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Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 12:40 am
by Narfii
How do you guys beat white lions?? I can't kite them cuz of their pounce!

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 12:42 am
by Yellowemperor
lumpi33 wrote: Fri Jun 19, 2026 12:14 am
Yellowemperor wrote: Fri Jun 19, 2026 12:00 am I don't agree that the pounce is op but an adjustment could be a 20 sec cd instead of 30 sec, and it's not resettable by stealth. With this change, it would require a bit more skill to beat kiters. The same could be said about the WL pounce with a 10 sec cd.
You don't think it is op? Well, lets give all classes pounce then. They are all the same, right? They are not...
Sure give BW a pounce.

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 11:11 am
by lumpi33
Yellowemperor wrote: Fri Jun 19, 2026 12:42 am
lumpi33 wrote: Fri Jun 19, 2026 12:14 am
Yellowemperor wrote: Fri Jun 19, 2026 12:00 am I don't agree that the pounce is op but an adjustment could be a 20 sec cd instead of 30 sec, and it's not resettable by stealth. With this change, it would require a bit more skill to beat kiters. The same could be said about the WL pounce with a 10 sec cd.
You don't think it is op? Well, lets give all classes pounce then. They are all the same, right? They are not...
Sure give BW a pounce.
They don't need pounce. Maras are pulling them in. Such nice guys.

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 11:40 am
by Narfii
Yellowemperor wrote: Fri Jun 19, 2026 12:42 am
lumpi33 wrote: Fri Jun 19, 2026 12:14 am
Yellowemperor wrote: Fri Jun 19, 2026 12:00 am I don't agree that the pounce is op but an adjustment could be a 20 sec cd instead of 30 sec, and it's not resettable by stealth. With this change, it would require a bit more skill to beat kiters. The same could be said about the WL pounce with a 10 sec cd.
You don't think it is op? Well, lets give all classes pounce then. They are all the same, right? They are not...
Sure give BW a pounce.
Unironically give them and sorc a blink

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 11:46 am
by lumpi33
Narfii wrote: Fri Jun 19, 2026 11:40 am Unironically give them and sorc a blink
They have blink. You are dying in a blink of an eye. Not the blink they asked for but the blink they got.

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 11:58 am
by tefnaht
lumpi33 wrote: Fri Jun 19, 2026 11:46 am
Narfii wrote: Fri Jun 19, 2026 11:40 am Unironically give them and sorc a blink
They have blink. You are dying in a blink of an eye. Not the blink they asked for but the blink they got.
It's named "Fast TP to Warcamp"

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 12:43 pm
by Brakh
Stealth with perma 60% movement speed.

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 2:20 pm
by nocturnalguest
Yellowemperor wrote: Fri Jun 19, 2026 12:42 am Sure give BW a pounce.
lmfao, nice one

also why so much slacking guys, 20 pages still not reached, we can s**tpost better

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 3:48 pm
by FeelFreeToDie
I have a questions to all WE players here. Do you think WE ok after mdps patch? You think class is over or underperforming and if so- what do you think need a buff or nerf? ;]

Personally i think dps we is fine. Def/regen is not, but thats the problem of def/regen builds in general, WE just have tools to make it strong :]

Re: Nerf WH/WE into the ground

Posted: Fri Jun 19, 2026 9:15 pm
by Avanos
FeelFreeToDie wrote: Fri Jun 19, 2026 3:48 pm I have a questions to all WE players here. Do you think WE ok after mdps patch? You think class is over or underperforming and if so- what do you think need a buff or nerf? ;]

Personally i think dps we is fine. Def/regen is not, but thats the problem of def/regen builds in general, WE just have tools to make it strong :]
DPS WE got a bit of a nerf (IMO) with the re-arranging of skills on the skill tree.
Also, I seem to do less crit damage with skills like Agonizing Wound (I used to crit 2300+) despite having higher melee power.
Ruthless Assault is all but useless with the front facing targeting + 5 foot range. It gets cancelled after 1 or 2 hits.
Agile Escape seems to have delays - and doesn't feel like it works as well. I thought it may just be me - but a few other witch elves have also told me the same thing.

Def/Regen (at least my build - since I run less regen and higher str) was buffed and nerfed.
Buff - Witchbrew is now reliant on STR (slight buff for me) but still does around 250-300 damage per hit (so 1500-1800 damage total)
Nerf - Loss of movement speed buff from Elixir of Shadows to Elixir of Insane Power. Def/Regen cannot escape as well as it used to.
Double Pounce on Def is pretty meh.. The damage output of Defensive WE is relatively low compared to every other DPS. With proper de-taunt usage, a clear path of escape, understanding of strafe mechanics VS WH/WE Snap Shot or Throwing Dagger, use of CC (knockdowns, snares, stuns, punts) and flee/movement - it's quite easy to get away from one.

Example:
An SW can EASILY beat a defensive WE if:
1. detaunt and heal through the WE opener
2. Whirling Pin then M1 Pointblank - this combo will leave the WE so far behind that their throwing daggers wont reach you
4. Takedown
5. Guerilla Training and Kite

GG any WE.

Now of course a skilled WE can take steps to mitigate this - but in general the SW will win or get away.
3. Guerilla Training Spam to run away + kite