Re: Warrior Priests - Grace
Posted: Fri Jan 08, 2016 1:42 am
I never posted in this thread because OP asked DoK to be left out, but id just like to say a couple of things.
First is that I find it hilarious how many people do not realise how much stronger melee DoK is compared to melee WP, its pretty big. The DoK has a much more aggressive playstyle and has skills that make it more deadly in melee in both damage and survival ( such as devour ) the WP does not have these types of skills, this change will make it so it might actually stand a chance when it wants to go into melee range, instead of just flat out being killed be aoe.
Playing a sac dok myself I know how much healing it can do in melee, all of this dps phrasing I think should be dropped. The classes were never designed to be pure dps, and they shouldn't, if they had the damage of a pure class they would just be highly broken, people should realise that they are melee healers, its how they were designed and they can be effective at it, people just don't understand it and bash anyone who wants to play it in melee.
I'm not neglecting the dps trees, I think they are good and in t4 I will welcome the torture tree additions for my DoK, but the melee healing is what should be focused on, and its ability to keep itself alive along side its groupmates, its a support healer, and the skillset reflects that, DoK is just flat out better, and a change was needed so that WP can try and play the way it was designed. I'm not saying I would not welcome this change on my DoK, of course I would, but the melee DoK is already strong. The melee WP needed some kind of change, and now it was one to experiment with, we will just have to see how well it works or does not work.
First is that I find it hilarious how many people do not realise how much stronger melee DoK is compared to melee WP, its pretty big. The DoK has a much more aggressive playstyle and has skills that make it more deadly in melee in both damage and survival ( such as devour ) the WP does not have these types of skills, this change will make it so it might actually stand a chance when it wants to go into melee range, instead of just flat out being killed be aoe.
Playing a sac dok myself I know how much healing it can do in melee, all of this dps phrasing I think should be dropped. The classes were never designed to be pure dps, and they shouldn't, if they had the damage of a pure class they would just be highly broken, people should realise that they are melee healers, its how they were designed and they can be effective at it, people just don't understand it and bash anyone who wants to play it in melee.
I'm not neglecting the dps trees, I think they are good and in t4 I will welcome the torture tree additions for my DoK, but the melee healing is what should be focused on, and its ability to keep itself alive along side its groupmates, its a support healer, and the skillset reflects that, DoK is just flat out better, and a change was needed so that WP can try and play the way it was designed. I'm not saying I would not welcome this change on my DoK, of course I would, but the melee DoK is already strong. The melee WP needed some kind of change, and now it was one to experiment with, we will just have to see how well it works or does not work.