Re: (Mythic) origins of balance
Posted: Sun Mar 06, 2016 5:58 am
A lot of these racial groups synergy have been gutted by mythic trying to keep subscribers because they actually listened too them which was this games undoing. At the time I was screaming on the forums that they shouldn't. I was running racial grps at the time and knew they were screwing with synergy which i was trying to figure out. At the time I was stuck in a 6 man mindset. I was in protest because I wanted to figure out the balance and play the game for what it was designed to do. I knew the game was released early but I also knew once they started screwing around with the morale's and making BG's similar to IB's, dramatically changing them they were changing the fundamentals of the game. People saw it as mirror's they still talk about it like that ingame. BG's are the perfect tank to fight a HE warband due to his absorbs. Remeber... he was suppose to be the magic defense tank...
Mythic is about money and they measure subscribers as success. They don't really care how you play their game as long as you keep subscribing. Why should they tell you? They kinda can't tell you how to play if your paying.
DoK m4 thousand eye's was 30 sec which provided a large resists buff arguably better then what chosen's provide. You could have cycle'd it. DE/Empire are straight up nasty in keep offense. Once your at a keep you just throw a knife at a door and your gaining morale. You could just go in the lakes and gain morale. You could have waited for a scrub to attack you and gain morale. Which by the way if your fighting HE's which were DE's hard counter you shouldn't have your resists up at the beginning. Look at it like this. In a game purely built around m4 bombs are you willing to risk taking a chosen for a 5% drop in morale gain due to the racial tactic? Thats MASSIVE. Once DE were able to get to their M4 thousand eye's Which by the way HE had to defeat them before they could otherwise the HE warband is just a pain in the ass for DE warband.
Look dwarves also lost mountain spirit which was 30 sec's which you could have cycle'd it. This was there to help assist your dwarves get to the keep Along with your armor tactic. In a Game were t4 is suppose to be about m4 bombs. Spending a mountain spirit on a key damage component is a BIG DEAL. Its decreasing your m4 bomb which acts as your offensive/defensive threat. Which is why it was so good. Mountain spirit was there to help the dwarves survive the greenskinz warband so they could actually get to the keep unassisted. It would be tough but they could. The greenskinz warband Had to defeat the dwarf warband before they had their m4 bomb. This is Why greenskinz can WAaaaagh and gain their morale faster. Look at this. I bet da green path was way more important for a greenskinz warband in a m4 bomb meta. Why? You have your orc bash teams described earlier in this thread WAY back. You keep WAAaaaghing the dwarf warband meaning m4 bomb them. You could straight instant re rez them back up. Remeber dwarves and chaos can build a retarded high m4 bomb damage. Like 35k+ m4 bomb.
Tzeetch's talon was 30 sec's which you could have easily cycled it. If you have a TON of zealots in your keep due to a massive m4 bomb they provide and you didn't think you needed to cycle your bombs because the threat wasn't so big you could toss out tzeentch's talon's from zealots from the ramparts to assist in single target marauders guarded by chosen's killing of players to ruin the oppositions m4 bombs on you. Using Tzeentch's Talon was a BIG DEAL because your decreasing your m4 morale bomb.
I forget exactly but the IB is part of the damage component on the dwarve m4 bomb (path of Vengance). One of his earlier morale's was boss good. I forget its name. I think it was his m3 gromril plating 7200 absorb for the entire group now just to IB. It was Boss Good because its a BIG DEAL to use one of those morale's because your decreasing your m4 morale bomb. You could pop 1 Gromril plating per group to mitigate either the AoE pressure DE's. I bet the gromril plating was used to mitigate WE m4 Bombs they would put on you. You can't stop the morale damage but WE can't spend their dmg from thier ap on the dwarves immediately and assist thier morale damage. You'd have to be HEALING like mad to survive the WE assault. If you knew you were facing a DE warband vs a keep assault your dwarf warband would have too start constantly healing because of the threat. Note a dwarf WB is probably taking A lot of Runpriests specifically ones with grimnir's fury to immediately get back up and start regaining morale. You can't afford a long rez cycle. Remember Dwarves and chaos are the best at having m4 bombs and the best at keep defense.
Look at the empire racial tactics... When your doing a keep assault since your facing a chaos warband in a keep and Your the BEST at assault. You could switch out tactics as a warband to unwavering faith spirit resists to mitigate Chaos's passive damage. If a Empire warband was trying to get to the keep unassisted you could swap as a warband too emperor's ward or sigmars fury. I bet you could swap out 2 tactics to really punk Chaos. take the absorb and spirit resists. Not sure which ones are best yet.
As a chaos warband since your Best at keep defense and your taking a ton of zealots. The Monstrocity Marauder's would probably run out of the keep defended by chosen and peel away m4 bombs with his morale decreasers. No wait... you want a rift magus pulling players with 2 monstrocity marauders outside the keep probably defended by chosen. Rift AoE knockdown Mass AoE morale drain. I don't even care about doing damage really. I don't want you to have a full m4 bomb to hit me with. Dwarves were about outlasting chaos was about stripping away your m4 bombs and straight eating players and literally keep you out of the keep. How does chaos literally keep you out? Get 4 dark rights zealots each at the edge of the keep door. Use the seemingly useless ability which is absolutely perfect and CRAZY amazing at keeping players out. Winds of insanity. Cycle them there is only a 2 sec down time if you have 4. have each sit on the side of the door. Left side pops winds. When over Right side pops winds and the left side zealot moves for the next zealot to get into place. You can constantly have it up. There are no immunity timers attached ON PURPOSE. At a glance chaos has a decent morale bomb but not nearly as good as dwarves. But really does it have to be? Your keeping the opposition from doing a coordinated m4 bomb. I don't think dwarves can do that. BECAUSE T4 was based on m4 bombs. All you need is a little morale drain to mitigate a coordinated m4 bomb. So its staggered and not one go. God the synergy of this stuff is disgusting. Look at the abilities of the monstrosity marauder. He can put out a AoE disorient. Why? He's screwing with WP and BW. I don't think DE and Empire can kick out a dwarf or Chaos warband in a keep. It would be extremely tough. They have so so so many tricks its disgusting the synergy again is overwhelming. All you have to do as a Chaos or Dwarf warband to keep out assassin teams is place a mist or napalm on the back door inside and casually throw out AoE. I mean your constantly doing stuff at a keep defense as a dwarf or chaos warband. These tricks are dirty. Why not have your magus and Engie throw out AoE stagger bombs around the keep for fun to try and knock out assassin teams entering the keep. Build Slayers or Maraurders for single target damage and kill the WE and WH. So many tricks. SOOO MANY TRICKS. I bet... sigh certain keeps get more complex and they do as the game increases tier...
Why oh why did we not see this stuff. I didn't even see this stuff and I've been looking for years. The m4 for the rift magus is really just there to let the other players know... ya i'm a chaos warband in a keep. I'm SOOO comfortable being here that I'll just pop this for fun.
Here's a super sad one. HE warband had access too m3 AoE silence from their WL pet. This is a natural counter to DE warband and a natural counter to the current meta going on... You could pump up a WL with morale gain by having 10+ am's in your warband sloted for morale boosters to get multiple WL to m3 probably WAY before the DE warband has time to respond to defend against it. DE warband is Terrified of the WL pet due to the threat. They have to kill ALL THE WL's pets for at least until t4 morale gain is established from thousand eye's. Even then You can't take the chance of a lion getting to you. Here is how you get the lion to the DE warband... You guard the pet. You can Actually Guard the pets. Very creative mythic unique and cool. The HE warband would have a Bunch of WL's in it. You just keep summoning WL pets and throw it at the heart of DE warband Which in the current meta is a Sorc bomb grp DE style but maybe there could be a different style I dunno. As a HE warband leader I can fake out the DE warband if I wanted too. The DE warband is TERRORFIED of the WL pet. He doesn't know if the WL has his m3 and got boosted by boon of hysh booster. You can build a HE WB to specifically destroy a DE warband. Look... sigh... you can even make your pet tanky... and if he has a guard... Its likely to get in. I could have 4 WL pets sent in at once guard the tanky pet but don't follow and the off spec WL pets would get easily destroyed but the tank pet lives. I won't even give my position away to the WL pet Because I'll wings of heaven in a SM Right before he gets there... OH MY GOD so so so sad. Order got rid of their natural counter too the current meta because hey why should a pet have a AoE silence. Jesus this is almost cry worthy. Greenskinz still have their Natural counter to BW. Send in Da Toughest orc spamming can't hit me. Then pop your m3 Deafening Bellow morale. I bet as a Warband of greenskinz you could feed da toughest orc AP by spamming gork'l fix it with look'it wat I did tactic from the shaman. You'll have at least 10 shamans in a ork warband. Oh man.
Look as a HE or greenskinz warband All I have to do is keep you snared. I bet at the release of this game there really wasn't any rez sickness. So instant rezing was a lot more powerful. As a highly organized HE/Greenskinz warband That prides itself at owning the lakes. I could just keep enough players in the warband on, to keep whatever snared And start logging off other players. OR I'll just start my warbands as pure shamans and pure AM's. Just with those I have enough to slow you down and AoE knock you back. Remeber no immunities at release. I'll log on spec specific stuff to deal with you. Once your in the lakes your playstyle is dictated the game is on.
I dunno what else to say guys. This stuff is horribly depressing. Mythic completely delivered like I thought they did. They gave us the BEST PVP GAME EVER MADE.
The original devs are probably crying also. Jesus this is a sad story.
Your right guys don't read this thread. Its just depressing.
I finally figured out the balance in this game. The puzzle is unlocked. I'm not happy about it. I thought I would be. Look at the sheer coordination that this game would have required. God mythic did a good job.
Plus I got to deal with you naysayers. Why even try? Can't anyone be positive. As I wrote this I was discovering it. Through the lense of racial warbands not traditionally built to the current meta at all. This game didn't even have immunity timers. Because it probably shouldn't of maybe small quick immunity timers. Because it was suppose to be horrendously brutal. AoE stagger me and try and BW down me in t4? m4 AoE bomb.
Anyone want to still naysay?
Sorry for posting so much before. I should have edited like other players told me too.
Well now we know how this game was designed...
I told you i'd break the meta.
Want to see a nasty HE 12 man?
Here we go. Iron hard 12 man High elf grp or at least the first version of it.
It doesn't have a amazing morale bomb but it could be fun.
4 path of Hoeth swordmasters. All whisper cycle in each group.
2 Path of Khaine Swordmasters. To max stat steal take phoenix wing. I don't really care about the buff's I care more about debuffing.
2 Isha Am's with morale booster.
1 Dps AM's with morale booster
1 path of Hunter WL
2 Vaul Am's with morale booster
Look at what we have here. This is brutal. I have 6 tanks and 5 am's 1 WL.
I have access to
5 Placable AoE snare's
6 morale 2 SM AoE snare's
3 instant rez's.
1 ranged heal debuff
1 ranged AoE knockback
2 ranged single target silences
2 Characters running at heavy stat steal for fully debuffed when in combat with great appliers.
The playstyle is kite and strike.
Defensive mode. Start with AM's and WL guarded. Toss out snares. If the opposition is dumb enough to get in my snares. Awesome. Your debuffed to my damage type. You have options
You can engage at Range or sit back and gain morale and keep them snared.
Strike mode.
Switch guards off the AM's and onto the WL pet. Either no guard used on khaine or guard another SM.
All SM's are attacking the opposition within the AM's snares. Which you will be trying to constantly cycle.
Start Hoeth whisper wind cycle.
AoE mode
Vaul AM's spam energy of vaul and use boon of hysh on a target potentially the WL spec'd into tooth and claw or 2 hoeth SM's. This really depends on how much melee your facing. If your facing lots of melee 2 hoeth SM's. If not WL. If one of my AM's are in trouble no problem Since I knew I was facing Heavy melee I pre boosted at least 2 SM for wings. I'll only bring back what I need. It will probably be 2 of the hoeth SM's boosted. Wings back to Am switch guard.
Note: WL can use lion's fury which is spirit damage. Its his hardest hitting ability. And its spammable due to double whisper. Hitting on targets with basically zero spirit resistance.
Note: Tooth and Claw used to do 1200 from pet and WL m4 morale damage total 2400. Take 4 of them for a 9.6k bomb in a warband. I don't know if the tooltip is correct but whatever.
For HE warbands the main sorce of m4 bombs are tied to their WL.
Depending on if your enemy is in your snares which they should be. You can either walk up or Pounce in. Pounce used to cost a lot of ap and did AoE damage.
I bet as a warband of HE you can push a bunch of ap into your hunter WL to constantly keep up his spinning AoE attack with your 10+ AM's.
I don't even have to chase you down. But lets say I don’t want to engage you yet. I dictate the movement portion of the fight. You don’t have enough snares to get me. I’ll pick fight locations that benefit me to my playstyle.
Look at it from a different angle. I can keep a constant racial warband. You have to build specifically to beat me. I'll just switch tactic slots or log on different same race greenskins to adapt to your playstyle. Maybe you guys are not seeing the sheer amount of synergy I have stacked on my side. How does the mix grp have my flexability? You'd have to get players to lvl all 12 classes to max level to get my flexability. I only require players to get to 2 to 4 and focus in. I have m4 bombs that are nasty. I'm kinda just talking in the lakes. I mean Sc's are ok ish. I'll pick SC's that benefit to my playstyle. But I'll dominate in the lakes. Look I'm not saying you won't beat me. Sure. I'll just quickly adapt my playstyle semi on the fly. Now your going to have to build an entire new warband to beat my new build. I'll use the same existing players log off what I need bring in What I need. If I REALLY need to which I probably don't even need to toss out a few respec's and I'm ready to go again. I dunno probably at worst 15 min? I'll have a counter. Can your mix group counter me that fast? I'm focusing in.
If we are fighting in the lakes or you wiped me. I'll send out something thats fast and can snare and try and grab someone thats not part of your premade and get him to chase me on purpose. Its the lakes. People like to follow organized stuff. I'll start letting him attack my warband thats sitting outside of the warcamp. He thinks he's cool because I'm not really attacking. I'm building morale. I mean there are tricks man. I'll have my warband sit in a keep and bait someone not in your control to shoot the door. Entire warband starts gaining morale. I'm pretty sure it still works that way? I'll have scouts sitting around your warcamp or sitting in all the lakes. My main WB will stay away from the from your warcamp. Break away from thinkin on head on collisions. Fight me in open terrain I'll surround you. Start using knockbacks either individual knockbacks or aoe knockbacks. I won't hit your whole grp I'll hit the middle if your bunched. Snare where they land. I'll use single target knock backs to knock you in opposite directions snaring. I control movement. There is set up with rift. I'll know my counters and respond.
I can swarm and bring like 12 Squig herders knock back your squishies from thier guard AoE snare Guard Burn squishies and run away. Do it super quick. Now your in a rez cycle. But I'm just toying. I have access to 10 snares not breathing hard. I'll use corners to try and get you to chase me. If open terrain i'll play different. If your bunched up and I want to separate you I'll use gedoff in the middle of your group snare where they land snare opposition. Then just run away. If you have rifters I'll keep them away. I'm definately not saying you can't beat me. I'll win some and lose some. You can build to beat me. Start thinking outside of the box. Think of it this way... I have 9 different pure spec lines i'm throwing at you and hundreds of combinations. I got a ton of tricks. That I don't even know yet. Can a guarded AM handle 12 squig herders with lots of arrows be thrown at it? I don't even know. Completely new territory for me. You have 3 sec's to respond to lots of arrer's and i'm running away again I'll try and get you to chase me on purpose. Even premades make mistakes in movement. When they do I'll snare. I'll focus in on this playstyle and probably get dumb good at it. I'll use corners to my advantage. Again I'm playing to my advantage.
Mythic is about money and they measure subscribers as success. They don't really care how you play their game as long as you keep subscribing. Why should they tell you? They kinda can't tell you how to play if your paying.
DoK m4 thousand eye's was 30 sec which provided a large resists buff arguably better then what chosen's provide. You could have cycle'd it. DE/Empire are straight up nasty in keep offense. Once your at a keep you just throw a knife at a door and your gaining morale. You could just go in the lakes and gain morale. You could have waited for a scrub to attack you and gain morale. Which by the way if your fighting HE's which were DE's hard counter you shouldn't have your resists up at the beginning. Look at it like this. In a game purely built around m4 bombs are you willing to risk taking a chosen for a 5% drop in morale gain due to the racial tactic? Thats MASSIVE. Once DE were able to get to their M4 thousand eye's Which by the way HE had to defeat them before they could otherwise the HE warband is just a pain in the ass for DE warband.
Look dwarves also lost mountain spirit which was 30 sec's which you could have cycle'd it. This was there to help assist your dwarves get to the keep Along with your armor tactic. In a Game were t4 is suppose to be about m4 bombs. Spending a mountain spirit on a key damage component is a BIG DEAL. Its decreasing your m4 bomb which acts as your offensive/defensive threat. Which is why it was so good. Mountain spirit was there to help the dwarves survive the greenskinz warband so they could actually get to the keep unassisted. It would be tough but they could. The greenskinz warband Had to defeat the dwarf warband before they had their m4 bomb. This is Why greenskinz can WAaaaagh and gain their morale faster. Look at this. I bet da green path was way more important for a greenskinz warband in a m4 bomb meta. Why? You have your orc bash teams described earlier in this thread WAY back. You keep WAAaaaghing the dwarf warband meaning m4 bomb them. You could straight instant re rez them back up. Remeber dwarves and chaos can build a retarded high m4 bomb damage. Like 35k+ m4 bomb.
Tzeetch's talon was 30 sec's which you could have easily cycled it. If you have a TON of zealots in your keep due to a massive m4 bomb they provide and you didn't think you needed to cycle your bombs because the threat wasn't so big you could toss out tzeentch's talon's from zealots from the ramparts to assist in single target marauders guarded by chosen's killing of players to ruin the oppositions m4 bombs on you. Using Tzeentch's Talon was a BIG DEAL because your decreasing your m4 morale bomb.
I forget exactly but the IB is part of the damage component on the dwarve m4 bomb (path of Vengance). One of his earlier morale's was boss good. I forget its name. I think it was his m3 gromril plating 7200 absorb for the entire group now just to IB. It was Boss Good because its a BIG DEAL to use one of those morale's because your decreasing your m4 morale bomb. You could pop 1 Gromril plating per group to mitigate either the AoE pressure DE's. I bet the gromril plating was used to mitigate WE m4 Bombs they would put on you. You can't stop the morale damage but WE can't spend their dmg from thier ap on the dwarves immediately and assist thier morale damage. You'd have to be HEALING like mad to survive the WE assault. If you knew you were facing a DE warband vs a keep assault your dwarf warband would have too start constantly healing because of the threat. Note a dwarf WB is probably taking A lot of Runpriests specifically ones with grimnir's fury to immediately get back up and start regaining morale. You can't afford a long rez cycle. Remember Dwarves and chaos are the best at having m4 bombs and the best at keep defense.
Look at the empire racial tactics... When your doing a keep assault since your facing a chaos warband in a keep and Your the BEST at assault. You could switch out tactics as a warband to unwavering faith spirit resists to mitigate Chaos's passive damage. If a Empire warband was trying to get to the keep unassisted you could swap as a warband too emperor's ward or sigmars fury. I bet you could swap out 2 tactics to really punk Chaos. take the absorb and spirit resists. Not sure which ones are best yet.
As a chaos warband since your Best at keep defense and your taking a ton of zealots. The Monstrocity Marauder's would probably run out of the keep defended by chosen and peel away m4 bombs with his morale decreasers. No wait... you want a rift magus pulling players with 2 monstrocity marauders outside the keep probably defended by chosen. Rift AoE knockdown Mass AoE morale drain. I don't even care about doing damage really. I don't want you to have a full m4 bomb to hit me with. Dwarves were about outlasting chaos was about stripping away your m4 bombs and straight eating players and literally keep you out of the keep. How does chaos literally keep you out? Get 4 dark rights zealots each at the edge of the keep door. Use the seemingly useless ability which is absolutely perfect and CRAZY amazing at keeping players out. Winds of insanity. Cycle them there is only a 2 sec down time if you have 4. have each sit on the side of the door. Left side pops winds. When over Right side pops winds and the left side zealot moves for the next zealot to get into place. You can constantly have it up. There are no immunity timers attached ON PURPOSE. At a glance chaos has a decent morale bomb but not nearly as good as dwarves. But really does it have to be? Your keeping the opposition from doing a coordinated m4 bomb. I don't think dwarves can do that. BECAUSE T4 was based on m4 bombs. All you need is a little morale drain to mitigate a coordinated m4 bomb. So its staggered and not one go. God the synergy of this stuff is disgusting. Look at the abilities of the monstrosity marauder. He can put out a AoE disorient. Why? He's screwing with WP and BW. I don't think DE and Empire can kick out a dwarf or Chaos warband in a keep. It would be extremely tough. They have so so so many tricks its disgusting the synergy again is overwhelming. All you have to do as a Chaos or Dwarf warband to keep out assassin teams is place a mist or napalm on the back door inside and casually throw out AoE. I mean your constantly doing stuff at a keep defense as a dwarf or chaos warband. These tricks are dirty. Why not have your magus and Engie throw out AoE stagger bombs around the keep for fun to try and knock out assassin teams entering the keep. Build Slayers or Maraurders for single target damage and kill the WE and WH. So many tricks. SOOO MANY TRICKS. I bet... sigh certain keeps get more complex and they do as the game increases tier...
Why oh why did we not see this stuff. I didn't even see this stuff and I've been looking for years. The m4 for the rift magus is really just there to let the other players know... ya i'm a chaos warband in a keep. I'm SOOO comfortable being here that I'll just pop this for fun.
Here's a super sad one. HE warband had access too m3 AoE silence from their WL pet. This is a natural counter to DE warband and a natural counter to the current meta going on... You could pump up a WL with morale gain by having 10+ am's in your warband sloted for morale boosters to get multiple WL to m3 probably WAY before the DE warband has time to respond to defend against it. DE warband is Terrified of the WL pet due to the threat. They have to kill ALL THE WL's pets for at least until t4 morale gain is established from thousand eye's. Even then You can't take the chance of a lion getting to you. Here is how you get the lion to the DE warband... You guard the pet. You can Actually Guard the pets. Very creative mythic unique and cool. The HE warband would have a Bunch of WL's in it. You just keep summoning WL pets and throw it at the heart of DE warband Which in the current meta is a Sorc bomb grp DE style but maybe there could be a different style I dunno. As a HE warband leader I can fake out the DE warband if I wanted too. The DE warband is TERRORFIED of the WL pet. He doesn't know if the WL has his m3 and got boosted by boon of hysh booster. You can build a HE WB to specifically destroy a DE warband. Look... sigh... you can even make your pet tanky... and if he has a guard... Its likely to get in. I could have 4 WL pets sent in at once guard the tanky pet but don't follow and the off spec WL pets would get easily destroyed but the tank pet lives. I won't even give my position away to the WL pet Because I'll wings of heaven in a SM Right before he gets there... OH MY GOD so so so sad. Order got rid of their natural counter too the current meta because hey why should a pet have a AoE silence. Jesus this is almost cry worthy. Greenskinz still have their Natural counter to BW. Send in Da Toughest orc spamming can't hit me. Then pop your m3 Deafening Bellow morale. I bet as a Warband of greenskinz you could feed da toughest orc AP by spamming gork'l fix it with look'it wat I did tactic from the shaman. You'll have at least 10 shamans in a ork warband. Oh man.
Look as a HE or greenskinz warband All I have to do is keep you snared. I bet at the release of this game there really wasn't any rez sickness. So instant rezing was a lot more powerful. As a highly organized HE/Greenskinz warband That prides itself at owning the lakes. I could just keep enough players in the warband on, to keep whatever snared And start logging off other players. OR I'll just start my warbands as pure shamans and pure AM's. Just with those I have enough to slow you down and AoE knock you back. Remeber no immunities at release. I'll log on spec specific stuff to deal with you. Once your in the lakes your playstyle is dictated the game is on.
I dunno what else to say guys. This stuff is horribly depressing. Mythic completely delivered like I thought they did. They gave us the BEST PVP GAME EVER MADE.
The original devs are probably crying also. Jesus this is a sad story.
Your right guys don't read this thread. Its just depressing.
I finally figured out the balance in this game. The puzzle is unlocked. I'm not happy about it. I thought I would be. Look at the sheer coordination that this game would have required. God mythic did a good job.
Plus I got to deal with you naysayers. Why even try? Can't anyone be positive. As I wrote this I was discovering it. Through the lense of racial warbands not traditionally built to the current meta at all. This game didn't even have immunity timers. Because it probably shouldn't of maybe small quick immunity timers. Because it was suppose to be horrendously brutal. AoE stagger me and try and BW down me in t4? m4 AoE bomb.
Anyone want to still naysay?
Sorry for posting so much before. I should have edited like other players told me too.
Well now we know how this game was designed...
I told you i'd break the meta.
Want to see a nasty HE 12 man?
Here we go. Iron hard 12 man High elf grp or at least the first version of it.
It doesn't have a amazing morale bomb but it could be fun.
4 path of Hoeth swordmasters. All whisper cycle in each group.
2 Path of Khaine Swordmasters. To max stat steal take phoenix wing. I don't really care about the buff's I care more about debuffing.
2 Isha Am's with morale booster.
1 Dps AM's with morale booster
1 path of Hunter WL
2 Vaul Am's with morale booster
Look at what we have here. This is brutal. I have 6 tanks and 5 am's 1 WL.
I have access to
5 Placable AoE snare's
6 morale 2 SM AoE snare's
3 instant rez's.
1 ranged heal debuff
1 ranged AoE knockback
2 ranged single target silences
2 Characters running at heavy stat steal for fully debuffed when in combat with great appliers.
The playstyle is kite and strike.
Defensive mode. Start with AM's and WL guarded. Toss out snares. If the opposition is dumb enough to get in my snares. Awesome. Your debuffed to my damage type. You have options
You can engage at Range or sit back and gain morale and keep them snared.
Strike mode.
Switch guards off the AM's and onto the WL pet. Either no guard used on khaine or guard another SM.
All SM's are attacking the opposition within the AM's snares. Which you will be trying to constantly cycle.
Start Hoeth whisper wind cycle.
AoE mode
Vaul AM's spam energy of vaul and use boon of hysh on a target potentially the WL spec'd into tooth and claw or 2 hoeth SM's. This really depends on how much melee your facing. If your facing lots of melee 2 hoeth SM's. If not WL. If one of my AM's are in trouble no problem Since I knew I was facing Heavy melee I pre boosted at least 2 SM for wings. I'll only bring back what I need. It will probably be 2 of the hoeth SM's boosted. Wings back to Am switch guard.
Note: WL can use lion's fury which is spirit damage. Its his hardest hitting ability. And its spammable due to double whisper. Hitting on targets with basically zero spirit resistance.
Note: Tooth and Claw used to do 1200 from pet and WL m4 morale damage total 2400. Take 4 of them for a 9.6k bomb in a warband. I don't know if the tooltip is correct but whatever.
For HE warbands the main sorce of m4 bombs are tied to their WL.
Depending on if your enemy is in your snares which they should be. You can either walk up or Pounce in. Pounce used to cost a lot of ap and did AoE damage.
I bet as a warband of HE you can push a bunch of ap into your hunter WL to constantly keep up his spinning AoE attack with your 10+ AM's.
I don't even have to chase you down. But lets say I don’t want to engage you yet. I dictate the movement portion of the fight. You don’t have enough snares to get me. I’ll pick fight locations that benefit me to my playstyle.
Look at it from a different angle. I can keep a constant racial warband. You have to build specifically to beat me. I'll just switch tactic slots or log on different same race greenskins to adapt to your playstyle. Maybe you guys are not seeing the sheer amount of synergy I have stacked on my side. How does the mix grp have my flexability? You'd have to get players to lvl all 12 classes to max level to get my flexability. I only require players to get to 2 to 4 and focus in. I have m4 bombs that are nasty. I'm kinda just talking in the lakes. I mean Sc's are ok ish. I'll pick SC's that benefit to my playstyle. But I'll dominate in the lakes. Look I'm not saying you won't beat me. Sure. I'll just quickly adapt my playstyle semi on the fly. Now your going to have to build an entire new warband to beat my new build. I'll use the same existing players log off what I need bring in What I need. If I REALLY need to which I probably don't even need to toss out a few respec's and I'm ready to go again. I dunno probably at worst 15 min? I'll have a counter. Can your mix group counter me that fast? I'm focusing in.
If we are fighting in the lakes or you wiped me. I'll send out something thats fast and can snare and try and grab someone thats not part of your premade and get him to chase me on purpose. Its the lakes. People like to follow organized stuff. I'll start letting him attack my warband thats sitting outside of the warcamp. He thinks he's cool because I'm not really attacking. I'm building morale. I mean there are tricks man. I'll have my warband sit in a keep and bait someone not in your control to shoot the door. Entire warband starts gaining morale. I'm pretty sure it still works that way? I'll have scouts sitting around your warcamp or sitting in all the lakes. My main WB will stay away from the from your warcamp. Break away from thinkin on head on collisions. Fight me in open terrain I'll surround you. Start using knockbacks either individual knockbacks or aoe knockbacks. I won't hit your whole grp I'll hit the middle if your bunched. Snare where they land. I'll use single target knock backs to knock you in opposite directions snaring. I control movement. There is set up with rift. I'll know my counters and respond.
I can swarm and bring like 12 Squig herders knock back your squishies from thier guard AoE snare Guard Burn squishies and run away. Do it super quick. Now your in a rez cycle. But I'm just toying. I have access to 10 snares not breathing hard. I'll use corners to try and get you to chase me. If open terrain i'll play different. If your bunched up and I want to separate you I'll use gedoff in the middle of your group snare where they land snare opposition. Then just run away. If you have rifters I'll keep them away. I'm definately not saying you can't beat me. I'll win some and lose some. You can build to beat me. Start thinking outside of the box. Think of it this way... I have 9 different pure spec lines i'm throwing at you and hundreds of combinations. I got a ton of tricks. That I don't even know yet. Can a guarded AM handle 12 squig herders with lots of arrows be thrown at it? I don't even know. Completely new territory for me. You have 3 sec's to respond to lots of arrer's and i'm running away again I'll try and get you to chase me on purpose. Even premades make mistakes in movement. When they do I'll snare. I'll focus in on this playstyle and probably get dumb good at it. I'll use corners to my advantage. Again I'm playing to my advantage.