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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Demonito
Posts: 122

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#191 » Sat Jul 25, 2026 1:48 pm

Feedback after checking PTS

Sorc
- Shades of Death: Reworked to: Curse [...] causing an additional 199 Spirit damage each time that they are hit by any group member.
Desciption is wrong : it still triggers only by direct hits
On my previous post, I didn't figure the changes to m2 Siphon Power, it's nice but please restore Shatter too
Really hope dev will add some fun to sorc in the real patch (dhar wind + slow on the move plz)

Squig
- Cut Ya: Removed : please restore it
Removing self heal is fair but idk why this one had to go, it's a nice situational dot in SC/pve
I would also suggest to allow only the normal squig to be summoned on the move, with and without armor
Else it's silly when you lose your pet on a Rdps spec, forcing you to go squig armor to summon a Msquig
Simply allow the basic squig on the move anytime

Magus
- Daemonic Withering: Now additionally causes Withered Soul to be undefendable
Tbf undefendable is always a shame, especially on a strong spell like this one
Made a post on bug tracker about pinky with instant summon tactic
Also, magus pet tooltip is not updated and the pet buff is not displayed
Class seems perfect now, if 1 thing : please move Lasting Chaos tactic in core abilities
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hordak774
Posts: 213

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#192 » Sat Jul 25, 2026 2:30 pm

how about rankeds any planes about it ? Or them completly gonna be removed from the game ?!

franqo
Posts: 12

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#193 » Sat Jul 25, 2026 2:50 pm

Akalukz wrote: Sat Jul 25, 2026 1:01 pm
VoidEel wrote: Sat Jul 25, 2026 1:59 am Apparently I was a bigger problem than Vaporisor's Runepriest build? LOL

Imagine a melee class gutted in a RANGED patch.

I guess Vaporisor kiting 6 people on low cooldowns from 100 ft was less of a threat than a melee class with 5 ft abilities lol, high quality memepost by the way
This pretty much says it all. The game is going Range meta, get used to it. I don't even main a wh/we and can't fathom how they decided to nerf that class in the RDPS patch and not touch 2 of the most imbalanced classes (dps zealot / rp) of the archtype.
Time to start complaining about the Runepriest on the forums. Since whining to the devs clearly works wonders for Witch Elf, let's redirect that community outrage and get our turn at the nerf bat.The PlanCopy the Strategy: Use the exact same forum pounding tactics that just gutted Witch Elf.Target the Runepriest: Shift all focus and complaints toward Order healing and utility.Demand Results: Wait for the developers to cave and swing the nerf bat their way next.

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M0rw47h
Posts: 1109

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#194 » Sat Jul 25, 2026 3:01 pm

franqo wrote: Sat Jul 25, 2026 2:50 pm
Akalukz wrote: Sat Jul 25, 2026 1:01 pm
VoidEel wrote: Sat Jul 25, 2026 1:59 am Apparently I was a bigger problem than Vaporisor's Runepriest build? LOL

Imagine a melee class gutted in a RANGED patch.

I guess Vaporisor kiting 6 people on low cooldowns from 100 ft was less of a threat than a melee class with 5 ft abilities lol, high quality memepost by the way
This pretty much says it all. The game is going Range meta, get used to it. I don't even main a wh/we and can't fathom how they decided to nerf that class in the RDPS patch and not touch 2 of the most imbalanced classes (dps zealot / rp) of the archtype.
Time to start complaining about the Runepriest on the forums. Since whining to the devs clearly works wonders for Witch Elf, let's redirect that community outrage and get our turn at the nerf bat.The PlanCopy the Strategy: Use the exact same forum pounding tactics that just gutted Witch Elf.Target the Runepriest: Shift all focus and complaints toward Order healing and utility.Demand Results: Wait for the developers to cave and swing the nerf bat their way next.
Nobody will care. Dps RP isn't THE MOST played DPS, like WE is.

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ravezaar
Posts: 675

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#195 » Sat Jul 25, 2026 3:11 pm

Plz go Live so I can grind the new SC Weapons
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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Jeliel80
Posts: 154

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#196 » Sat Jul 25, 2026 3:35 pm

Well done ninjaing in another senseless armor (talisman) nerf, from 180 to 80 now (or w/e it is, pure is 100 lol).
That's what happens when you approach something complex with only math values, like Vogon bureaucracy at its best.
And most likely it will keep getting worse with Armor Set changes/"normalization"...
If you keep reducing defenses, might as well play healers naked.

Unrelated, but add to that perma double heal debuff from we/wh kiss bullets and simpletons IB spamming free punishing knock, only true martyrs are left around healing.
http://www.seventhlegion.net/
Jeliel - RP 88
Jelyel - DoK 87
Jel - WP 86
Jelielino - Shaman 86
Jelie - Zealot 84
Jelielina - AM 84

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OceanSoul
Posts: 11

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#197 » Sat Jul 25, 2026 4:45 pm

I'm only encountering WEs/WHs when I am leveling my newbie characters. I wonder how many kills typical 80 full sov stealth ninja is doing vs low lvl guys who has no chances to even flee.

I am suspicious that stealth guys are net negative for the community, serving only the means to annoy everyone. You open any sov WE/WH armory profile and the first thing you see is bunch of solo kills on 19/20 guys. Do we really need this stuff? Whats the purpose of this?

Alubert
Posts: 799

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#198 » Sat Jul 25, 2026 5:16 pm

WE/WH didn't lose anything they didn't deserve (especially WE).
I just don't understand why so many players are convinced that these classes are somehow special and had to have access to all those things.
WE/WH are no different from other mdps, and good players have always played them just like regular mdps.
Solo players—it’s your choice to play solo in a team-based game, so just accept it.
You complain about weaker defense, so what’s an SL or Choppa supposed to say when, after a debuff, they have less armor than a WE or WH and don’t have defensive options like guaranteed Disrupt, Self-Punt, or Shadow?
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |

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rorswar
Posts: 125

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#199 » Sat Jul 25, 2026 5:25 pm

Alubert wrote: Sat Jul 25, 2026 5:16 pm WE/WH didn't lose anything they didn't deserve (especially WE).
I just don't understand why so many players are convinced that these classes are somehow special and had to have access to all those things.

I mean, look at this message from another thread today:

Twohandernoob wrote: Sat Jul 25, 2026 11:38 am 30 sec is stealth is a pain. you have to move from one bush to another bush before it runs out and then wait the same duration for it to be back.

I mean, heaven forbid that you have some downsides to your mechanic and actually need to use it wisely.

Like SM can't use all abilities, as it needs to be 1 of 3 dance positions.
Like SW is being forced to stance dance, and some abilities are linked to VoN.
Like Engy needs to manage stationary turrets and stay close to them.
Like AM needs to balance HOTs and direct heals to pump its mechanic.
Like WL needs to handle a buggy pet, which has a decent amount of damage and CC linked to it.
Like IB needs to build grudge by linking to an ally and waiting for it to take damage.
Etc, etc, etc.

The argument goes that stealth is the gap closer that WEs need. Most melee have much worse gap closers, and frankly, if you can't close a gap in 30 seconds then maybe you shouldn't engage that target. Maybe you SHOULD use LoS and terrain, like everyone else, whilst you still have 30s stealth AND a pounce on top of it. Again, there should be some downsides to the mechanic.

Then the argument is that it's needed to get to oil in keeps. Well, other melee with bypass don't have stealth either for this.

Or that it's needed for reporting WB movements. Well, lots of non-stealth classes solo roam and report troop movements.

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VoidEel
Posts: 34

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#200 » Sat Jul 25, 2026 5:36 pm

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