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Re: Patch Notes 06/02/2024
Posted: Sun Feb 11, 2024 3:18 pm
by Dackjanielz
ravezaar wrote: Sun Feb 11, 2024 12:28 pm
akisnaakkeli wrote: Sun Feb 11, 2024 12:20 pm
ravezaar wrote: Sun Feb 11, 2024 11:40 am
I take ST build without Rampage now, cause new rampage is waste. But I also dont agree moving Rampage to another tree. Devs already done to much dmg to Slayer as it is. And the increase in dmg output to Choppa now just insane
I would have prefered live version of rampage and ae cap 9 + wouldnt ignore guard mechanics or go thru morale avoidances. Imo ID still wins but i do like the new choppa skill and with bleed em out you could time new burst record probably on choppa.
yea I would prefer a very diffrent nerf to rampage but not my game so, ID is better dmg then Choppas new skill but Choppas new skill can be used both in DW & 2H wich ID cant so
Agreed.
What would you suggest for slayer fixing generally?
Re: Patch Notes 06/02/2024
Posted: Sun Feb 11, 2024 3:59 pm
by ravezaar
Dackjanielz wrote: Sun Feb 11, 2024 3:18 pm
ravezaar wrote: Sun Feb 11, 2024 12:28 pm
akisnaakkeli wrote: Sun Feb 11, 2024 12:20 pm
I would have prefered live version of rampage and ae cap 9 + wouldnt ignore guard mechanics or go thru morale avoidances. Imo ID still wins but i do like the new choppa skill and with bleed em out you could time new burst record probably on choppa.
yea I would prefer a very diffrent nerf to rampage but not my game so, ID is better dmg then Choppas new skill but Choppas new skill can be used both in DW & 2H wich ID cant so
Agreed.
What would you suggest for slayer fixing generally?
I would have done it diffrently for sure, maybe moved the skill up in tree. Would also have impacted builds/costs would NOT have nerfed duration wich I think is xtremly bad choice to cut that in half. and the striketho cut down by 80% is way to much without buffing Slayer in other ascpect when u nerf a skill that hard that bascily effects ALL skills slayer has. I would have touch on ID dmg before adressing Rampage, Dev Team did the opposite, so imho they are not really looking at the class just focusing on a skill (bad design)
2k RoA with Fierce Might isnt happening EVER, u get if u lucky with BiS 1500 crits occasionally on poor or low armored targets so who ever said is just a person that got hit hard once and now cries about what he saw in his combat log.Id say average RoA crits with FM is more around 750-1k and yes i have all BiS for years. that person also dont adress the fact that if u wanna see big crits with Fierce Might u basicly have to be close to death to do it, so its a balancing act u cant really control.
Re: Patch Notes 06/02/2024
Posted: Sun Feb 11, 2024 4:24 pm
by Dackjanielz
ravezaar wrote: Sun Feb 11, 2024 3:59 pm
Dackjanielz wrote: Sun Feb 11, 2024 3:18 pm
ravezaar wrote: Sun Feb 11, 2024 12:28 pm
yea I would prefer a very diffrent nerf to rampage but not my game so, ID is better dmg then Choppas new skill but Choppas new skill can be used both in DW & 2H wich ID cant so
Agreed.
What would you suggest for slayer fixing generally?
I would have done it diffrently for sure, maybe moved the skill up in tree. Would also have impacted builds/costs would NOT have nerfed duration wich I think is xtremly bad choice to cut that in half. and the striketho cut down by 80% is way to much without buffing Slayer in other ascpect when u nerf a skill that hard that bascily effects ALL skills slayer has. I would have touch on ID dmg before adressing Rampage, Dev Team did the opposite, so imho they are not really looking at the class just focusing on a skill (bad design)
2k RoA with Fierce Might isnt happening EVER, u get if u lucky with BiS 1500 crits occasionally on poor or low armored targets so who ever said is just a person that got hit hard once and now cries about what he saw in his combat log.Id say average RoA crits with FM is more around 750-1k and yes i have all BiS for years. that person also dont adress the fact that if u wanna see big crits with Fierce Might u basicly have to be close to death to do it, so its a balancing act u cant really control.
Personally i would of made it single target only and in the giant slayer tree which was where and how it was originally designed by mythic to my knowledge.
Why that was ever changed i don't know.
Making it AOE is where all the complaining came from.
But yeah the new version stinks imo.
Re: Patch Notes 06/02/2024
Posted: Sun Feb 11, 2024 4:39 pm
by ravezaar
yea sure but then u have the core skill numbing strike wich fills that purpose
Re: Patch Notes 06/02/2024
Posted: Sun Feb 11, 2024 5:00 pm
by Dackjanielz
ravezaar wrote: Sun Feb 11, 2024 4:39 pm
yea sure but then u have the core skill numbing strike wich fills that purpose
Ya very true.
The fact we have 2 overlapping skills isn't great yeah.
Personally id be happy to see rampage replaced with something else entirely really, not sure what as such but...
Re: Patch Notes 06/02/2024
Posted: Mon Feb 12, 2024 1:20 am
by Scottx125
Not just that, both the choppas abilities can be cast on the move and are 360 degrees..
Re: Patch Notes 06/02/2024
Posted: Mon Feb 12, 2024 11:55 am
by qwerty77077
Crest of the Ravenslayer - what is it?
Re: Patch Notes 06/02/2024
Posted: Wed Feb 14, 2024 4:32 am
by alxnam
Seriously? Did IB hit you guys so hard with HB?
Re: Patch Notes 06/02/2024
Posted: Wed Feb 14, 2024 5:11 am
by othr
You turned slayer into a subpar melee dps class with only one viable spec that suffers from a terrible berserk mechanic. High risk/high reward is no longer true for this class, your average white lion easily outdamages and outlives them.
Re: Patch Notes 06/02/2024
Posted: Wed Feb 14, 2024 12:09 pm
by normanis
othr wrote: Wed Feb 14, 2024 5:11 am
You turned slayer into a subpar melee dps class with only one viable spec that suffers from a terrible berserk mechanic. High risk/high reward is no longer true for this class, your average white lion easily outdamages and outlives them.
prety much this, guild now only run white lions.