Re: New xRealm Lockout
Posted: Sat Sep 05, 2020 9:51 pm
organized guilds xrealming to help ror ballance
but why warwam don't sounds a good name for a pvp game!?
but why warwam don't sounds a good name for a pvp game!?
Sry but its wrong . When you get a -100 pop players on a side to the other side there are no guild xrealming to balance . I know players want to play all their characters but Devs you need to think about the game and the repercussion for both side when the xrealming begin.
That's not what happens. Lets say theres 200 order vs 100 destro in praag, order starts to siege a keep. Now what happens is all the people just afking or doing scs on destro see the keep is sieged and go def to get easy RR because defending a keep has always been extremely lucrative RR wise, now its 200 v 200, and becuase of how choke points works in this game with 24 man AoE instead of 9 from live its extremely skewed towards defenders. Now 100 people on order say **** it im not getting farmed at the keep anymore and **** now its 200 destro vs 100 order. It's not cross realming, it never has been. just smooth brain idiots on forums crying about **** they dont understand.Bignusty wrote: ↑Sun Nov 08, 2020 11:16 amSry but its wrong . When you get a -100 pop players on a side to the other side there are no guild xrealming to balance . I know players want to play all their characters but Devs you need to think about the game and the repercussion for both side when the xrealming begin.
The locktout 90 min isnt enough you need to be uncompromising about this cause its a game breacking.
exactlyStarx wrote: ↑Sun Nov 08, 2020 1:36 pmThat's not what happens. Lets say theres 200 order vs 100 destro in praag, order starts to siege a keep. Now what happens is all the people just afking or doing scs on destro see the keep is sieged and go def to get easy RR because defending a keep has always been extremely lucrative RR wise, now its 200 v 200, and becuase of how choke points works in this game with 24 man AoE instead of 9 from live its extremely skewed towards defenders. Now 100 people on order say **** it im not getting farmed at the keep anymore and **** now its 200 destro vs 100 order. It's not cross realming, it never has been. just smooth brain idiots on forums crying about **** they dont understand.Bignusty wrote: ↑Sun Nov 08, 2020 11:16 amSry but its wrong . When you get a -100 pop players on a side to the other side there are no guild xrealming to balance . I know players want to play all their characters but Devs you need to think about the game and the repercussion for both side when the xrealming begin.
The locktout 90 min isnt enough you need to be uncompromising about this cause its a game breacking.
Meanwhile people who play in small scale guilds get **** over because they love to go on the underdog side and farm baddies with AAO for huge gains, now with lockout and impending cities you are stuck on one side. Lockout timer was also abused for a very long time with VPNs and now people changing their hardware ID's. The lockout system is stupid, who the **** is switching sides to go afk infront of a keep with a ram while you get farmed by 100 rdps on the walls? Thats the definition of boring, not to mention defenders literally get more rewards than attackers on this server, IF ANYTHING people are cross realming to defend stuff not zerg.
+1, QoL improvement I'd like to see as wellParallels66 wrote: ↑Sun Nov 08, 2020 5:12 pm is there any way to change the xrealmer system at all to make it more alt friendly? currently if im wanting to play my magus alt from my order main, even if im JUST queue scenarios i get locked out for that 90mins...imo if you're JUST queueing scenarios it shouldnt lock you out from the other faction as scenarios has literally 0 impact upon keep/fort/city pushes, you should only get locked out when you get flagged for open rvr pvp.