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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#171 » Fri Sep 11, 2015 8:33 pm

dkabib wrote:I see the votes now are almost equal, 40/42, lets see it trough the day.
49/63

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Ossos
Banned
Posts: 138

Re: New RvR system vs Old RvR system Poll

Post#172 » Fri Sep 11, 2015 8:38 pm

i agrre with grobbok, just emulate the game like he used to be, the more "creative" you go, more problems you will have to fix in future.

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Azarael
Posts: 5332

Re: New RvR system vs Old RvR system Poll

Post#173 » Fri Sep 11, 2015 8:41 pm

Argue the point instead of trying to paint me as a tyrant. None of this was my idea, though I do think it's a step up.

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#174 » Fri Sep 11, 2015 8:42 pm

Ossos wrote:i agrre with grobbok, just emulate the game like he used to be, the more "creative" you go, more problems you will have to fix in future.
Obviously there is a problem with implementing the BO resource carriers and ranking a zone to 4; otherwise that would be the system we would be using.

So i guess the point of this patch was trying to make BOs important once again, and stopping with the constant keep flips every 5 minutes. So far, it is a success.
Last edited by Penril on Fri Sep 11, 2015 8:44 pm, edited 1 time in total.

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Azarael
Posts: 5332

Re: New RvR system vs Old RvR system Poll

Post#175 » Fri Sep 11, 2015 8:43 pm

Penril is correct. I thought that would have been obvious, but apparently it's not.

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Toldavf
Posts: 1586

Re: New RvR system vs Old RvR system Poll

Post#176 » Fri Sep 11, 2015 8:46 pm

2 zergs fighting each other atm its kinda dull and I've nowhere else to try rvring. The new system doesn't make people rvr all they want to do is sit in the keep and farm. If we want to get people out and moving maybe make the bo's more important instead of locking a zone so it isn't used.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#177 » Fri Sep 11, 2015 8:52 pm

Azarael wrote:Penril is correct. I thought that would have been obvious, but apparently it's not.
And its defiantly working... the problem becomes when its zerg v zerg and then nothing happens and the game stalemates ....

though i cant think of anything to change the situation
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Azarael
Posts: 5332

Re: New RvR system vs Old RvR system Poll

Post#178 » Fri Sep 11, 2015 8:53 pm

Razid1987 wrote:I don't see how continue to fight a losing battle is any better. And how can you say they don't deserve it? They are taking the only RvR objectives that are available to them. It's not their fault that the number of player defending those BOs are zero. That's the defender's fault, not the attackers. But it's the attackers that lose as the underdog with the new system. If those BOs were defended, even by a single player, you would be perfectly fine with the old system. Even though it wouldn't practiacally make any difference.
It's not the defender's fault at all - it's the system's fault. If the system fails to adequately reward defenders for defending, they won't defend, and that's exactly what we had before.

Those objectives are only meaningful to the goal of promoting PvP if they actually do so. Otherwise, they are just free XP/Renown/Inf on a timer. They didn't.
Razid1987 wrote:I see taking BOs, whether they are defended by players or not, as PvP. I guess that's fundamentally where we disagree. If going into a RvR-lake and taking objectives isn't PvP or at least promoting it, then I don't know what is.
The definition of player versus player does not include taking undefended BOs and keeps, which is PvE. It becomes PvP when defenders show up to deal with it. If those defenders don't care, and those objectives are just being swapped for points, that's PvE.
Razid1987 wrote:It's not only that, but the unfortunate downside to the new system is that it encourages xrealming even more. A lot of people will just simply log off, and those who continue to fight are the real losers. The players that, by intent of this new system, should be awarded. They are not.
I mentioned that specifically.

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Luuca
Posts: 1204

Re: New RvR system vs Old RvR system Poll

Post#179 » Fri Sep 11, 2015 9:05 pm

Razid1987 wrote:
Azarael wrote:I won't disagree that that is strategy. However, it's exactly the strategy we wanted to avoid in the first place - zone hopping to avoid the fight.
40v20 is not a fight. It's a slaughter.
How did a 6-man and 2 pugs out of group, hold STK from 24+ order and wipe them a second time after more destro showed up last night? It's impossible, right?

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#180 » Fri Sep 11, 2015 9:17 pm

Luuca wrote:
Razid1987 wrote:
Azarael wrote:I won't disagree that that is strategy. However, it's exactly the strategy we wanted to avoid in the first place - zone hopping to avoid the fight.
40v20 is not a fight. It's a slaughter.
How did a *censored* and 2 pugs out of group, hold STK from 24+ order and wipe them a second time after more destro showed up last night? It's impossible, right?
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