I'm glad you fixed it.pkasso wrote: Wed Aug 26, 2026 7:31 pm fixed it by reinstalling WSCT. Thanks for the prompt replies.
[UI] VinyUI 7.1
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Before posting in this forum, please read the Terms of Use and visit Idrinth's Addons site for most available addons.
Re: [UI] VinyUI 7.0
Re: [UI] VinyUI 7.1
Updated to 7.1
For people who recently installed 7.0 just drag and drop the addon folder from 7.1 overwriting old files (or copy individual addons mentioned below).
- Fixed an issue in BuffHead where stale or mismatched effect references could corrupt sorting and layout.
- Fixed an issue in BuffHead where switching targets could delay effect updates by inheriting the previous targets throttle window.
- Fixed an issue in BuffHead where effect cleanup on kill was not deferred correctly, potentially causing a slight stutter.
- Hardened Pure effect cleanup against stale RBTree references.
- Echo TextLogSource.lua will now take advantage of more loot events to determine item rarity without scanning the inventory. Inventory scanning remains as a last resort when faster methods fail.
- Echo default scale is now 0.8 (down from 0.92) which is more 1080p friendly.
- ZonepopLite visibility status will now persist through relog and loading screens.
- Deathblow2 will now format chat noficiations correctly. (fix by wardfan220)
- Removed chat bubbles from Deathblow2.
- Moved RVMOD_GColorPresets module from Effigy folder to RVMods folder.
- RVMOD_GColorPresets is now a hard dependency of Effigy.
- Updated EA_WorldMap window settings (all profiles) to hide RRQ meter by default.
For people who recently installed 7.0 just drag and drop the addon folder from 7.1 overwriting old files (or copy individual addons mentioned below).
- Fixed an issue in BuffHead where stale or mismatched effect references could corrupt sorting and layout.
- Fixed an issue in BuffHead where switching targets could delay effect updates by inheriting the previous targets throttle window.
- Fixed an issue in BuffHead where effect cleanup on kill was not deferred correctly, potentially causing a slight stutter.
- Hardened Pure effect cleanup against stale RBTree references.
- Echo TextLogSource.lua will now take advantage of more loot events to determine item rarity without scanning the inventory. Inventory scanning remains as a last resort when faster methods fail.
- Echo default scale is now 0.8 (down from 0.92) which is more 1080p friendly.
- ZonepopLite visibility status will now persist through relog and loading screens.
- Deathblow2 will now format chat noficiations correctly. (fix by wardfan220)
- Removed chat bubbles from Deathblow2.
- Moved RVMOD_GColorPresets module from Effigy folder to RVMods folder.
- RVMOD_GColorPresets is now a hard dependency of Effigy.
- Updated EA_WorldMap window settings (all profiles) to hide RRQ meter by default.
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