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[DEVELOPER PREVIEW] Armor Set Redesigns

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#181 » Thu Jan 14, 2016 11:40 am

Bretin wrote:fixed the post above it was undefendable based on 1.3.6 game update:
Spellbreaker: Fixed an issue that made this ability unable to be defended against
i am sure in the same patch they fixed the interaction with morals, pots and trinkets.
I can tell you that for a fact, that patch didn't alter any interaction with moral and tactic absorbs. I used to duel at that time a lot and remember it failing to remove choppa M1 up until I quit the game.
Nor, on the side note, I could reproduce it being undefendable without Rampage prior to the patch, they must've fixed some weird bug with some irregular conditions ;)
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Reesh
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Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#182 » Thu Jan 14, 2016 11:51 am

I'm quoting myself to remind dev, without being rude, about Viable set passives for SL/CH:
Reesh wrote: Corrosion, Clarity, Preservation, Vivacious, Domination, Creeping - All would be a lot better and more viable to run a set into 5 pieces, instead of running 2 part of one and 3 part of other set for more stat bonuses.

Basically, running a full 5 piece set cripples you in terms of more stats that you can get, for that one ability that should be a clear advantage, and in case of currently proposed ones for CH and SL, it isn't.
As Breting said, we already have stackable toughness debuff, besides it's one of the worst stats to remove to quicken up killing.
I'd pick stealing 30 wounds over 60 toughness any day. Changing toughness steal to wounds one would make it better, even with decreased stat portion.
About mending, it would be some what viable if it would be changed to "On hit" instead of "On being hit".

But, that's just a desperate try of looking at those changed passives.
Those are still a Bad passives on, that require you to have full 5 pieces instead of combining stat bonuses from two sets, for a mdps glass cannon mechanic classes.
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Scrilian
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Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#183 » Thu Jan 14, 2016 11:53 am

Reeshy, mah boi, stop smoking pot before you triple-post :mrgreen:
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Reesh
Posts: 645

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#184 » Thu Jan 14, 2016 11:54 am

Sorry, I was previewing my post and it somehow got triple posted no idea why.
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Bretin
Posts: 929

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#185 » Thu Jan 14, 2016 12:08 pm

reesh, about your suggestions:

Preservation is a wounds buff not a wounds steal. A free wounds debuff would be too good anyway especially with the amount of aoe dmg the slayer has and it would benefit order too much. Preservation is a def proc therefor it is not what you want on an offset

Creeping: too good due to sls med armor and general utility. also it is an defensive proc.

Corrosion: you mad? would be op for sure. ppl were already whining about giving it to engi since sl does benefit. now suggest to give it directly to himself while having engis already lowered to 700?

Vivacious or Clarity are the only viable options imho and would have a perfect synergy due to both classes ap issues.

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#186 » Thu Jan 14, 2016 12:15 pm

Dissolve would be the only thing that would make me consider running a full set, of a lower rank, 300 armor debuff max, for balance reasons of course. But still most likely would prefer extra stat points of WS.
That said I still think that sets should not be altered, making them really good with easy access to desired stats is not in the spirit of the original game, but who cares what I think :|
Last edited by Scrilian on Thu Jan 14, 2016 12:24 pm, edited 1 time in total.
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Bretin
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Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#187 » Thu Jan 14, 2016 12:21 pm

you wont get any armor debuff pre epic quest in t4 thats for sure. slayer is already in his own zone and the last thing he needs is an armor debuff. it would benefit him way too much and would be a huge buff while dissolve/corrosion on engi/wl is more about making certain builds more viable...

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#188 » Thu Jan 14, 2016 12:27 pm

Bretin wrote:you wont get any armor debuff pre epic quest in t4 thats for sure. slayer is already in his own zone and the last thing he needs is an armor debuff. it would benefit him way too much and would be a huge buff while dissolve/corrosion on engi/wl is more about making certain builds more viable...
Thats true, but so does not bw/sorc need Quickening now.
Engie thou could use a debuff for rifleman, but magnet build is getting even stronger.
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Genisaurus
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Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#189 » Thu Jan 14, 2016 1:09 pm

Bretin wrote:
Genisaurus wrote:The 5-piece bonus for Slayers and Choppas on the Devastator set has been changed from Overwhelming to Domination.
may i ask why the change to clarity was reversed? both sl and ch got a toughness debuff with slasha / pulverizing strike already. :/

This was a typo on my part. They've had clarity on the new spreadsheet, I was just looking at the wrong sheet when I typed the changelog. Conversely, the sheet should show that they have Mending as their defensive passive.

EDIT: This has been fixed.
Last edited by Genisaurus on Thu Jan 14, 2016 1:29 pm, edited 2 times in total.

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Reesh
Posts: 645

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#190 » Thu Jan 14, 2016 1:11 pm

Bretin wrote:reesh, about your suggestions:

Preservation is a wounds buff not a wounds steal. A free wounds debuff would be too good anyway especially with the amount of aoe dmg the slayer has and it would benefit order too much. Preservation is a def proc therefor it is not what you want on an offset

Creeping: too good due to sls med armor and general utility. also it is an defensive proc.

Corrosion: you mad? would be op for sure. ppl were already whining about giving it to engi since sl does benefit. now suggest to give it directly to himself while having engis already lowered to 700?

Vivacious or Clarity are the only viable options imho and would have a perfect synergy due to both classes ap issues.
Yep, I just said that those options are better suited then those proposed in the beggining, which were totally not on the spot and would not work at all. I think SL and CH will be happy with Vivacius and Clarity.

Although I'd prefer something offensive instead of utility AP stuff. SL/CH are mostly group beasts, as BW/SO. In groups there are a lot of AP regen options.
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