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[PVP]Scenario balance suggestion

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peterthepan3
Posts: 6509

Re: [PVP]Scenario balance suggestion

Post#191 » Wed Feb 17, 2016 12:07 am

Tesq wrote: Premades do not want it cos they can farm ppl there is no other justification.


Really. You should stop talking. The fact that you think all premades go out with that intent of farming people merely indicates to me that you've never been in a group, lol.

Aside: why do CA not take Megladonis as much as they should? My understanding is that he's been there from the start, and is easily the best 2h BO on the server. :/
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TenTonHammer
Posts: 3806

Re: [PVP]Scenario balance suggestion

Post#192 » Wed Feb 17, 2016 12:19 am

If your intrest is not to "farm" solo casual players who are just doing scs b/c orvr is dead or they need to level or get crests for gear? Why oppose a seperate que so that you can fight players of your own calaiber who like you are also only interested in fighting a goup of organized players.

You complain that "there is not enough reward" even though premade vs premade que would essetially garruntee good, and challenging fights which is reward in of its self or would you also like premade only scenarios to heap more xp, renown, crests along with blue and purple weapons on your lap
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Jaycub
Posts: 3130

Re: [PVP]Scenario balance suggestion

Post#193 » Wed Feb 17, 2016 12:24 am

mursie wrote:When we switched to destro 2 weeks back it was because destro had zero premades running and order had DoE, OldSchool, Us, Out of Control, The Family, etc..

It is all relative though. We have flipped sides in the same day based on what side has more que'ing. And yes - lately everything NA seems dead.

I do have a theory on that though. NA has a low population...and likely 1 or 2 premades actually queing. If you're a pug... it's poison because you are guaranteed to face a premade with so few in que. At least during EU primetime, with so many people playing, you have a 50/50 shot at a random balanced sc because that many more people playing. I think a solo que sc would bring alot of growth to NA. - Everyone knows that NA is a bunch of lazy american starbucks barista casuals... but the population is only going to continue to die out NA side if something doesn't change.

Just a theory -
I've noticed NA there is usually 2 scenarios going on, so if im solo queing there pretty much a 50/50 shot that I'll get into a scenario that's hopeless if you guys are queing, most people seem to dodge and reque to get into a diff one.

2 good premades queing on 1 side can definitely shutdown NA completely if there is no guild queing on the opposite side.

Another reason why I don't understand why people are against a PUG only sc, people already dodge, leave, or afk with zero consequences. If im solo queing on say my WH and see Malice got the pop with me and there is no order pre there is literally zero reason for me to take the pop.

Fighting unwilling people, afks, or having a numbers advantage because no one wants to fight you is not fun for either side. Even if it meant NA time when its dead only PUG scs are popping that would be better than what happens a lot currently.

Again all the problems seem to come back to population. Hopefully the devs are working on something that will extend character progression out a bit more and bring some people back. As far as advertisement IDK, I tried to revive the /vg/ threads but they died after about a week or two... I will try again when t4 hits. NA needs all the help it can get.
<Lords of the Locker Room> <Old School>

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peterthepan3
Posts: 6509

Re: [PVP]Scenario balance suggestion

Post#194 » Wed Feb 17, 2016 12:25 am

1) I don't oppose it. Read above. My issue is with the longer queue times.
2) I just find it fair that if premade vs premade have to suffer longer queue times, for more intense PvP, while pugs get much faster pops and easier pvp, etc. But considering this is only one scenario, it doesn't really matter much. Rewards don't -really- matter that much, but just as a means of acting as an incentive for people to put in the efforts required to form a good group.

i don't really mind to be honest. i actually don't mind working for my rewards/xp unlike some other contributors to this thread =D
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Fulkan
Posts: 103

Re: [PVP]Scenario balance suggestion

Post#195 » Wed Feb 17, 2016 12:54 am

mursie wrote:
Everyone knows that NA is a bunch of lazy american starbucks barista casuals...

-
Why you being nice for???
Last edited by Fulkan on Wed Feb 17, 2016 12:55 am, edited 1 time in total.
"I see the hatred in your eyes, hidden behind courtly graces. I know the terrible darkness that hides behind your well-rehearsed lies. I wait for you at the edge of sanity. I taste the pain in your mind, the yearning to end this charade.
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DefinitelyNotWingz
Posts: 286

Re: [PVP]Scenario balance suggestion

Post#196 » Wed Feb 17, 2016 12:54 am

Tbh I rather farm pugs than having no sc pop at all.
Of course the average (salty) pug doesnt want to be farmed and he also doesnt want to put any effort into his hobby, so he will just queue for a pug-only-sc if there is one and not for anything else.
Those who put effort into their hobby are doomed to join the zerg fest on orvr where skill is worthless and numbers matter. GG
Let us also balance for 1on1 since it is not a grp game as murbli stated earlier. ;)

It is interesting that such suggestions come from players (not shlomo) that stay in spawn when their pugs have to fight 11vs12, a fight they can not win with that kind of number-disadvantage. So caring about the average pug player arent they......
Encouraging people to build grps and l2p seems more effective to me than erasing the queue-as-grp button.
You know who I am.

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mursie
Posts: 674

Re: [PVP]Scenario balance suggestion

Post#197 » Wed Feb 17, 2016 1:02 am

lol - yeah you're a real encouragement to the community.

so much so that you have a 2nd forum account here because your first one was....

oh yeah.

Premades, especially those in EU with max population, still defending their minority position to farm pugs makes me laugh. oh, and i've seen your guild in partial groups hug guards and stop going out cause "too many slayers" lol. so please - let's not throw hypocritical shade.
Last edited by mursie on Wed Feb 17, 2016 2:25 am, edited 1 time in total.

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Renork
Posts: 1208

Re: [PVP]Scenario balance suggestion

Post#198 » Wed Feb 17, 2016 1:10 am

All this drama because of 1 pug/solo queue scenario? Which by the way.....you can still have your "pro" crew queue for if you all just queue solo. Wow.

For a private server, we sure have a lot of egotistical dbags :^)

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Shadowgurke
Posts: 618

Re: [PVP]Scenario balance suggestion

Post#199 » Wed Feb 17, 2016 1:17 am

mursie wrote:lol - yeah you're a real encouragement to the community.

so much so that you have a 2nd forum account here because your first one was....

oh yeah.

Premades, especially those in EU with max population, still defending their minority position to farm pugs makes me laugh.
I agree with NotWingz there. Letting Premades queue for ages just to get a PM vs PM fight is a really good way to kill smaller guilds. You "reward" pugs with faster queues.

If Premades are such a minority then they should not bother people too much anyway, right?
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mursie
Posts: 674

Re: [PVP]Scenario balance suggestion

Post#200 » Wed Feb 17, 2016 1:27 am

Shadowgurke wrote: I agree with NotWingz there. Letting Premades queue for ages just to get a PM vs PM fight is a really good way to kill smaller guilds. You "reward" pugs with faster queues.

If Premades are such a minority then they should not bother people too much anyway, right?
Again, if you believe that ONE sc that is pug-only-que is going to shut down every other sc from being able to happen... and thus make premades wait ages for a pop... then yes, let them wait ages.

I don't believe it would come to that. I believe all the other sc's (which are not pug only que) will still be active and you can still get your premade jollies on. But if the ONE pug only sc is so freaking popular that no one else ques other than that... then the masses have spoken.

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