Re: Patch Notes 25/12/2020
Posted: Mon Dec 28, 2020 8:28 am
Considering the terrain there is a thin line between what a GM (and it’s an individual decision even, highly subjective) would consider an exploit or not.
If the team chose to start this, I don’t fear more spots being closed for ranged dps (on both sides, I could probably write 20 bug reports from the top of my head for locations I don’t consider an exploit), but what will come next?
Do we cover all PvE entrances so kiting groups can’t utilize them anymore?
Do we block off roof tops in Praag so e.g. Teefz or Theoddone (no shaming, you guys should be allowed to camp there) can’t ambush anymore?
Do we build walls around all warcamps or RvR border chapters so people can’t attack from there?
There’s plenty examples for locations like this, nothing has been done and hopefully won’t in the future once people start realizing that it’s part of the game, both being there and yes, also checking them beforehand and act accordingly to not expose yourself too much.
It’s not too much of an expectation to watch your location and the terrain around, it’s essential war behavior in both small and large scale. The lakes are favoring melee trains already, closing of such spots would lead to even more dominance of boring zergfest.
ty
If the team chose to start this, I don’t fear more spots being closed for ranged dps (on both sides, I could probably write 20 bug reports from the top of my head for locations I don’t consider an exploit), but what will come next?
Do we cover all PvE entrances so kiting groups can’t utilize them anymore?
Do we block off roof tops in Praag so e.g. Teefz or Theoddone (no shaming, you guys should be allowed to camp there) can’t ambush anymore?
Do we build walls around all warcamps or RvR border chapters so people can’t attack from there?
There’s plenty examples for locations like this, nothing has been done and hopefully won’t in the future once people start realizing that it’s part of the game, both being there and yes, also checking them beforehand and act accordingly to not expose yourself too much.
It’s not too much of an expectation to watch your location and the terrain around, it’s essential war behavior in both small and large scale. The lakes are favoring melee trains already, closing of such spots would lead to even more dominance of boring zergfest.
ty