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Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 9:08 pm
by Gachimuchi
nydig wrote:mursie wrote:nydig wrote:
Rather then call for nerfs look for solutions.
says the guy that fixed witch elves.
Whether or not you own up to it or not, that was the end result. Don't pretend otherwise.

Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 9:08 pm
by bloodi
Ridduk wrote:Mirror it to choppa , changing the pull to a pounce called "I believe i can fly" (in orc gibberish ofc)

"u bet me can fly"
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 9:22 pm
by Luth
bloodi wrote:Ridduk wrote:Mirror it to choppa , changing the pull to a pounce called "I believe i can fly" (in orc gibberish ofc)

"u bet me can fly"
Red iz fasta!
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 9:26 pm
by bloodi
Luth wrote:Red iz fasta!
Actually, you reminded me the way choppas get pounce is simply believing they have pounce and so they will.
Gestalt fields and all that.
Actually, maybe the reason BOs were considered bad on live and good here is just a matter of belief? They starting believing they are good and thus, they became good?
Its scary and full of posibilities at the same time.....
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 9:26 pm
by Penril
Annaise16 wrote:
If healers are letting themselves get knocked down by a rdps, they are failing at situational awareness and deserve to be killed. Heals have a 150 ft range for a reason. Squishy healers should be using it.
Group heals have 100ft range, so unless you only focus on ST spells and never use your group heal, you will be closer than 150ft from your group. Also, Nydig didn't say healers. He said squishy ranged. Most rDPS skills are around the 65-100ft range with a few exceptions. SW ranged KD has a 98ft range (with tactic). BW KD is 100ft.
Then again, assuming the BW/SW is also 90-100ft away from the melee, the overall distance between destro and order backline should be around 160-190ft (assuming they play carefully and their rDPS are attacking the enemy mDPS; if they focus healers or enemy rDPS, then they will be in range of Eye Shot). Still, one miscalculation and you immediately have a SW KD + WL Pounce on a ranged squishy, putting Destro immediately on the defense. On the other hand, the only thing Order has to fear (if getting too close to the melee blob) is being pulled by a Mara. But the range is 65ft.
This is fine i guess, since mobility is what defines WL. But really, they should not be allowed to pounce mid air. In the very least, they should not be able to do it if the punt comes from a Morale.
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 9:47 pm
by Liandel
Penril wrote:Annaise16 wrote:
If healers are letting themselves get knocked down by a rdps, they are failing at situational awareness and deserve to be killed. Heals have a 150 ft range for a reason. Squishy healers should be using it.
Group heals have 100ft range, so unless you only focus on ST spells and never use your group heal, you will be closer than 150ft from your group. Also, Nydig didn't say healers. He said squishy ranged. Most rDPS skills are around the 65-100ft range with a few exceptions. SW ranged KD has a 98ft range (with tactic). BW KD is 100ft.
Then again, assuming the BW/SW is also 90-100ft away from the melee, the overall distance between destro and order backline should be around 160-190ft (assuming they play carefully and their rDPS are attacking the enemy mDPS; if they focus healers or enemy rDPS, then they will be in range of Eye Shot). Still, one miscalculation and you immediately have a SW KD + WL Pounce on a ranged squishy, putting Destro immediately on the defense. On the other hand, the only thing Order has to fear (if getting too close to the melee blob) is being pulled by a Mara. But the range is 65ft.
This is fine i guess, since mobility is what defines WL. But really, they should not be allowed to pounce mid air. In the very least, they should not be able to do it if the punt comes from a Morale.
I'll give you the morale punt, but WLs also have to burn their charge and feline grace in order to pull people, because they have to provide CC immunity and speed for the pet as well as for themselves, something marauders don't have to do to successfully execute a TE. This leaves the WL even more vulnerable to CC than its counterpart because defensive CDs are already used in order to do basic CC. Therefore, until the pet is changed to not require defensive cds on the part of the WL player, additional CC immunity is completely fair. I'd give you pounce not working midair if fetch applied a temporary speed burst automatically to the pet as well as temporary CC immunity. Ofc it would still be able to be killed, but it wouldn't require using all non-pounce mobility increasing CDs to work effectively.
Morales are another thing entirely, and should always work because they are a min cd.
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 10:03 pm
by Penril
Liandel wrote:
I'll give you the morale punt, but WLs also have to burn their charge and feline grace in order to pull people, because they have to provide CC immunity and speed for the pet as well as for themselves, something marauders don't have to do to successfully execute a TE. This leaves the WL even more vulnerable to CC than its counterpart because defensive CDs are already used in order to do basic CC. Therefore, until the pet is changed to not require defensive cds on the part of the WL player, additional CC immunity is completely fair. I'd give you pounce not working midair if fetch applied a temporary speed burst automatically to the pet as well as temporary CC immunity. Ofc it would still be able to be killed, but it wouldn't require using all non-pounce mobility increasing CDs to work effectively.
Morales are another thing entirely, and should always work because they are a min cd.
I think the speed burst is fine. But the CC immunity... how would you interrupt a Fetch then? When a Marauder is trying to pull you, he can be easily interrupted in different ways. Make the pet immune to CC and you efffectively make Fetch undefendable. Killing it is not really an option because if you coordinate with your healers, they can easily keep the pet up for at least a few seconds while it pulls someone (assuming it gets a speed burst + CC immunity).
I'm all for fixing the WL pet though, and making the WL CC more reliable.
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 10:07 pm
by Gachimuchi
Penril wrote:
I think the speed burst is fine. But the CC immunity... how would you interrupt a Fetch then? When a Marauder is trying to pull you, he can be easily interrupted in different ways. Make the pet immune to CC and you efffectively make Fetch undefendable. Killing it is not really an option because if you coordinate with your healers, they can easily keep the pet up for at least a few seconds while it pulls someone (assuming it gets a speed burst + CC immunity).
I'm all for fixing the WL pet though, and making the WL CC more reliable.
Healing the pet? Pencil have you been reading footpatrol's posts latley?
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 10:09 pm
by peterthepan3
I always thought that any pet-related CC (the guardian KD, throat bite) should REQUIRE having a pet, but be castable by the player (like Leonine Frenzy). Hated having to rely on a pet to deliver crucial CC.
Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 10:10 pm
by bloodi
Gachimuchi wrote:Healing the pet? Pencil have you been reading footpatrol's posts latley?
I am glad i am not the only want who was going to call him pencil all the time now.