Shanell wrote:peterthepan3 wrote:
However in retrospect, a nerf is needed. All we are saying is that, in exchange, some sort of damage buff/skills moved around the trees (I made a topic talking about my magus/engi suggestions)/class mechanic working regardless of range to pet's location. I can guarantee that the vast majority of magi/engi players would be more than content with this (I talk about things such as snipe having armor ignore/being able to always crit etc/move around firestorm and ifoc - in my topic), and the rift tinkering would go largely unnoticed while we try to be pew pew lolsorcerers.
I am not sure if it is trolling or he's just mad.
I am willingly exchange my magus' rift only at AOE-armor_ignore-60%snare-always_crit_999dmg-250ft.skill
Rift is essential part of magus and removing it will be makin out of tank-mage, that fight at frong line just another rdps like AM or sorc.
I only can speak by myself - destro don't need another sorc without proper mechanic. Destro need maguses at their currents state.
Excuse me? Did you even read what I said?
I'm not petitioning for the removal of rift; rather, that it is fixed. In the INTERIM, Magus should be given other buffs to make it a more powerful damage dealer - while alternative fixes/additions to the classes are discussed, e.g. CC, its role in the battlefield, etc.
It is my understanding that such radical overhauling of the class - an overhaul that is needed, as per what you said Aza and something that every Magus player understands - will wait until the game is in t4. My suggestions serve merely as a temporary band-aid: something to encourage Magi to use other specs and be at least somewhat-viable at DPS for now (having BOC/IFOC would be a start).
Rift is the only skill that defines the Magus in competitive/mass rvr. Every one knows that, and noone is disputing that. A few alterations are a lot easier to implement than a class overhaul, however (and such an overhaul would require a LOT of time and effort, given that the original devs themselves never really knew what the hell it was exactly that the Magus was supposed to be)
Also this idea of the Magus being a 'tank mage': you do realise that there is only one of three trees dedicated to this? Havoc is a LONG-RANGE Single-target DD tree, and Changing is a mid-range/long-range ST/AOE tree. This concept of the Magus being a 'tank mage' needs to be done away with if we are to have progress.
Yes, it has a few tactics and abilities that enable it to go in melee range and survive/deal damage - but so does the Melee Squig Herder: is that, too, a tank RDPS archetype? It has slightly better defenses than Sorc, but not enough to justify giving them the 'tankier mage' description.
tl;dr: Magus is a good class if used by good players, but these same players could use any other class and be 2x as effective. Rift is the only thing the class brings, but rift itself is a bit too powerful (perhaps) and ez-mode. This doesn't negate from the class being underpowered, and necessitates a complete transformation to ensure the class is not reliant on an OP form of CC to be effective. Such a transformation, however, will take time.
Therefore, small and simple changes, to appease both the general population who hate rift, and the magi themselves, are probably the best ideas for now. imo, of course.