Re: New RvR system vs Old RvR system Poll
Posted: Fri Sep 11, 2015 9:18 pm
but he didnt say the p word
Warhammer Online
https://returnofreckoning.com/forum/
I've sat here for the past 30 mins and read this entire thread and have come to the conclusion that you want to RvE. Countless times you have mentioned 40v20. That's 2v1 and I'm sorry but those aren't bad odds. They may be loosing odds. You may not be able to defend a keep with them but you can fight. You can hit the tail of the zerg and take 10 of them out before the rest notice and escape. You can retake BOs to prevent the door from going down. You can sit in the keep and farm kills for a while. Hell you can zerg bust with 6 like grulo. The fact that you have stubbornly from the start of this thread refused anyone's opinion but your own says enough. The system now is not perfect. But its better. The side with more people has an advantage. But at least there is fighting and I swear if you say slaughter one more time I'll kick a puppy. If you are being slaughtered it may be an issue of learning to play more strategically. (See what I did there Mr. Stratego) Pick your place to fight the zerg. Make sure you have the advantage. Get as many kills as you can. Die. Hit respawn. Your pixels come back I promise. I say none of this with malice or to personally attack you, ok maybe the strategy thing but come on you asked for it, I say it so you might consider other options instead of flaming everyone who doesn't agree with you in the thread.Razid1987 wrote:I don't see how continue to fight a losing battle is any better. And how can you say they don't deserve it? They are taking the only RvR objectives that are available to them. It's not their fault that the number of player defending those BOs are zero. That's the defender's fault, not the attackers. But it's the attackers that lose as the underdog with the new system. If those BOs were defended, even by a single player, you would be perfectly fine with the old system. Even though it wouldn't practiacally make any difference.Azarael wrote: Let's put this to bed. Yes, it was a worse system. Why was it a worse system? Because it promotes avoiding fights in favour of reaping permanent rewards that you don't deserve from battlefield objectives and keeps.
I see taking BOs, whether they are defended by players or not, as PvP. I guess that's fundamentally where we disagree. If going into a RvR-lake and taking objectives isn't PvP or at least promoting it, then I don't know what is.Azarael wrote: My viewpoint is, and always will be, that if you're not PvPing you don't deserve the rewards. Any solution proposed which gives players an out to return to not PvPing to get rewards will be rejected.
It's not only that, but the unfortunate downside to the new system is that it encourages xrealming even more. A lot of people will just simply log off, and those who continue to fight are the real losers. The players that, by intent of this new system, should be awarded. They are not.Azarael wrote: Equally the current system is flawed. If one faction has overwhelming force, they'll be able to take a defended keep and keep on taking keeps after the unlock until they get bored. If the factions are relatively equal or slightly imbalanced, the game stalls on the keep attack, because of how hard and boring it is to try to push against a defended keep. Who knew that adding a tiny structure whose entire purpose is to give the defenders a massive advantage which can't be weakened over time would break a system?
They are equally terrible words.Coryphaus wrote:but he didnt say the p word
We harassed them from STK's postern. Our sorcs were blowing people up and 80% of order kept attacking the door. I was just floating guard between the sorcs and champ challening the occasional mdps that dared attack us.Coryphaus wrote:penril i gotta ask, how did you hold a keep with 6 people vs a wb, that 2 with a lvl 6?
thats some movie marines stuff from my experience
Best suggestion in this thread so far.Nameless wrote:make 2 way of locking zone. the normal blob and aoe the keep lord and alternative keep all 4 BOs \that dont have lock timer\ for 30 mins. With the keep locking give a bit more rewards than the BOs one. But that way you will spread around attackers and introduce more small fights around the zone. The keep importance is too big and that cause all the problems. We need more key objectives that could lead to locking the zone and getting reward \cos most ppl play for the reward\
Crap.. sorry. ForgotPenril wrote: This is your first warning.