Tell us how you get that build. Ive never seen it. Or is this just a fantasy build?fatelvis wrote: Fri Feb 20, 2026 7:18 pmWith wracking pains, up to 3 EB stacks, armor ignoring agonizing wounds with WB on top and, if you don't pay attention, enfeebling strike ticking, it sure starts to feel bursty.nat3s wrote: Fri Feb 20, 2026 5:55 pm
Def WE doesn't burst, you sacrifice dmg for survival exactly in the same way a parry WH will.
Regarding your build recommendation: I fought mid/right tree WEs with 75% parry, more than softcapped corp resist, 4k-ish armor, 10k+ hp, 900+ str and magic absorb every 10s and they still grind you down.
Sure you can go heavy regen, but that's not a build, it's a confession of failure.
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WE and WHs changes made the game booring any fixes?
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Shogun4138
- Posts: 197
Re: WE and WHs changes made the game booring any fixes?
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Re: WE and WHs changes made the game booring any fixes?
It's just a selfbuffed IB, 10/6/13, investing in str and ini, using the corp resist tactic.Shogun4138 wrote: Fri Feb 20, 2026 11:34 pm Tell us how you get that build. Ive never seen it. Or is this just a fantasy build?
Can check Beram in the killboard if you can get it to work for the gear.
- Sinisterror
- Posts: 1272
Re: WE and WHs changes made the game booring any fixes?
Remove the Speed increase/Hot tactic and make Witchbrew Crit again, so there is truely something else to do than get 4-5 frenzy, and use SS and hope you are not snared so you get to the backside. Losing Range is so much worse vs what We got in the patch.
If you make class mechanic things and tactics not stack like 25% Increased armour pene Elixir+Tactic.. (witchbrew doesnt get dmg increase from frenzied mayhem atm even lol) then give us Elixir of Blades back that does dmg to anyone who attacks you for 7s. And make that dmg able to crit. When we have good dmg no one goes for the Regen that way.
I say it again, remove that 20% Speed tactic, Remove that Movement speed increase on elixir that also has 25% armour pene on it, this doesnt make much sense. And That new Welf aoe ability should be normal ability not finisher so there would be some use for it at least. No one is going to use it when they need to get 4-5 frenzies for SS to be able to do hurt dmg.
Also people who cry about Welf superior magic dmg, LOL. WH got Aoe Burn Heretic Spirit dmg with the patch. They got 30ft Incendiary bullets that is spirit dmg/direct dmg with dot as well. Both have access to same 3x stacking magic dmg dot. This gives Wh 1 more magical dmg attack than welfs have as core - If you spec witchbrew then you have same amount of abilities that does magic dmg but without witchbrew WH has 1 more : D
If you make class mechanic things and tactics not stack like 25% Increased armour pene Elixir+Tactic.. (witchbrew doesnt get dmg increase from frenzied mayhem atm even lol) then give us Elixir of Blades back that does dmg to anyone who attacks you for 7s. And make that dmg able to crit. When we have good dmg no one goes for the Regen that way.
I say it again, remove that 20% Speed tactic, Remove that Movement speed increase on elixir that also has 25% armour pene on it, this doesnt make much sense. And That new Welf aoe ability should be normal ability not finisher so there would be some use for it at least. No one is going to use it when they need to get 4-5 frenzies for SS to be able to do hurt dmg.
Also people who cry about Welf superior magic dmg, LOL. WH got Aoe Burn Heretic Spirit dmg with the patch. They got 30ft Incendiary bullets that is spirit dmg/direct dmg with dot as well. Both have access to same 3x stacking magic dmg dot. This gives Wh 1 more magical dmg attack than welfs have as core - If you spec witchbrew then you have same amount of abilities that does magic dmg but without witchbrew WH has 1 more : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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