You are aware that a 6on6 balance would mean a singletarget buff not an aoe one?Euan wrote:Let's balance this around 6v6 and buff bright wizards and sorcs because they would absolutely get rekt by melee train. Good derail.
What does 6v6 orvr even mean.
[Split] Marauder discussion
Re: [Split] Marauder discussion
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class imbalance = l2p issue
class imbalance = l2p issue
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Re: [FACT] AAO is bugged. And what ?
slayer WH WE WL choppa DOK WP all tanks caster healer in dps oh and the SH SWUngrin wrote:Name one dps that has everything the mara has.Razid1987 wrote:Yeah, I'm just gonna put this here ^^Ungrin wrote:Destro only whines when it suits them. You don't see them flying to the forums in droves calling for a mara nerf even though it is by far the best DPS in the game.
The irony levels are through the roof, lolUngrin wrote:Maybe they're trying to tell you something? That your opinion is so stupid that you MUST be trolling
Armor debuff
Heal debuff (with leech)
Toughness debuff
Wounds debuff
Disarm
50% crit tactic
Armor ignore tactic
20% crit chance tactic
AP Tactic
dual wield
Ignores enemy armor pen
Execution
Self Heals
Knockdown
Pull
In Medium Armor.
Talk about stupid, eh?
Re: [Split] Marauder discussion
He said ONE m80 :^)
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Re: [Split] Marauder discussion
i doubt the mara has all this in one skill tree so it dont matter as much but when ur in t4 and u can not spec in to everything some stuff becomes useless just like all the other class also the mara comes of age erly on in the levels there alot of class that neron need to be 40 before power balance out.
Re: [Split] Marauder discussion
You just have to spec into savagery+brutality to get almost everything mentioned (except the aoe knockdown).
Mara spec + the rest is core.
Edit: If the mara would loose one or two important debuffs (e.g. wounds, thoughness) and the monstro proc is altered to something else (e.g. fixed armor or thoughness buff), the class would be imo balanced. Additionally the removed debuffs would create some need for a "non-mara-class" as second DD when building a group.
Mara spec + the rest is core.
Edit: If the mara would loose one or two important debuffs (e.g. wounds, thoughness) and the monstro proc is altered to something else (e.g. fixed armor or thoughness buff), the class would be imo balanced. Additionally the removed debuffs would create some need for a "non-mara-class" as second DD when building a group.
Re: [Split] Marauder discussion
Yep agree with this. Maras are at their peak atime, with Thunderous Blow/Cutting Claw available and being at their peak compared to other classes armor/wounds- it goes downhill at higher lvls.foof wrote:I can easily agree with this post 100%.Sera wrote:Marauders are a bit overbuffed with tools, it's an awesome class, that still takes skills to be good at it.
At this level the class is kind of OP, cause the curernt amount of stats and debuff amounts, Ie, they can remove all armor from a clothie and almost all armor from a medium armored class and they can take away 20-25% of your full Health. In terms of DPS their wounds debuff pretty much does 1400-1500 damage if the target wasn't debuffed already. This is pretty OP from a melee class at this point.
In T4 their damage will be relatively low, compared to other melee DPS, their debuffs will be still very strong, but not as much as they are now.
Conclusion is I'd be very careful to touch marauders, or in fact any class. And if I was to nerf, or boost any skills, or stats on a class, I'd do it by very small increments, and give it time to test it.
No reason to nerf classes anyway, if there is no game-breaking stuff, rather just buff the ones underpowered.
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Re: [Split] Marauder discussion
One small thing about your statement mate, only destro has a wounds debuff. Marauders debuffs scale with their spec points.
There are no wounds debuffs for order.
There are no wounds debuffs for order.
Re: [Split] Marauder discussion
WAR was designed by Mythic the studio that gave us DAoC.Azuzu wrote:
aoe need to be balance around wbs fight it's just common sense.
In DAoC it was possible to wipe a zerg by controlling it with CC and heavy pbaoe.
CC has fallen out of favor since the DAoC days, so all we are left with is AoE for a smaller group to fight a larger one. I think Mythic had AoE work the way it does so that a small 6 man can wipe a WB off a keep or defendable objective.
It's still a lot harder to do here then on DAoC. Most times numbers equals win.
If you balance AoE for 24vs24 all that will matter is numbers and kill the idea of a small group having a chance out numbered.[/quote]
you not really need to balance a lot since aoe was long ago look at bw/sorc are alredy balanceed by resistence auras or equivalent, what i refering is slayer aoe that nto suppose to be that strong, first cos the choppa slayer aoe were designed to hit 3 ppl after the ner cos they were too strong, second cos they are melee classes. If slayer can do more damage than a rdps classes something it's out of controll.
Hence aoe balance around wb, slayer aoe it's a problem in wb vs wb fight. And not a problem in skirmish fight.
it need to get toned down in that case only. This do not make harder for a 6 man wipe a wb, and this referece is also wrong cos 1 party premade onlone vs 1wb premade or 4 party premade will never win no matter what.
I saw 1wb wipe 2+ wbs but never 1 party wipe a seriusly wb.

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Re: [Split] Marauder discussion
The slayer has one as exhausting blow in his middle path and the knight has one as a core ability. Both require a 2hander though.Landaren wrote:One small thing about your statement mate, only destro has a wounds debuff. Marauders debuffs scale with their spec points.
There are no wounds debuffs for order.
Re: [Split] Marauder discussion
kobs have one AOE cone wounds debuff.Landaren wrote:One small thing about your statement mate, only destro has a wounds debuff. Marauders debuffs scale with their spec points.
There are no wounds debuffs for order.

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