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[Suggestion] Change to Shatter Limbs

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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#191 » Tue Jan 05, 2016 11:35 am

Tesq wrote:@nanji that ramapge drop your rage is not an argument, rampage can last 20 sec and after 10 sec you alredy have + 25% of damage if not even 50%, which mean you just have to re apply shatter limbs and then drop the aoe with 50% damage more or do everything when 25% damage more with 0 trade off .... as when you apply dots you need rage on lol, even if here can be different as dot damage = the conditions which they are apply and so they don't scale if your damage increase later, but on live it wasn't this way and since you never bother to talk about that i image you not wanted to.
Damageloss for several seconds at the beginning of a fight that wont last long is what makes you lose.

Tesq wrote: -couple all of this with slayer can hit 9 ppl with ID which hit like a truck , while sguig can hit most of his time 3 ppl and consequentialy do not proc so many dok proc as slayer does.
So in other words, slayer ae which is 30f hits more targets than sh with 65f front cone?
So logic wow.
Tesq wrote: - squig do not have a 50% damage increase meccanic cos it's not suppose to be a melee hence, this comparions was alredy lost when you told a sh can do the slayer work better.
You dont have it too. With your love for rampage. Also you forgot to compare the tooltip of your dmg abilities with those of the sh. ;) Your homework for tomorrow.
Tesq wrote: -Shatter limbs was something to make interesting aoe path, not to make it OP the presence of both ID and SL is a bane for slayer, choppa fasta was nerfed for a reason and our pull is not good as id may be in combat ( you dont pull ppl when they are alredy in cc to just give them free immunity) so i dont get really why Sl should not be nerfed also.
Slayer is a solid part of an order meleetrain, while choppa is not on destro side.
You can decide whether to take choppa or not while you need a slayer because of its hd and wh being weak.
Nerfing slayer results in a general nerf of the highest pressure comp on order, leaving mara as he is will cause an imbalance. Wanna nerf slayer? Nerf mara too.
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class imbalance = l2p issue

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Shanell
Posts: 279

Re: [Suggestion] Change to Shatter Limbs

Post#192 » Tue Jan 05, 2016 11:46 am

Nanji wrote:Tesq 2.0 has arrived

#PrayForDestro
you was given a good responce and all you can say is #pray4destro ?
I guess it's time to start
#whine4order
BG Kecis | Magus Zechariah | Chosen Kastul
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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#193 » Tue Jan 05, 2016 12:00 pm

Spoiler:
Nanji wrote:
Tesq wrote:@nanji that ramapge drop your rage is not an argument, rampage can last 20 sec and after 10 sec you alredy have + 25% of damage if not even 50%, which mean you just have to re apply shatter limbs and then drop the aoe with 50% damage more or do everything when 25% damage more with 0 trade off .... as when you apply dots you need rage on lol, even if here can be different as dot damage = the conditions which they are apply and so they don't scale if your damage increase later, but on live it wasn't this way and since you never bother to talk about that i image you not wanted to.
Damageloss for several seconds at the beginning of a fight that wont last long is what makes you lose.

1.4 prove differently.

Tesq wrote: -couple all of this with slayer can hit 9 ppl with ID which hit like a truck , while sguig can hit most of his time 3 ppl and consequentialy do not proc so many dok proc as slayer does.
So in other words, slayer ae which is 30f hits more targets than sh with 65f front cone?
So logic wow.

it's ID and the other aoe dot, obviusly
Tesq wrote: - squig do not have a 50% damage increase meccanic cos it's not suppose to be a melee hence, this comparions was alredy lost when you told a sh can do the slayer work better.
You dont have it too. With your love for rampage. Also you forgot to compare the tooltip of your dmg abilities with those of the sh. ;) Your homework for tomorrow.

I alredy said it that you could had id and SL and the last dot applied while on ramapge and then benefith from the 50% increased damage, you just had to apply them near the rampage ending; read better next time.
Tesq wrote: -Shatter limbs was something to make interesting aoe path, not to make it OP the presence of both ID and SL is a bane for slayer, choppa fasta was nerfed for a reason and our pull is not good as id may be in combat ( you dont pull ppl when they are alredy in cc to just give them free immunity) so i dont get really why Sl should not be nerfed also.
Slayer is a solid part of an order meleetrain, while choppa is not on destro side.
You can decide whether to take choppa or not while you need a slayer because of its hd and wh being weak.
Nerfing slayer results in a general nerf of the highest pressure comp on order, leaving mara as he is will cause an imbalance. Wanna nerf slayer? Nerf mara too.

slayer is a solid part of order meta becouse it's a melee classes that hit like a rdps AOE
which is insanely better than ST marauder that need to debuff and then hit 1 ppl as alredy stated (with out take nothing from how mara is strong).
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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#194 » Tue Jan 05, 2016 12:11 pm

@Tesq
1.4 prove differently.
You had no competition, with competition fights wouldve been decided with moral dump in 20s.
it's ID and the other aoe dot, obviusly
ID gets cleansed now, ae dot too.
Cant cleanse direct dmg from sh and sh cd increase though. (with wp :) )
I alredy said it that you could had id and SL and the last dot applied while on ramapge and then benefith from the 50% increased damage, you just had to apply them near the rampage ending; read better next time.
And ID is only so strong because you apply it every 5s. No pressure no success.

slayer is a solid part of order meta becouse it's a melee classes that hit like a rdps AOE
which is insanely better than ST marauder that need to debuff and then hit 1 ppl as alredy stated (with out take nothing from how mara is strong).
You cant comment on grp play or setups, you dont have a grp. Disqualified.

(and even if you had one it would suck) :)
inactive on forums to avoid final ban

class imbalance = l2p issue

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Shadowgurke
Posts: 618

Re: [Suggestion] Change to Shatter Limbs

Post#195 » Tue Jan 05, 2016 12:11 pm

I agree with the sentiment that Slayer might be okay, it's just the Choppa that is bad

Edit: Choppa AoE tree
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Azarael
Posts: 5332

Re: [Suggestion] Change to Shatter Limbs

Post#196 » Tue Jan 05, 2016 12:52 pm

If Skavenslayer outcompetes the other two Slayer trees, Slayer isn't okay.

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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#197 » Tue Jan 05, 2016 1:23 pm

Azarael wrote:If Skavenslayer outcompetes the other two Slayer trees, Slayer isn't okay.
When we are talking about wb vs wb you can expect an ae path to outcompete any other path.
That is why I wouldnt like the game to be balanced around that.

In grp play skavenslayer is fine. Not even a must though. With lvl 32 rather contra-productive.
inactive on forums to avoid final ban

class imbalance = l2p issue

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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#198 » Tue Jan 05, 2016 1:24 pm

Nanji wrote:@Tesq
1.4 prove differently.
You had no competition, with competition fights wouldve been decided with moral dump in 20s.

we had competion, the last perido of war was played mostly by veterans, and the aoe spam of ID was quite powerfull in 36 vs 36 fight which ye happened more than you can think due the fact that ppl rr100 didn't do dorf for renown.
it's ID and the other aoe dot, obviusly
ID gets cleansed now, ae dot too.
Cant cleanse direct dmg from sh and sh cd increase though. (with wp :) )
You mean you have CHANCE to cleanse it on you over the other 20 dots applied on you.
I alredy said it that you could had id and SL and the last dot applied while on ramapge and then benefith from the 50% increased damage, you just had to apply them near the rampage ending; read better next time.
And ID is only so strong because you apply it every 5s. No pressure no success.

exatly apply then start direct damage of x8 slayer than we can discuss about pressure.

slayer is a solid part of order meta becouse it's a melee classes that hit like a rdps AOE
which is insanely better than ST marauder that need to debuff and then hit 1 ppl as alredy stated (with out take nothing from how mara is strong).
You cant comment on grp play or setups, you dont have a grp. Disqualified.

Meh best reason ever, as if most of the ppl that wrote here didn't had rvr guild in past :/
Also you dont have a wb too, 6 man ppl are not an exemple of what a wb mean, Lead a wb then we can talk about.


(and even if you had one it would suck) :)

Personal resentiment for sure will bring you far in this game :)

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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#199 » Tue Jan 05, 2016 1:28 pm

Nanji wrote:
Azarael wrote:If Skavenslayer outcompetes the other two Slayer trees, Slayer isn't okay.
When we are talking about wb vs wb you can expect an ae path to outcompete any other path.
That is why I wouldnt like the game to be balanced around that.

In grp play skavenslayer is fine. Not even a must though. With lvl 32 rather contra-productive.

IF you don't want the game balanced around wb vs wb play and
so if its NOT a problem in group play an it is only in wb vs wb why it can't be touch ?
Also If you want a close enviroment go play a moba there is all the competitive group play you want there.

AOE stuff do not influence the sc set up nor the small scale, it must be touch because/when make imba the wb vs wb stuff.
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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#200 » Tue Jan 05, 2016 1:40 pm

Tesq wrote:
Nanji wrote:
Azarael wrote:If Skavenslayer outcompetes the other two Slayer trees, Slayer isn't okay.
When we are talking about wb vs wb you can expect an ae path to outcompete any other path.
That is why I wouldnt like the game to be balanced around that.

In grp play skavenslayer is fine. Not even a must though. With lvl 32 rather contra-productive.

IF you don't want the game balanced around wb vs wb play and
so if its NOT a problem in group play an it is only in wb vs wb why it can't be touch ?
Also If you want a close enviroment go play a moba there is all the competitive group play you want there.

AOE stuff do not influence the sc set up nor the small scale, it must be touch because/when make imba the wb vs wb stuff.
Balancing around wb vs wb would mean that every class needs mentionable ae.
Go ahead ruin RoR with your ideas.

I also didnt say it was a problem in wb vs wb, this is your point, not mine.
Competition will be in RoR, if you want it or not.
If you dont get competitive, competition will get you. ;)
inactive on forums to avoid final ban

class imbalance = l2p issue

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