Drbus wrote:wargrimnir wrote:Drbus wrote:I'm just not certain as to why 100% crit chance rebuff is not seen as broken and not immediately fixed. Just blows my mind.
It's not a 100% crit chance debuff except under extreme circumstances. You would literally need to ignore initiative and intentionally spec to not have any in your build. At best it debuffs initiative by 180, which is a lot. However, it's also been possible for quite a long time, yet no one seemed to have an issue until recently. For now it's a pretty unique, and highly effective combination (25% chance to proc) on vastly underplayed spec that does have additional counters aside from stacking initiative.
Even if it were cut in half (which probably isn't going to happen), going from the hypothetical 180 initiative to 90 initiative would still result in something around 30% chance to be crit on top of whatever bonus crit the enemy is running. I'm more personally interested in the overly punishing curve that having low initiative implies where it ramps up to 100%. Flattening that out is something I could get behind.
Seriously man? like are you trolling me? if so it's working... My chosen is specc'd into initiative and it goes to 95% chance to be crit.. not to mention in the patch notes it states that if you are lowered to zero it automatically makes it 100% chance to be crit, so any class with lower base initiative crushes them.. the fact that ONLY ONE faction can reach that crit potential is just another layer on top of it even being an option is insane
I suppose I could leave the conversation alone and no one would bother commenting on it. I'm not interested in mirroring, never have been and arguments in that direction don't gain much traction with us. There are unique advantages to each realm. This particular advantage seems overtuned and I'm more interested in the curve attached to low initiative values.
Both realms have the ability to debuff initiative in different ways, and until we have the ability to make significant changes, this is a long standing tactic that is designed on the client end to stack with ability based initiative debuffs, which the Conq proc counts as. It also works to a slightly lesser degree with Eye Shot, which is the speccable RKD in the skirmish tree. There's a handful of other classes that can debuff initiative as well, but if you're making the point that one class can do it the best, you are correct. One class can do it the best.
I'll also be happy to point out again that this is on an largely underplayed melee spec on a ranged class, one which does not have the common tools that proper MDPS classes have, and suffers for it. They don't have a significant HP pool, they gain no bonus resistances or disrupt for their melee spec. Instead of their one trick festerbomb from 110' away, now I suppose they're a one-trick initiative debuffer in a much more risk-averse battlefield position. Their vulnerability lies in getting nuked by either a Sorc, Magus, or a DPS healer.
If my previous statement somehow comes off as trolling to you, I dunno mate. Certainly wasn't intended that way.