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Re: Current State of Classes and Abilities

Posted: Tue Dec 30, 2014 1:41 am
by Azarael
AM and Shaman shields are broken but RP and Zealot ones are not. They probably use different handlers.

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 1:52 pm
by Penril
Azarael wrote:Flurry range appears to be correct to me. Pre-patch Flurry range was real short. Others are confirmed.
Range is supposed to be 25 ft. Atm it feels much longer, could be lag though...

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 2:04 pm
by Azarael
If you compare Flurry range to Guard range which is 30ft, you get a better idea. Pre-patch AoE ranges were screwed.

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 2:24 pm
by Tesq
Luth wrote:
Burial wrote:Dont think, it is much more then it was in live
It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?

Also...

N.B. all melee channeling in game have a 360 degree once channeling start and their range increase something from 25 to 40 feet cant remember perfectly but value was btw more or equal to guard range.

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 2:28 pm
by Penril
Azarael wrote:If you compare Flurry range to Guard range which is 30ft, you get a better idea. Pre-patch AoE ranges were screwed.
The thing is, Flurry range seems longer than guard range (to me). Played a tank for 4+ years so i know guard range pretty well.

But, as i said, this could be because of lag. It appears to be longer (to me) but not THAT much longer (feels like it is about 30-35ft). So not a big deal if you ask me.

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 2:30 pm
by Penril
Tesq wrote:
Luth wrote:
Burial wrote:Dont think, it is much more then it was in live
It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?

Also...

N.B. all melee channeling in game have a 360 degree once channeling start and their range increase something from 25 to 40 feet cant remember perfectly but value was btw more or equal to guard range.
Farming on my Slayer, it feels like Flurry has a 120 degree arc.

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 2:31 pm
by Olitiv
Is the list updated?

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 2:41 pm
by Azarael
Mostly. Check the Major Issues list first, I haven't marked individual abilities as non-functional if they're affected by a broad issue (such as 360° AoEs not working at all.)

Regarding Flurry: 120° sounds correct, though it might vary depending on the ability. I remember Demolition in particular had a very generous arc.

Regarding channeled melee: I'll pass this on, thanks Tesq.

Re: Current State of Classes and Abilities

Posted: Wed Dec 31, 2014 2:50 pm
by Olitiv
Again, really nice work Azarael and the community :')

Re: Current State of Classes and Abilities

Posted: Thu Jan 01, 2015 1:05 am
by nalgol
frontal aoe is 90 degree for all spells atm