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New Shammy Changes

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Tesq
Posts: 5713

Re: New Shammy Changes

Post#171 » Sun Nov 06, 2016 4:38 pm

Kallah wrote:
Jarobor wrote:New mechanics doesn't affect Ey Quit Bleedin HoT - is it working as intended?
Also, skill to clear/switch waaagh (similar to BO/SM) should be introduced, as previous speakers pointed.

As for Sham's - simplest way to make them needed healer in WB/6 man - is to switch cleanses abilities between SHM and DoK - even if SHM get new cleanse (even group one), he will be second (or 3rd) choice for healer in party/wb - because Dok/WP still will be more reliable and better. Ofc, it would be DOK/WP nerf, with huge whining ;) so it wont happen.
Right now shammy, in terms of healing, is as good as doks/WPs. Yes, we have a lack of "utility" compared with the others healers. But our healing numbers have received a huge boost.
you have a snare pot and damages boost for the all group, which are both offensive damages multiplers and 1 is also a def cc (with no immunity)
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Daknallbomb
Posts: 1781

Re: New Shammy Changes

Post#172 » Sun Nov 06, 2016 4:58 pm

As heal without int The " dmg buff" is used by 3 ppl cause of two healer in grp and Make about 100 Bonus dmg... Wow what a buff..
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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