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[UI] VinyUI [OUTDATED]

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Vrath
Posts: 16

Re: [UI] VinyUI

Post#191 » Fri Aug 12, 2016 4:54 pm

great Ui man, and ty very much enjoying it

i cannot see group members on my map, either mini or main, how can this be fixed

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Jebbernaut
Posts: 19

Re: [UI] VinyUI

Post#192 » Fri Aug 12, 2016 9:18 pm

Anyway to get an influence bar on warboard? I don't mind pushing "K" all the time, but it drives me banana.

Tjarjin <Fatal> - Warrior Priest
Terrim <DPS Number Two> - White Lion

WiLLi
Posts: 7

Re: [UI] VinyUI

Post#193 » Mon Aug 15, 2016 12:50 pm

How can I change "your status" similar to "enemy target (pure) or defensive target (pure)" ?

I would like to see my hits & power like that think its old habit from daoc times :-P

Ahlberg3
Posts: 1

Re: [UI] VinyUI

Post#194 » Mon Aug 15, 2016 10:49 pm

How do I get another action bar to show up only when moused over? I play SM and use planB which switches through action bars 1-3 depending on stance. So what I did was replace action bar 2 with 4 and 3 with 5.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#195 » Sun Aug 21, 2016 3:48 pm

Ahlberg3 wrote:How do I get another action bar to show up only when moused over? I play SM and use planB which switches through action bars 1-3 depending on stance. So what I did was replace action bar 2 with 4 and 3 with 5.
You can change which bar is hidden by running /HideBar # command where # is the number of bar you want hidden.
WiLLi wrote:How can I change "your status" similar to "enemy target (pure) or defensive target (pure)" ?
I would like to see my hits & power like that think its old habit from daoc times :-P
Run /pure command, Player, Enable Player Unit Frame
Jebbernaut wrote:Anyway to get an influence bar on warboard? I don't mind pushing "K" all the time, but it drives me banana.
Here is my post on getting influence to show up on cmap.
Here is the warboard module for influence. Extract WarBoard_Inf in to

Code: Select all

Warhammer Online\Interface\AddOns\WarBoard
Use /warboard command to open config window.
Vrath wrote:great Ui man, and ty very much enjoying it

i cannot see group members on my map, either mini or main, how can this be fixed
Eh.. Not sure why it wouldn't work for you, works perfectly fine for me. Are you sure you're in the right zone with the rest of your warband?
Amigojuan wrote:is there a way i can change the location of the wb party's? im playing 1360x768..
See this post.
Last edited by Caffeine on Sun Aug 21, 2016 5:56 pm, edited 2 times in total.
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#196 » Sun Aug 21, 2016 3:57 pm

Updated to 1.7
- reenabled and aligned vertically all warband group windows
- stance,granted abilities windows should show up for all classes right away
- added a couple stun abilities to self tracker in BuffHead
- added a hotfixed version of closet goblin
- aligned action bars more carefully
- added negative offset to group icons in enemy so they don't overlap with buffhead and health bars
- added ThinkOutLoud (says things in chat on ability use), run /tol config to open menu
Last edited by Caffeine on Sun Apr 09, 2017 8:59 pm, edited 1 time in total.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

DonBandi
Posts: 24

Re: [UI] VinyUI

Post#197 » Sun Aug 21, 2016 6:29 pm

Great job Caffeine. I love your UI - especially for my healers chars.

I have a question tough: do I have to download new version and install it manually after every update?

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#198 » Sun Aug 21, 2016 7:22 pm

DonBandi wrote:Great job Caffeine. I love your UI - especially for my healers chars.

I have a question tough: do I have to download new version and install it manually after every update?
I'm afraid so. If it's a small update like this one I will usually give instructions on how to get the changes without a complete reinstall but with 1.7 there is no simple way to automate the process.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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DonBandi
Posts: 24

Re: [UI] VinyUI

Post#199 » Sun Aug 21, 2016 7:34 pm

Ok, I get it : ) However will this update reset my UI configuration to default?

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#200 » Sun Aug 21, 2016 7:43 pm

DonBandi wrote:Ok, I get it : ) However will this update reset my UI configuration to default?
The update will change your UI to the new default VinyUI. I'm not sure what you've changed in the old version since you installed it so I can't tell what the difference will be for you. Why don't you send me a pm with a screenshot of your current UI and a list of changes you made to the pack so I can help you migrate?
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