I'd rather be a WE and have my defensive disrupt, heal debuff, and useful finisher all in one tree. I prefer the middle trees on both classes. Exit wound for WH, Witchbrew for WE. Then go up and grab crit and KD from other tree with extra points there to buff AW/torment

Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 2:38 am
by Jaycub
>witch brew mirror

I wish m80

Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 3:02 am
by TenTonHammer
So a question, i never played WE/WH till still starting yesterday so i dont have much experience with the classes bar fighting them.

Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?

Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 3:12 am
by Tklees
TenTonHammer wrote:So a question, i never played WE/WH till still starting yesterday so i dont have much experience with the classes bar fighting them.

Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?
The only class you really have an issue with this is healers. If they get the detaunt off they are a decent player. A decent healer does not die to a lone mdps. If you're grouped I always suggest letting others jump on target first wait for them to detaunt then pop.

But when fighting other mdps the player to cc first normally loses. So you should be waiting for them to cc you and then countering hard.

And lastly vs rdps you should pop. KD. Dot. And then pop cc immune so you can be ready to chase. Always have some ap lots so you can flee and pot since you do not have charge.

Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 5:01 am
by Mastodon
Tklees wrote:And lastly vs rdps you should pop. KD. Dot. And then pop cc immune so you can be ready to chase. Always have some ap lots so you can flee and pot since you do not have charge.
Tenton I think I read you were playing from NA? If you are, you have to kill quickly if you're by yourself. Between the melee range bug thing and the latency, it's extremely tough to catch people if they live through the KD and can start moving. This goes double for goblins.

Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 9:20 pm
by Monkeegod
Ran as Kaidahn, a WH as my secondary, with my primary being a BW.

Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 10:48 pm
by Vdova
Tklees wrote:
TenTonHammer wrote:So a question, i never played WE/WH till still starting yesterday so i dont have much experience with the classes bar fighting them.

Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?
The only class you really have an issue with this is healers. If they get the detaunt off they are a decent player. A decent healer does not die to a lone mdps. If you're grouped I always suggest letting others jump on target first wait for them to detaunt then pop.

But when fighting other mdps the player to cc first normally loses. So you should be waiting for them to cc you and then countering hard.

And lastly vs rdps you should pop. KD. Dot. And then pop cc immune so you can be ready to chase. Always have some ap lots so you can flee and pot since you do not have charge.
I think it was stated before, that fleee+ AP pot will not work as on live. On live it was only way to "chargé" for WE/WH. Also cc immune from renown trainer is not implemented yet.

Re: Witch Hunter Question

Posted: Wed Jan 06, 2016 10:58 pm
by SilverWF
TenTonHammer wrote:Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?
Always doing this at my healers and then laughting on poor stealther trying to even hurt me. :D

What to do:
Depends on your current spec and situation: KD or Silence right after opener if this is healer or 1vs1 with mDPS

But it doesn't help alot if you have bad ping.

Re: Witch Hunter Question

Posted: Thu Jan 07, 2016 2:57 am
by Renork
What's the suggested 32rr40 build :^)? I'm not if I'll continue my wh since the US ping makes playing melee annoying but I want to play something other than a magus for now.

Re: Witch Hunter Question

Posted: Thu Jan 07, 2016 5:35 am
by Jaycub
Renork wrote:What's the suggested 32rr40 build :^)? I'm not if I'll continue my wh since the US ping makes playing melee annoying but I want to play something other than a magus for now.

http://waronlinebuilder.org/#career=wh; ... 5:;0:0:0:0:
http://waronlinebuilder.org/#career=wh; ... 5:;0:0:0:0:

flowing accusations is pretty much the dankest thing ever, and does make up a bit for US latency.