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Nerf WH/WE into the ground

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Farrul
Posts: 850

Re: Nerf WH/WE into the ground

Post#191 » Fri Jun 19, 2026 9:33 pm

Avanos wrote: Fri Jun 19, 2026 9:15 pmExample:
An SW can EASILY beat a defensive WE if:
1. detaunt and heal through the WE opener
2. Whirling Pin then M1 Pointblank - this combo will leave the WE so far behind that their throwing daggers wont reach you
4. Takedown
5. Guerilla Training and Kite

GG any WE.

Now of course a skilled WE can take steps to mitigate this - but in general the SW will win or get away.
3. Guerilla Training Spam to run away + kite
Most WE's will have an easy time with most SW 1vs1, i would say free kills. Stealth is too powerful of a tool and WE's have way too much utility/tools at the moment which imbalances her. Never mind the def spec which is flawed game design ( looking at overpowered absorb tactic)

There are a few experienced, geared SW's around that probably could give an equally skilled/geared WE a good fight but those of us that can do this do not have patience to do that when WE's roam around in groups of +4 and gank everything in sight.

Truth is WE need a few well deserved balance adjustments and devs made a blunder by buffing them in the mdps patch. It's a toxic class atm in the lakes. WH is also toxic due to the Bal spec otherwise they are fine.

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Yellowemperor
Posts: 15

Re: Nerf WH/WE into the ground

Post#192 » Sat Jun 20, 2026 12:12 am

Farrul wrote: Fri Jun 19, 2026 9:33 pm
Avanos wrote: Fri Jun 19, 2026 9:15 pmExample:
An SW can EASILY beat a defensive WE if:
1. detaunt and heal through the WE opener
2. Whirling Pin then M1 Pointblank - this combo will leave the WE so far behind that their throwing daggers wont reach you
4. Takedown
5. Guerilla Training and Kite

GG any WE.

Now of course a skilled WE can take steps to mitigate this - but in general the SW will win or get away.
3. Guerilla Training Spam to run away + kite
Most WE's will have an easy time with most SW 1vs1, i would say free kills. Stealth is too powerful of a tool and WE's have way too much utility/tools at the moment which imbalances her. Never mind the def spec which is flawed game design ( looking at overpowered absorb tactic)

There are a few experienced, geared SW's around that probably could give an equally skilled/geared WE a good fight but those of us that can do this do not have patience to do that when WE's roam around in groups of +4 and gank everything in sight.

Truth is WE need a few well deserved balance adjustments and devs made a blunder by buffing them in the mdps patch. It's a toxic class atm in the lakes. WH is also toxic due to the Bal spec otherwise they are fine.
I disagree the burst spec was in a terrible state before the rework compared to wh.

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