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Hey GMs,what did you do with engineers???....

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Nhl
Posts: 14

Re: Hey GMs,what did you do with engineers???....

Post#181 » Tue Oct 25, 2016 12:07 pm

I'm agree, Engineers totally imbalance the game, please, you have to change that ! Too much dps, too much range... (Sorry for the lack of argument, I don't speak english very well... :mrgreen: )

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Glorian
Posts: 5004

Re: Hey GMs,what did you do with engineers???....

Post#182 » Thu Oct 27, 2016 9:19 am

Nhl wrote:I'm agree, Engineers totally imbalance the game, please, you have to change that ! Too much dps, too much range... (Sorry for the lack of argument, I don't speak english very well... :mrgreen: )
Too much dps?
Engies frag grenade now does two Ticks with 120 damage instead of 100 Till it is cleaned in the group. Acid Bomb is around 65.

And has the Engie players Tell every Five mins that Magus got the same changes? :roll:

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Oldschool
Posts: 49

Re: Hey GMs,what did you do with engineers???....

Post#183 » Thu Oct 27, 2016 9:30 am

They dont have too much damage...they are annoying like crazy....
In fact talking about damage...whats with the WL who killes my Marauder in less then 5 Seconds after pounce including knock down?
I also want to have such a burst damage...if iam not haveing a insta pounce without cd or a insta marauder pull as well...

Fact is that the MDPS classes have such a hart time in endgame that is realy hart to do something with this class.
Marauder Needs a upgrade like better/longer slowing skills or a insta pull.
Engis are ok, they are totaly annoying but thats another Story...

Taranthula
Posts: 10

Re: Hey GMs,what did you do with engineers???....

Post#184 » Thu Oct 27, 2016 9:45 am

Oldschool wrote:They dont have too much damage...they are annoying like crazy....
In fact talking about damage...whats with the WL who killes my Marauder in less then 5 Seconds after pounce including knock down?
I also want to have such a burst damage...if iam not haveing a insta pounce without cd or a insta marauder pull as well...

Fact is that the MDPS classes have such a hart time in endgame that is realy hart to do something with this class.
Marauder Needs a upgrade like better/longer slowing skills or a insta pull.
Engis are ok, they are totaly annoying but thats another Story...
Not only that, but seeing as only one side (order) has ranged KD etc, it is pretty much game over for the other side's (destro) mdps.

Correct me if I am wrong , but - rdps (order) has shittons of utilities to CC a mdps, both ranged AND melee CC's, thus kiting it to death. Now, inb4 ppl say it is a l2p issue: lets talk raw facts. Raw balance. Raw comparison: does ANY rdps (destro) have some form of ranged KD?

Also, seeing that rdps has both cqb-cc's and ranged cc's - how about giving mdps the same?

What I am trying to say is: rdps>mdps anywhere, anytime.

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Oldschool
Posts: 49

Re: Hey GMs,what did you do with engineers???....

Post#185 » Thu Oct 27, 2016 10:36 am

@Taranthula: True!
If we talk about open pvp /RvR aspects this is true what you say.
In Premade Group SCs its another Story, but in RvR it is true the MDPS, specialy MDPS of Destro will lose against Range DPS.
If iam getting attacked with my Marauder from a SW in open PvP I stay and wait until I die....cause I get bored from beeing kitet without a Chance. If you try to pull you get a Range knockdown....lol....or he just runs away more then 65feets....another lol....no Chance to get Close if he has the map for running.
Better to wait and give him a kill....frustrating isnt it?!

Best Classes for having fun in WAR RvR are Ranged classes....thats true and a fact.
So I now level up a Order Engi for enjoying the RvR game.....

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BrockRiefenstahl
Posts: 409

Re: Hey GMs,what did you do with engineers???....

Post#186 » Thu Oct 27, 2016 11:13 am

Oldschool wrote:@Taranthula: True!
If we talk about open pvp /RvR aspects this is true what you say.
In Premade Group SCs its another Story, but in RvR it is true the MDPS, specialy MDPS of Destro will lose against Range DPS.
If iam getting attacked with my Marauder from a SW in open PvP I stay and wait until I die....cause I get bored from beeing kitet without a Chance. If you try to pull you get a Range knockdown....lol....or he just runs away more then 65feets....another lol....no Chance to get Close if he has the map for running.
Better to wait and give him a kill....frustrating isnt it?!

Best Classes for having fun in WAR RvR are Ranged classes....thats true and a fact.
So I now level up a Order Engi for enjoying the RvR game.....
So you have no Rootbreaker no Sprint no Flee + AP Pot + no "Get over Here" etc.?

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normanis
Posts: 1465
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Re: Hey GMs,what did you do with engineers???....

Post#187 » Thu Oct 27, 2016 12:30 pm

the range is too short for engineer.
in most situations if your pc is weak u cant even see so far as engineer can reach u. they sit top of the hill where nooe can rreach tham and spam snipe and turret still shoot u like kalasnikov tatatatata.
this thread is still shorter than nerfed buttons, need more activity.
"give wh and witch propper aoe like evrywone has it!"

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BrockRiefenstahl
Posts: 409

Re: Hey GMs,what did you do with engineers???....

Post#188 » Thu Oct 27, 2016 12:49 pm

I don't know how you guys play but if you see an Engi on some rock or position, where you can't catch him immediatly... Why the hell are you not taking more space between yourself and him? Than regging health and check, if he moved from his Sniper position. Than you attack him... Its not like the Turret runs after you like a squigpet that ignores every obstacle.

I think too, that their damage is to strong. :geek:
But man... in a 1v1 I would never whine about them. Unless you are a Sorc I can't even imagine how someone loses a 1v1 against them. Healers must be really crap to lose a 1v1 and Heavy Armour negates most of his ranged damage... Melees got tools to :| their ****... :-P

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Tankbeardz
Posts: 629

Re: Hey GMs,what did you do with engineers???....

Post#189 » Thu Oct 27, 2016 1:04 pm

Guys...let it die. If you have a problem with it...post a proposal in the balance forum like the dev asked you to.

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kweedko
Posts: 519

Re: Hey GMs,what did you do with engineers???....

Post#190 » Thu Oct 27, 2016 3:54 pm

Tankbeardz wrote:Guys...let it die. If you have a problem with it...post a proposal in the balance forum like the dev asked you to.
If only i can post in balance forum :(

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