Page 18 of 29
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 4:36 pm
by Razid1987
Someone really need to make a thread with a poll and then compile all the suggestions with their pros and cons into it, so we can get a overview of the suggestions, and what people think about them. I'd do it, but I've lost track of all the comments tbh. There's so much info! D:
Might be too early for something like that, however.
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 4:56 pm
by warhammer1995
What if bring old system,with keep star 1 .2 . 3 .4 ?
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 5:03 pm
by Mez
dkabib wrote:Azuzu wrote:
6: Leave the RvR locking system the way it is, the server pop is too small imo to spread it across 3 zones.
srsly. Like 200 order (literally?) in RvR all day today and about 3 destro. Nothing has changed since last night. There's just no medallions. Underdog gets crushed in this new system. It has been fail since it came out.
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 5:07 pm
by Razid1987
Mez wrote:
srsly. Like 200 order (literally?) in RvR all day today and about 3 destro. Nothing has changed since last night. There's just no medallions. Underdog gets crushed in this new system. It has been fail since it came out.
While I agree with you on your statement about the system, you need to open your eyes a bit when it comes to the factions:
http://imgur.com/JoyZniU
It's not 200 order. it's about 270.
And it's not 3 destro. It's about 230.
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 5:11 pm
by Bozzax
Tesq wrote:Bozzax wrote:Why not implement zone domination as it was on live with 2 hour timers?
It is tested
It works
It can be further improved
Add medallion drops to players so you get roughly the same proportions as for sc emblems from kills vs sc win
it's what i proposed since always, 1.3.8 system : but with no sc contribution, 20 min for lock controll, debuff to renow/exp / loot to zerg side / buff to renow /exp /loot to outnumbered side. (aao and inverse aao).
no wait hammer, no trollhammer, no tradehammer, no zerghammer; skirm require to lock or if not fight lock after x times
but someone said it was the return of waithammer while waiting 15 min in front of keep door is not waiting......whatever....

Yep after this I think it really makes a lot of sense to reuse the battle proven 1.2-1.3.8 system. With all it flaws it is still lightyears better then one zone zerg and 1.4 crap.
Actually i more and more think negative AAO should be deployed instead of boosting underdog to discurage the zerg. Less xp, renown, inf and gear
Multiple zones open also would be a welcome change as roam died in the current version and with 2+ hours domination there never was much RvPVE
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 5:11 pm
by Azuzu
Mez wrote:dkabib wrote:Azuzu wrote:
6: Leave the RvR locking system the way it is, the server pop is too small imo to spread it across 3 zones.
srsly. Like 200 order (literally?) in RvR all day today and about 3 destro. Nothing has changed since last night. There's just no medallions. Underdog gets crushed in this new system. It has been fail since it came out.
The changes I suggest turns being the underdog into a huge advantage. You can't just look at one point, without the other.
I do agree, that currently there is no advantage.
Razid1987 wrote:Mez wrote:
While I agree with you on your statement about the system, you need to open your eyes a bit when it comes to the factions:
http://imgur.com/JoyZniU
It's not 200 order. it's about 270.
And it's not 3 destro. It's about 230.
Not to mention that is counting lvl 11s (people not in t2) and under. There is only so thin you can spread 500 people on a server.
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 5:19 pm
by mirrorblade
Hi all!
We need to support defenders, lesser online fraction and a good solution the new rvr sytem and the server balance problem!
Whata do you think?
Claim for the faction keeps and bos.
Weaker (lesser online) faction can upgade keeps and bos will better?
Weaker faction at keeps and bos see a npc where to upgrade.
More and higher rank defender ncps, more hp to the doors(200%) and 10% extra wounds or "heal power" at keep and bo range.
Defenderfs after the def tick get emblems, we need to support defenders!
+1 Maybe keep a zone lock, 2 open will help order and destro to split their forces ... but we need a little harder lock, need 2 keeps to lock a zone and we will get more keep figths.
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 5:50 pm
by Mez
Azuzu wrote:
6: Leave the RvR locking system the way it is, the server pop is too small imo to spread it across 3 zones.
Razid1987 wrote:Mez wrote:
srsly. Like 200 order (literally?) in RvR all day today and about 3 destro. Nothing has changed since last night. There's just no medallions. Underdog gets crushed in this new system. It has been fail since it came out.
While I agree with you on your statement about the system, you need to open your eyes a bit when it comes to the factions:
http://imgur.com/JoyZniU
It's not 200 order. it's about 270.
And it's not 3 destro. It's about 230.
Sorry Razid but maybe you need to open your eyes instead. Here let me post a quick vid from the lakes.
It's been like this all day. All week. New system is fail, even w/o devastator.
https://vimeo.com/139611294
Oh nice, you just dropped a medallion. Ca-Ching.
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 5:54 pm
by dkabib
Problem has already been stated. Can we try to find a solution isntead of bashing it over and over?
Re: Official T2 RvR Solution Discussion Thread
Posted: Thu Sep 17, 2015 6:15 pm
by Tklees
Ok I have an idea. Idk if anyone has said it since I stopped reading at page 13 when I got the idea. The idea of this problem is people are pveing to get the best gear sets. Let's remove coin drops from keep takes and add a quest for each side that gives say 10 meds per 100 kills. This let's people who prefer scs to work on gear sets as well as RvR. And it removes the currency reward from the pveing. Then all people get from the pveing of keeps is the exp and renown which in a low cap fame is useless. Gear is what is driving the issue. Aza thoughts?