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Re: Bug Report 21/05/2015 (Abilities)

Posted: Tue May 26, 2015 10:31 am
by henrikmnm
Nirob wrote:Black Orc: Skill da Toughest: The healing lacks a 0 when you look at the ability, for example there stand [you gain 9 extra health] but you will get 90
Hey! Health in WAR is based on the stat Wounds. Your total health pool is the number of Wounds you have times ten. So when you gain 9 wounds, you gain 90 health! Hope that helps and that the tooltip for 'Da Toughest' should say wounds, because that is what you receive for that ability.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Tue May 26, 2015 12:39 pm
by murmelon
General
Almost All kinds of vendor's weapons (1 handed) add armor's value (weapon's dps = x10 armor's value)

All Elves
Centuries of training - deals critically dmg.
Spoiler:
Image
Black orc
Da Toughest - critically heals.
Spoiler:
Image

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 4:51 pm
by Zealote
-Know M1 heal critting was already mentioned but it's also affected by heal debuffs: healed for 255 when I had a mara and WE on me, normally heals for 680 (but on the bright side, that's correct stacking for 50% and 25% inc/out heal debuffs isn't it?). Don't know whether it affects the heal part of Rampaging Siphon.

-Was the M1 punt always as short on live as it is now? Seems shorter to me but can't be sure I haven't just gotten used to the distance it had pre-patch on RoR :P

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 5:01 pm
by Tesq
It seems to me too shorter than it was on official.

Was on official a long or medium punt?

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 5:07 pm
by Azarael
The values for punts are pulled from the packet logs.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 5:46 pm
by TenTonHammer
better shorter punts than being blown all the way out of the maps

are bo guard supposed to be lvl 24 and lair bosses supposed to hit so hard now? is that a bug or how its intended to be?

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 6:01 pm
by Azarael
Lair guards were changed by someone else. They're 13-14 on my test server.

NPC damage was reworked in the ability rework patch. Heroes should hit hard.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 6:18 pm
by magter3001
magter3001 wrote:I will say this, WE's feinted positioning is bugged. The ability lasts for 15 seconds when it's suppose to last only 10 seconds. I tested it on an npc as well to see if it last the whole duration and it does. Explains why there are a lot of WE's running around i guess. :)
Also, WH's seem to have their feinted positioning last 15 seconds as well.

The stealth thing was already mentions earlier about WH/WE not showing up as soon as they exit stealth, this only started this patch.

Something as well, the bug that removes your rez timer when you die seems to be happening more often, especially on my Squig Herder. /reload used to bring it back in the previous patch but now doesn't work. Hope this helps. ;)

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 6:21 pm
by Azarael
We're going to have to start using the bugtracker again for this stuff.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 7:35 pm
by Zealote
Azarael wrote:The values for punts are pulled from the packet logs.
I assume the packet logs link a specific distance (or maybe type of punt: short, medium etc) to each kb ability, so it's 100% that it's correct for Point Blank?
TenTonHammer wrote:better shorter punts than being blown all the way out of the maps
[]
Wanting the correct distance is completely different to the issue of being punted/teleported absurd distances (middlle of the sea, outside GoE boundaries etc). And that bug's still there anyway, seen it twice post-patch.