Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 10:16 am
Is that how they call the midget picnic wb nowadays?bloodi wrote:Let me guess, is he killing racial warbands again?
Is that how they call the midget picnic wb nowadays?bloodi wrote:Let me guess, is he killing racial warbands again?
Nice try. Bloodi is responding to a notorious greenskin warband leader.TheSockPuppet wrote:Is that how they call the midget picnic wb nowadays?
Maybe you should read his posts before going ballistic. Lesti was just responding and already said in this very thread he's already got plans for a new formation out. You can't blame people for trying to continue playing what they actually like now, can you. As Wargrimnir pointed out, testing changes in our own way is just as welcomed.blaqwar wrote: Only if you insist on ignoring the changes and going with your head through the wall, refusing to try something that involves more than just blobbing up on an Enemy addon flag and spamming your AoE. I really don't get these people crying about how their life is ruined with 1 experimental change.
HAVE ANY OF YOU CONSIDERED A LINE OF CONE-AoE SPAMMING PLAYERS INSTEAD OF A BLOB? HOW ABOUT A MELEE ENGAGE TRAIN? TRY IT, GET BACK TO ME, I'M CURIOUS.
Maybe the above will help...
+ 1, I was surprised they wrote something about slice/razor + tacticPanzerkasper wrote:How is this upposed to work with Slice/Razor strike + tactic? These abilities just hit an additional 2 people, so 3 targets. I dont really get it.
If you actually read the patch notes in full and Aza clarifications in the thread, you will notice that all of the listed abilities [including tactic boosted razor strike] have been boosted to 48 targets AoE cap. That is right,if you can get 48 players in a radius of AoE razor strike, you WILL hit all of them.Krima wrote:+ 1, I was surprised they wrote something about slice/razor + tacticPanzerkasper wrote:How is this upposed to work with Slice/Razor strike + tactic? These abilities just hit an additional 2 people, so 3 targets. I dont really get it.
Sorry if I wasn't clear enough, what I said was to add to what Lesti said, not in opposition of it. I expressed my commiserations to BT in another post, since you guys seem to be the collateral damage of this change and it's not like your playstyle was optimised and overly effective as it was, also it has no immediately obvious workaround due to how Engi/Magus AoE tends to be 360° and would always scale in this change. My comment was aimed at the people screaming bloody murder because their precious way of blob-AoE is being changed.Tifereth wrote:Maybe you should read his posts before going ballistic. Lesti was just responding and already said in this very thread he's already got plans for a new formation out. You can't blame people for trying to continue playing what they actually like now, can you. As Wargrimnir pointed out, testing changes in our own way is just as welcomed.
So far there has not been a single answer on how blobbing can be avoided on objectives like keeps or BOs. Because it can't, really.
No amount of putting more objectives in a keep ever will, unless you implement something along the lines of "player explodes when close to ally for fatal damage". AoE zerg will turn into ST zerg, but zerg remains zerg.
It's the weird way of thinking with the pug SC implementation all over. Instead of taking a massive combat style gameplay for what it is and improve upon it, it gets bent into something it really shouldn't be. In the lake, every single player is just one soldier and should be treated as such. There is no need to cater to smaller groups when a way of small scale PvP is already in place, imo (I play RvR once per week for the event at most, and SCs or roam the others, just to clear myself off of bias)
Oh sry for not having the time right now, to read the complete thread and all its toxic BSBreezeKicker wrote:If you actually read the patch notes in full and Aza clarifications in the thread, you will notice that all of the listed abilities [including tactic boosted razor strike] have been boosted to 48 targets AoE cap. That is right,if you can get 48 players in a radius of AoE razor strike, you WILL hit all of them.Krima wrote:+ 1, I was surprised they wrote something about slice/razor + tacticPanzerkasper wrote:How is this upposed to work with Slice/Razor strike + tactic? These abilities just hit an additional 2 people, so 3 targets. I dont really get it.
Spoiler:Spoiler:
If you don't have time to at least skim the thread for official clarification [maybe total of ~ 30 posts in thread out of 189] why bother posting now and not latter when you DO have time do read through it?Panzerkasper wrote:Oh sry for not having the time right now, to read the complete thread and all its toxic BSBreezeKicker wrote:If you actually read the patch notes in full and Aza clarifications in the thread, you will notice that all of the listed abilities [including tactic boosted razor strike out of 189] have been boosted to 48 targets AoE cap. That is right,if you can get 48 players in a radius of AoE razor strike, you WILL hit all of them.Krima wrote:
+ 1, I was surprised they wrote something about slice/razor + tactic
Spoiler:Spoiler:![]()
Would be a nice idea to clarify this from the beginning.