Shadowgurke wrote:WW spec is not the way to go if you want a dps SM though
Unless I am playing it totally wrong, I thought the same thing until I swapped to WW. Maybe this is true @ RR40, when you can spec into both trees but atm I think WW is the only viable way to really go....
With ED, it requires some situational awareness in setting up the ideal ED combo, you miss out on the armor buff + shield and when full specced into hoeth you can debuff resistances by ~ 600 versus MUCH less if you go for ED. Without fully speccing into hoeth, its a much smaller amount on the blade debuff and frankly your probably better off stealing stats than debuffing resistances which means Wrath is only gonna be debuffing them maybe 230ish? If a player is stacking 600 Spirit Res, with WW you can take them to 0, with ED youll be looking at still 400 Spirit res....
ED is great, dont get me wrong, AND its super fun to play but if a player is competent your ED isnt going to 100->0 then in 1 rotation. It can definitely proc for a few thousand damage if a few hits crit, but without silence and longer casting times AND better debuffs, I dont think it out DPSs WW. The 3 seconds of ED is massive burst, but WW build offers more utility, less set up, less situational awareness, more flexibility and more sustained damage output given debuffs boost ALL your damage...
When I was ED and switched to WW my total damage in games actually went up - I know it can be misleading however I tracked a long series of matches...
ALL that said.... Going back to this topic and using my two examples.
Knights are great, but SnB > 2H any day of the week as the 2H Knight (as proven above) even fully geared, deals crap damage. His benefit to the group is SIGNIFICANTLY less than a SnB.
SMs can do good damage, nothing "impressive" though, but their party utility is really lacking here....
This all (again) points to things like beefing up the 2H viability for tanks to make them more appealing in group settings.
For Knight this (IMO) would mean more damage and maybe lock certain things (like EA) to a 2H only tactic.
For SMs (IMS) this would mean some better party utility.
Both of these COULD be solved with a 2H equivalent of "HtL" of some form.... drains some of the tanks AP, requires 2H, provides some type of party buff.
A few thoughts to this:
- Increased AP/Morale gain
- Increased Run speed
- Increased AA speed
A move titled something like "Into the Fray" - which lasts 12 seconds, increases these areas for 12 seconds. Boom. Done. Now 2H has viable group benefits to the point it would make sense that if you had 2 tanks, 1 should be SnB and the other 2H for these benefits.
I still FIRMLY hold that Focused Offense is utter garbage given what you lose for the little you gain and would still recommend this be replaced with GWM available on ALL tanks and increased to (10% damage and 10% parry) to ADD to the 10% block pass through inherent on all 2Hs.... Then some form of "F.O." could replace those classes (like SM) that has GWM in their mastery tree.