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Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 2:00 am
by Specialpatrol
Guard is the one ability, that more than anything defines - nay, yells - teamplay in this game.
Guard someone (or get a guard), stick to each other, assist on the same target and prosper.
When I play a dps and pug it, I mark and often assist on whoever is guarding me, if I feel that the tank is not following/assisting me - just to prevent that we don't split up too much.
As it is, Guard (either giving it or recieving it) enhances your situational awareness and gives you a basic sense of the benefits of teamplay - and an edge over anyone not doing the same. Which is what this game is all about.
Removing it, or making it into some lazy, short-time aoe-ability, would hurt that most vital aspect of the game and dumb it down even further.
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 4:13 am
by Kali14
Daknallbomb wrote:I dont think guard is a Problem. I find heal is the problem

But thats my opinion. Healing is massiv to easy with 40% crit heal and so on you can heal more than every dps can do. I think dps and HPs should be in a perfekt balance But i dont think its possibel to do
I agree heal is the problem. This doing by healers is definitly too strong. Side which have more heals usually win fight. Game is unplayable without healers. I think this could be balanced by reduction CD healing potions and upgrade ability "regeneration" and some self heal abilities.
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 4:32 am
by spikespiegel84
Are we really discussing an issue because is solo/duo player unfriendly?
What a joke.
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 5:57 am
by footpatrol2
Gate your also making the assumption that the guard mechanic is a major reason for the drop in population numbers on the server.
I think you are wrong in this assumption. (my opinion)
There are many many reasons on why there has been a drop in population numbers and I don't think a major reason for that is the guard mechanic.
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 6:00 am
by Daknallbomb
spikespiegel84 wrote:Are we really discussing an issue because is solo/duo player unfriendly?
What a joke.
Hm me talk about 6vs6 and higher
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 7:15 am
by spikespiegel84
Dak, you know that, for example, good tanks (which I'm not) have to do a huge load of work, specially in one tank composition. If we speaking about chosen/kotbs is a bit easier, but still not so brainless as many people think (I find way more brainless spamming the same rotation as sorc/bw expecting healers to keep your suicidal ass alive and a tank to drag you out of the poop pool when focused) but imagine a BG and the number of buttons he has to press. Adding a gcd and cooldown of a guard skill would be the absolute death of that class.
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 10:08 am
by Daknallbomb
spikespiegel84 wrote:Dak, you know that, for example, good tanks (which I'm not) have to do a huge load of work, specially in one tank composition. If we speaking about chosen/kotbs is a bit easier, but still not so brainless as many people think (I find way more brainless spamming the same rotation as sorc/bw expecting healers to keep your suicidal ass alive and a tank to drag you out of the poop pool when focused) but imagine a BG and the number of buttons he has to press. Adding a gcd and cooldown of a guard skill would be the absolute death of that class.
Jep i 100 % agree! But i dont know what you wanna say me with that? I played a long time tank But i never saw a Problem with guard. Only sometimes its to Easy But its okay
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 10:17 am
by spikespiegel84
Nothing to you. Just answering your last post. I know how you roll mate

Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 10:36 am
by Daknallbomb
My Last post? Wich one?
Re: DPS spec tank/healer Hypocrisy
Posted: Wed May 03, 2017 11:51 am
by Kali14
peterthepan3 wrote:
Reworking guard won't suddenly make people start using their brains. It is a community problem - and not a mechanic problem. Those people you speak of in your very specific hypothetical situation won't suddenly think 'wow! I have a reason to use my guard!'. If they're not using their guard already - even though it mitigates 50% of your guarded teammate's damage - then they're just idiots. What more incentive do you need, seriously?!
It's like saying, 'I'm not going to cast this 2 second heal, even though it could heal that teammate back to 100% from 12%, because it isn't fun. No, I think I'll just stand here and wait'. If you don't find the tank archetype fun/engaging, then play a DPS.
If an idiot is not utilising his abilities, or playing his archetype as per its description, it is his problem - and not the game's.
But what with People who want play DPS tank or DPS healer and they are not interest guard or heal somebody because this is their weak side, and they are spec in DPS?