Re: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
Posted: Thu Jan 25, 2018 9:51 pm
@cimba, mm well there are phase called transition where rdps with a 10 sec snare cd 15 sec really make a difference; when you want move in a spot get a better position or reach the dps etc etc any situation where you need to move is a squig/sw advantage (unless you pounce over em ; no pun (it's spell like that?) intended).
i mean you have to keep track that sw/squig have the second best st snare in game after tank(and bw/pet opnes) but is from range also; one of the problem for small groups in rvr are SNARES especially those range more spamable than other(reason why RD was so strong ); if the most treatening snares became more avoidable due a ini overstack then it's something to ponder about (not pro/contr again just saying it may happen). ST snare are a big problem when a numerous force stack shitons of eff on you; try to clear all those snare is impossible unless start by default with a high avoidance which prevent entirely these things from happen. So i just ponder how much impact would have a rework like that...
i mean you have to keep track that sw/squig have the second best st snare in game after tank(and bw/pet opnes) but is from range also; one of the problem for small groups in rvr are SNARES especially those range more spamable than other(reason why RD was so strong ); if the most treatening snares became more avoidable due a ini overstack then it's something to ponder about (not pro/contr again just saying it may happen). ST snare are a big problem when a numerous force stack shitons of eff on you; try to clear all those snare is impossible unless start by default with a high avoidance which prevent entirely these things from happen. So i just ponder how much impact would have a rework like that...