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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 10:39 am
by ponko22
I also disagree with the removal of M2 Shatter from Sorc.

If you're going to criticize the difference in the number of skills, then you should also criticize the difference in the number of skills between SW and SH.

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 12:02 pm
by doggl101
Any chance we can have war emblem currency on PTS?

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 12:05 pm
by Farrul
ponko22 wrote: Sat Jul 25, 2026 10:31 am Suggestions for adjustments to SW:

If Steady Aim is not applied to AoE, change the AP Cost increase from 25% to 15%.

Do not remove Assult's Armor. Its mirror, SH, can switch to squig armor at any time, increasing Armor Touchness wound. In addition, it has multiple AoEs, debuffs, burst and AA buffs from GitEm, two types of Punts, and two types of healing. Clearly, SH has a higher DPS due to the difference in the number of utilities and the pet's attacks.
I strongly feel the armor removal of ASW is not warranted, can't be justified in a balance sense. There are some positive interesting dps abilities for ASW but any spec need basic defences as well to work. This ASW is going to melt.

Armor always was an integral part to the functionality of the spec, it lacks too many things available to ''real'' mdps classes etc. Also with the ''destruction'' of the Skirmish spec this will affect the ranged/hybrid capabilities of ASW, after tests on the PTR it should definitely keep the armor.

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 12:19 pm
by JohnnyWayne
The fester tactic does not work, it stays at 9 seconds. The corp debuff tactic does nothing, it shows no debuff on the target dummy. The new fester does not work like all the other vengeful attacks - if you pull vengance while it is still flying, it does not apply the 5 debuffs.

Before all of that is fixed, there is nothing to test with fester specc.

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 12:21 pm
by Bozzax
ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am ...
BW/Sorc morale changes could possbly be the worst balancing done to the game over a 10 year period. Even more so if look at your kd data for sorcs and BW and realm vs realm kd for RvR 48+

Most annyoed tho you killed BW solo bulds

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 12:53 pm
by lemao
JohnnyWayne wrote: Sat Jul 25, 2026 12:19 pm The fester tactic does not work, it stays at 9 seconds. The corp debuff tactic does nothing, it shows no debuff on the target dummy. The new fester does not work like all the other vengeful attacks - if you pull vengance while it is still flying, it does not apply the 5 debuffs.

Before all of that is fixed, there is nothing to test with fester specc.
Maybe try reading what those tactics acually do....
Fester tactic stays at 9 sec, fester just ticks 2 times, not just at the end.
The corp debuff is also showing if you hover over you acid arrow debuff..

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 1:01 pm
by Akalukz
VoidEel wrote: Sat Jul 25, 2026 1:59 am Apparently I was a bigger problem than Vaporisor's Runepriest build? LOL

Imagine a melee class gutted in a RANGED patch.

I guess Vaporisor kiting 6 people on low cooldowns from 100 ft was less of a threat than a melee class with 5 ft abilities lol, high quality memepost by the way
This pretty much says it all. The game is going Range meta, get used to it. I don't even main a wh/we and can't fathom how they decided to nerf that class in the RDPS patch and not touch 2 of the most imbalanced classes (dps zealot / rp) of the archtype.

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 1:14 pm
by siglade
WE/WH had dozens of threads going on that forced the balance team to bring them to the table. The rest will be looked after once RDPS is live.

Now, from everything I've read so far, a lot of people are crying over some class "nerf" without even bothering to read the changes properly or test them on the PTS.

What's funny is that the people who have been crying a river about WE/WH ever since the MDPS rework are now trying to defend stealth classes. Nice, guys. Really nice of you to be that hypocritical. It just shows how rotten the community is and why people don't bother with the forums anymore.

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 1:18 pm
by Urmig
Is there any plan to add some sort of conversion system between the different currencies, so that people that prefer a certain activity can just grind that?

You made it clear what value each currency will have compared to another, it would make sense to have a system that uses that conversion rate.

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Posted: Sat Jul 25, 2026 1:39 pm
by JohnnyWayne
lemao wrote: Sat Jul 25, 2026 12:53 pm
JohnnyWayne wrote: Sat Jul 25, 2026 12:19 pm The fester tactic does not work, it stays at 9 seconds. The corp debuff tactic does nothing, it shows no debuff on the target dummy. The new fester does not work like all the other vengeful attacks - if you pull vengance while it is still flying, it does not apply the 5 debuffs.

Before all of that is fixed, there is nothing to test with fester specc.
Maybe try reading what those tactics acually do....
Fester tactic stays at 9 sec, fester just ticks 2 times, not just at the end.
The corp debuff is also showing if you hover over you acid arrow debuff..
Tactic description for fester is not clearly stated. Needs a fix. "fester hits a third time after 4.5 seconds".