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Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 5:49 pm
by Penril
StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
Because there is no issue, until someone can prove that a 10 keg engi WB can beat the destro WB i mentioned.

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 5:50 pm
by Daknallbomb
StormX2 wrote:
Grunbag wrote:
StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
How keg is an issue in keep defence ?
Please give an exemple of wb 24vs24 to explain it
I believe the issue is not in small scale rvr ( so I do not believe 24vs24 is a good example), but as the numbers scale higher the issue begins to present itself.
Hmm If u scale higher than 24 vs 24 much higher i Cant See that Tons of kegs dat stack an gvie more heals than like The Best grp heal can be not OP

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 5:52 pm
by Grunbag
Why having the keg healing only party would nerf a lot keg :
Let imagine a premade or organised party :
2 tanks 2 heals 1engineer tinkerer and 1bw
First the engineer would not stack his keg with anyother one .
Then where to put your keg ? On healer and bw so the 2 tanks wold be out of keg range ? And engineer would be on the back to cannot attack any destro(-40% range debuff cause of flameturret) so he won't make any single damage .
If engineer place his keg on 2 tanks keg would only heal the 2 tanks (we move from 9 target out of party to 2 target in party)
In any case keg would only heal half of party

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 5:56 pm
by Daknallbomb
Penril wrote:
StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
Because there is no issue, until someone can prove that a 10 keg engi WB can beat the destro WB i mentioned.
Cause of the engi dont have to be in the wb to Group heal tham

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 5:58 pm
by Penril
Daknallbomb wrote:
Penril wrote:
StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
Because there is no issue, until someone can prove that a 10 keg engi WB can beat the destro WB i mentioned.
Cause of the engi dont have to be in the wb to Group heal tham
Then we are talking about a WB + adds vs a WB, where larger numbers will obviously have an advantage. What part don't you get?

SHOW ME that a 24-man which has 10 Keg engies will roflpwnstomp a balanced Destro WB with AoE Sorcs/Choppas/Magus/DPS Zealot + a few maras and real healers.

After 18 pages, I'm starting to confirm what I initially thought: that Keg is a pug-only issue and therefore I shouldn't have moved this to Discussions (per Balance Discussions forum rules).

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 6:04 pm
by Daknallbomb
That doesent madder. Its The fact that a wb + 10 engi (nonhealer) vs a wb +10 what ever u want has a big advabtage in a Statik Fight like flags or lord room cause The non healer engi can stack up a 3k,grp heal to 9 ppl of the wb... Hell a 10 other healer cNt Do something like that

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 6:08 pm
by Grunbag
Do you think 10 healer add to 24 wb would make less heal that 10 engineer add of a 24 wb ?

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 6:10 pm
by Penril
Daknallbomb wrote:That doesent madder. Its The fact that a wb + 10 engi (nonhealer) vs a wb +10 what ever u want has a big advabtage in a Statik Fight like flags or lord room cause The non healer engi can stack up a 3k,grp heal to 9 ppl of the wb... Hell a 10 other healer cNt Do something like that
Incorrect. Doks spamming Khaine's Refreshment will heal people for way more than a Keg can ever dream of.

So far, no one has proved that (given equal numbers) a keg-engi WB can beat the destro WB I mentioned. Also, no one has proved that Keg can save someone from a Sorc rotation, or from being focused by a coordinated group. Until someone does, I don't see an issue with Keg.

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 6:20 pm
by Spacecraft
Spoiler:
Lock this whine fest pls.
User has been issued a warning for this post. There has been enough warnings for everyone to know we don't allow ****-posting - Penril.

Re: [Engineer,Magus]Keg,Aegis change v.2

Posted: Mon Dec 19, 2016 6:23 pm
by Daknallbomb
Doks are mayb a healing class?.. Aww me rly out ast Post u ppl got youre thing