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LOTD balance anyone?

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User avatar
Grimir
Posts: 37

Re: LOTD balance anyone?

Post#171 » Tue Oct 04, 2022 2:19 pm

Ninjagon wrote: Sun Oct 02, 2022 2:05 pm

LOTD is an event at the specific place with a special win conditions. You cannot compare classic campaign or fortresses with LOTD and use that as an valid argument.
Actually, forts = 5-0 for order.
Forts are events at specific place with special win conditions, just like LOTD.
But in this case (5-0 for order !!!) you have nothing to say about ? Nothing to complain about... ?
Funny... :roll:

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Ninjagon
Posts: 541

Re: LOTD balance anyone?

Post#172 » Tue Oct 04, 2022 7:04 pm

Grimir wrote: Tue Oct 04, 2022 2:19 pm
Ninjagon wrote: Sun Oct 02, 2022 2:05 pm

LOTD is an event at the specific place with a special win conditions. You cannot compare classic campaign or fortresses with LOTD and use that as an valid argument.
Actually, forts = 5-0 for order.
Forts are events at specific place with special win conditions, just like LOTD.
But in this case (5-0 for order !!!) you have nothing to say about ? Nothing to complain about... ?
Funny... :roll:
And you think that actual forts 5 : 0 for this week means something? How long do you play the game, that you forgot, that exactly opposite numbers were there, not so long ago?

But you are missing the point there. Forts have stable rules for population balance, that we all know and see and I think that they are set well: for attackers and for defenders. I dont care who actually wins when the rules are correct.

Rules for scenarios are correct too, no matter how many times premade X beats pug Y, understand?

But (I think) that the rules for LOTD are NOT correct.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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User avatar
inoeth
Suspended
Posts: 513

Re: LOTD balance anyone?

Post#173 » Tue Oct 04, 2022 8:08 pm

Ninjagon wrote: Tue Oct 04, 2022 12:40 pm
inoeth wrote: Mon Oct 03, 2022 4:36 pm rofl do we play the same game? order is fkn dominating Orvr since at least two years with ridicolous numbers, still people keep on crying the forums for destro nerfs.
let us have our shiny moments in lotd
This is the last time i react to your posts Inoeth, which are silly, uncompetent, not true and the worst: totally off topic!

This is the place for balancing proposals, no matter which side has currently the upper hand. So if you suffer from domination, go and cry elsewhere!
not a single git was given that day, some people seem to never learn...
well what to expect from someone who seems to be proud of not taking a look on the other side. "uncompetent" oh you mean incompetent? if so, that applies to you mr. order only.
as far as i see it, you are the one crying over destro wins in lotd, not me.

so funny how people like you always try to ad hominem when they realize someone disturbs their agenda.

lol

lumpi33
Posts: 443

Re: LOTD balance anyone?

Post#174 » Tue Oct 04, 2022 8:12 pm

Uberlix wrote: Mon Oct 03, 2022 10:00 pm Thanks for the data, didn't expect that. The WB i was a part of, was pretty much the last full intact one standing at the very end of that LOTD. Definetly noticed destro leaving about halfway through.

Where do you get these stats from btw? Doubt they are publicly accessible, would be sweet if they are though.
The data is from the killboard. There is a public interface for it.

You can test your queries there: http://production-api.waremu.com/graphql/

You can do something like this:

{
kills(last: 30)
{
nodes
{
id
time
victim
{
character
{
name,
career,
level,
renownRank
}
guild {
name
}
}
attackers
{
character
{
name,
career,
level,
renownRank
}
guild {
name
}
}
position {
zoneId
}
time,
scenarioId
}
pageInfo
{
hasNextPage,
startCursor,
endCursor
}
totalCount,
__typename
}

}

... to query the last 30 kills. This is also shown as recent kills on the Killboard main page. There is also a schema reference on the graphql page where every method you can use is explained.

The rest is just some code to count kills and create the summary. Google for GraphQL libraries for your fav programming language then your can easily do it yourself.

User avatar
Evilspinnre
Banned
Posts: 369

Re: LOTD balance anyone?

Post#175 » Wed Oct 05, 2022 6:38 am

Ninjagon wrote: Tue Oct 04, 2022 7:04 pm
And you think that actual forts 5 : 0 for this week means something? How long do you play the game, that you forgot, that exactly opposite numbers were there, not so long ago?

But you are missing the point there. Forts have stable rules for population balance, that we all know and see and I think that they are set well: for attackers and for defenders. I dont care who actually wins when the rules are correct.
Actually forts are imbalanced when there is an abundance of attackers, as seen by the many 168vs50 forts over the past years.

Ninja, you are missing the obvious elephant in the room - any even numbered contest for Bene will result in a loss.
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp

User avatar
wonshot
Posts: 1193

Re: LOTD balance anyone?

Post#176 » Wed Oct 05, 2022 4:20 pm

JohnnyWayne wrote: Wed Oct 05, 2022 10:45 am
Evilspinnre wrote: Wed Oct 05, 2022 6:38 am Ninja, you are missing the obvious elephant in the room - any even numbered contest for Bene will result in a loss.
....You are missing the point: It is not about specific guilds. Its about creating fights that are fair in scenario like environments...
Hmmmm. But isnt it already fair? Both realms have the same initial spots, both realms have the option to back-fill spots from anyone on their side leaving. The only difference would be if one realm is having better quality, more quantity to backfill or initially fill their reservations, or if they have better strategic & communication going on. right?

And there could be multiple reasons and factors playing into this.
But if Order has a trackrecord of not Winning (not in kills, but actually getting the message of winning and golden cartoshes plus renown tick) :roll: that might lead to having a harder time filling their warbands, have less motivation, and might break easier with their pugs and premades leaving when getting behind.
Or as mentioned, it could also be that Destro is putting more focus on LOTD than Order and have more people, guilds, builders upprioritizing this gamemode.

Only thing even remotely to being "unfair" between the realms in LOTD, would be that the antizerg debuff is (imo) affecting Order's main realm-advantages in damage&healing, where as destros moralepump and soft/hard CC advantage is not affected by this debuff, which ironicly makes it silly seeing Order have tendancies to continue approaching the gamemode with blobbing.

Whitchhunters Anon sending 1-2 stealthers to Each BO and backcapping or reporting intell could massively turn this around for Order, just saying :lol:
Bombling 93BW

User avatar
Uberlix
Posts: 94

Re: LOTD balance anyone?

Post#177 » Thu Oct 06, 2022 2:19 pm

lumpi33 wrote: Tue Oct 04, 2022 8:12 pm
Uberlix wrote: Mon Oct 03, 2022 10:00 pm Thanks for the data, didn't expect that. The WB i was a part of, was pretty much the last full intact one standing at the very end of that LOTD. Definetly noticed destro leaving about halfway through.

Where do you get these stats from btw? Doubt they are publicly accessible, would be sweet if they are though.
The data is from the killboard. There is a public interface for it.

You can test your queries there: http://production-api.waremu.com/graphql/

You can do something like this:

... to query the last 30 kills. This is also shown as recent kills on the Killboard main page. There is also a schema reference on the graphql page where every method you can use is explained.

The rest is just some code to count kills and create the summary. Google for GraphQL libraries for your fav programming language then your can easily do it yourself.
Thanks, this is really informative.

Getting LOTD statistics is the one time that despicable killboard is actually doing any good yahoo.

I will miss out on the LOTD on Saturday, since i am busy going to a concert. LOTD is the thing i look the most forward to in terms of RoR each week, ngl.
WWWWWAAAAAGGGGGHHHH!

Garamore
Posts: 442

Re: LOTD balance anyone?

Post#178 » Thu Oct 06, 2022 3:38 pm

Order always looses as those organised wbs just blob and dont cap bos. It has nothing to do with numbers or balance. If you spend 10 mins summoning the zerg to one place the other side will cap all the bos and win.

In a few lotds we have purposefully just distracted the blob to keep it blobbed so that destro win. Its a little painful as 5wbs roll over us pretty easy but the outcome is yet another destro win. In some others we have been the back capping warband and made sure to flip the bos as fast as possible to keep the score ticking.

Until the blob splits order will lose every time.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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User avatar
wonshot
Posts: 1193

Re: LOTD balance anyone?

Post#179 » Thu Oct 06, 2022 3:49 pm

JohnnyWayne wrote: Thu Oct 06, 2022 3:23 pm Regarding the blob balance mechanic - actually a intersting point that I didn't consider a problem so far. From experience, order wins on kills because order has more organized warbads (3+ if its a full lotd) running, that prefer fighting as such. From my observation destros are running a lot more small scale ganking / kiting groups who are the reason BOs are capped everywhere and WBs can't split off to take care of that. If they would, they'd lose the major fights instantly. That theory is also backed up by considering the 40+ shamans showing up on the killboard.

All in all, I don't think order always lost because of faction balance, but it had its relevant part in it. And it could easily be fixed. The other part seems to be the unwillingness of order to play small scale. Part of the reason could be the clear destro dominance in classes that can kite well and still are good in comparison (I'm look at you, SW, BW and AM (good damage, way worse kiting)), but thats a discussion for another day I guess.
I must say, I kinda disagree with most of your points. But Ill also admit that I've been out of the loop, and most of my lotd experienced comes from playing on destro couple of months back, and only been running behind warbands on order last 3 rounds to see and observe.

I cant recognize that Order should have more organized forces, based on the latest weekend lotd i saw the following:
Order warbands: Rolgrom, Grezko, Oath, Cature.
Destro: FMJ, Brutality, Nugos, Grufrip

I might have missed some, but just based on my Enemy markers from the past these were the warbands and tags i saw with a tail of roughly 18+ allies.
I was taking turns tailing around on the different order warbands to see how they would act and manuver around, and while most of Order was hugging mid I didnt see Broguns tag for the first 25mins more than twice around mid, meanwhile i could hold my breath leaving one order tag and see the next before i had to exhale. Yes, that will lead to winning in kills, but also lead to a red map when destro have warbands daring to go on their own and fight whatever comes. Oath being one of the only warbands who time and time again does this from order in lotd, to my knowledge atleast.

LOTD is imo a mixture of organized groups/warbands being able to stand on their own evennumbers or stall or win when outnumbered, while having some sort of pug force pull their weight, and a bit of region chat intell between pug and premade.
Yes smallscale can be effective, but to some extend it is a matter of one realm is doing stuff where they get progression done when evennumbers or outnumbered. Rolgrom rallying the pugs with some direction helps order, Oath standing on their own and assisting helps too. But theres too many on order who dont pull their weight either with fighting or capping and this, creates the illusion that order is outnumberd imho. Could be lack of pugleaders, 6man groups, organized warbands or whatever it might be but i am still not seeing this population imballance, apart from when the leavers start leaving and peopel give up.
Bombling 93BW

User avatar
Ninjagon
Posts: 541

Re: LOTD balance anyone?

Post#180 » Sat Oct 08, 2022 4:59 pm

Evilspinnre wrote: Wed Oct 05, 2022 6:38 am Ninja, you are missing the obvious elephant in the room - any even numbered contest for Bene will result in a loss.
Evilspinnre, youre the stinkiest troll out there :-)
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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