Exactly, same points I've made quite a few pages
back.
This is going to a be a lengthy post, but be sure that I have my best hopes not to insult anyone and would try to give my most positive opinion on this very sad matter in the very opinionated thread.
WAR was, in my opinion, one of the good examples of great era of MMOs, where it was all about the ingame interaction between the people playing it.
Where you as a solo player could achieve little but as a group/guild/realm you can and will come to end game, if you are willing to cooperate, to combine your efforts, to unite as a team. You could even trace this in the early WAR podcasts where mythics tell you that even scenarios and PQ granted you victory points towards your realm.
It was so meaningful in almost every aspect that people this still crave for the same feelings they've experienced. The games were flawed, imbalanced, unequal but extremely engaging and fun to play regardless, some could even say that being so imperfect made the games so great. Where you had no way to change and just went with it, winning and losing in the process, even battling it out with the mentioned by OP douches in constant ingame and forum bantz.
But now those days are gone and most multilayer interactions have switched and era of MOBAs has come, where you as a player is the centre of universe, for fulfilling your role on the battlefield in a very competitive environment but without a common goal aside winning one match, that would be forgotten right after another.
And with that came the notion that pugging is the way it should be played, forever changing the gaming world. You as a player became somehow entitled to achieve the things, that only dedicated groups could, by only pressing matchmaking button and god forbid the game match you against some who even dares to queue together.
But sadly such the achievements are more often than not felt empty, and if you are willing share them with your ingame friends - you will be looked down upon by the majority of the "true" solo gamers by "cheating" and "not playing the game properly" and "ruining others fun", flavourful game flaws should be removed to make everyone seem "equal", but sadly grey and dull. Must be a generation thing, idk, where the idea that some should never even lose.
People like that are now the majority, their voices are loud to change the minds of the developers, who more often then not knew better what was best for the game. So even the games of the past should be remade to fit them. Just look at plain old WoW and how it lost all of if uniting glory of the vanilla-wotlk slowly degrading into that lfr-garrison empty monstrosity we have today.
I've experienced all of this on both the sides of the argument, pugging and running a premade in a lot of games for the last 10+ years, but I don't expect people to believe me and don't even hope to change anyones mind on the matter.
To sum it up, my hopes are that RoR development team, who could only have my best praises, seriously, would not go in the same direction, when war becomes meaningless grind of epics for a bunch of trendy loners but instead revives the glory of WAR of the old days.
*some spelling fixes*