i went with giving group crit cos it would work well with the move that dus damage when your group mates crit it would be a nicer combo other then that love that class
lol don't mine this dumbass can't read. that is not an option
Poll: BOs and SMs
Re: Poll: BOs and SMs
Last edited by wos on Fri Sep 18, 2015 11:52 am, edited 1 time in total.
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Re: Poll: BOs and SMs
Having played a BO for most of the 5 years the game was line, I always felt below average. However, I think that can mainly be blamed on Chosens/Knights and Sorcs/BWs. I think it's more important to bring those down, than BOs and SMs up. I think those two are on a similar level to all the remaining classes, BG/IB included.
And as it is now, I think it's really dangerous to buff SMs and BOs, since they seem pretty tough at the level we are at now. If you buff them, you're gonna end with a unkillable buffer/debuffer. That could end very, very wrong.
And as it is now, I think it's really dangerous to buff SMs and BOs, since they seem pretty tough at the level we are at now. If you buff them, you're gonna end with a unkillable buffer/debuffer. That could end very, very wrong.
Re: Poll: BOs and SMs
Theirs nothing wrong with sorcs/bws tbt thier still ranged glass cannons
While I dislike kotbs with their grp crit, heal and runefang nothing you can do will ever remove them from 6 mans
Blorcs are not as good as bgs down the line and SMS are NOWHERE near as good as or useful as an ib
Never bother with how classes preform in lower tiers; engies are very strong atm but that dosnt mean we need to nerf them as their weak late game, magus is trash atm but we won't buff em cause their strong late game
While I dislike kotbs with their grp crit, heal and runefang nothing you can do will ever remove them from 6 mans
Blorcs are not as good as bgs down the line and SMS are NOWHERE near as good as or useful as an ib
Never bother with how classes preform in lower tiers; engies are very strong atm but that dosnt mean we need to nerf them as their weak late game, magus is trash atm but we won't buff em cause their strong late game

Re: Poll: BOs and SMs
I cannot speak for BO's in regards to BG's. But I can tell you SM's are NOT equal to IB's in ANY aspect but late game single target dps (marginally). Mythic lost complete sence of direction with the SM regarding what it should do. Before launch it was advertised as an anti-magic tank (l33t disrupt tactic in hoeth tree brah), but ingame promoted stacking of strength and parry ... WTF?!?!
IMHO: Ironbreakers are supposed to be the infantry of the line (focus on toughness wounds block etc.), the knights the tacticians (focus on CC and group buffs) and SM' s the nimble guys leading flanking attacks (focus on evasive stats, maneuverability and strength).
IMHO: Ironbreakers are supposed to be the infantry of the line (focus on toughness wounds block etc.), the knights the tacticians (focus on CC and group buffs) and SM' s the nimble guys leading flanking attacks (focus on evasive stats, maneuverability and strength).
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- Posts: 80
Re: Poll: BOs and SMs
I played an SM for a long time back in the old world and I guess I kind of got USED not being very good at hard-CCing a target.
All my time spent knocked down or staggered (probably 2 weeks game time) also makes be leery of giving SMs or BOs more hard crowd control.
I suggest the devs look at buffs and debuffs or soft CCs instead like:
1. range-debuffs;
2. speed-debuffs;
3. crit-chance-debuffs;
4. line-of-sight blocks;
5. walls;
6. heal-diverts (where heals to your enemy hits your defensive target instead);
7. heal-RESISTS (where heals to an enemy is resisted);
8. thorns damage;
9. run-speed buffs;
10. cool-down increasers;
11. cool-down decreasers;
12. stealth-on-friendly target;
13. steath-on-ENEMY target;
14. every time you taunt, your friendly target detaunts;
15. increase chance-to-interrupt;
16. parry/dodge/disrupt buff;
17. single-target ranged zero-crit chance for one target;
18. heal-crit debuffs;
19. HOT ticks delay;
20. Soul Essence/Righteous Fury, Dhar/Combustion, Fury/Rage lock debuff (this'd be so, so amusing against the strongest classes);
21. Armour penetration debuff;
22. Monstro proc for self and friendly target;
23. Group damage-on-next hit procs (see WL's Pack-Assault);
24. movement-barbs (e.g. Gork Sez Stop);
25. AP drains;
26. Monstro proc again (because it's that good and WLs and SWs really missed out on not getting it).
There are plenty of buffs and debuffs that BOs and SMs can be given without stepping on the toes of other tanks who already have much better hard CCs.
I actually saved a REALLY long list of SM buff suggestions that I typed out back in the old forums, with one of the overall goals (other than making SMs OP) being to remove our hard CCs altogether.
All my time spent knocked down or staggered (probably 2 weeks game time) also makes be leery of giving SMs or BOs more hard crowd control.
I suggest the devs look at buffs and debuffs or soft CCs instead like:
1. range-debuffs;
2. speed-debuffs;
3. crit-chance-debuffs;
4. line-of-sight blocks;
5. walls;
6. heal-diverts (where heals to your enemy hits your defensive target instead);
7. heal-RESISTS (where heals to an enemy is resisted);
8. thorns damage;
9. run-speed buffs;
10. cool-down increasers;
11. cool-down decreasers;
12. stealth-on-friendly target;
13. steath-on-ENEMY target;
14. every time you taunt, your friendly target detaunts;
15. increase chance-to-interrupt;
16. parry/dodge/disrupt buff;
17. single-target ranged zero-crit chance for one target;
18. heal-crit debuffs;
19. HOT ticks delay;
20. Soul Essence/Righteous Fury, Dhar/Combustion, Fury/Rage lock debuff (this'd be so, so amusing against the strongest classes);
21. Armour penetration debuff;
22. Monstro proc for self and friendly target;
23. Group damage-on-next hit procs (see WL's Pack-Assault);
24. movement-barbs (e.g. Gork Sez Stop);
25. AP drains;
26. Monstro proc again (because it's that good and WLs and SWs really missed out on not getting it).
There are plenty of buffs and debuffs that BOs and SMs can be given without stepping on the toes of other tanks who already have much better hard CCs.
I actually saved a REALLY long list of SM buff suggestions that I typed out back in the old forums, with one of the overall goals (other than making SMs OP) being to remove our hard CCs altogether.
Re: Poll: BOs and SMs
as was told before SM shared with chosen the anti-caster 3rd path, the fact they they removed that way to play sm make it useless why indeed bo have still his 20% damage ress on magic damage at least.
Wrong cross mirrors and bad patch notes, and also never a right nerf. IF kobs would be nerf and from both chosen/kobs, KB super punt spam could be removed ; those tank would alredy got better attentions in differents party set ups.
Wrong cross mirrors and bad patch notes, and also never a right nerf. IF kobs would be nerf and from both chosen/kobs, KB super punt spam could be removed ; those tank would alredy got better attentions in differents party set ups.

Re: Poll: BOs and SMs
Dont touch our class now wait t4 now if you want change some things . I want to play my Black Orc like the live not whit new abilities or abilities reworked etc etc.
Re: Poll: BOs and SMs
So you want to be ineffective and lack luster?Bignusty wrote: I want to play my Black Orc like the live not whit new abilities or abilities reworked etc etc.
No every one wants to play like you

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Re: Poll: BOs and SMs
So if peeps want to play BO whit BG and chosen abilities just go roll BG or chosen that all. An you make the wtf face when you said BO ineffective on party .... hahahahaha opé !
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- Posts: 80
Re: Poll: BOs and SMs
Playing the SM/BO on live is EXACTLY what caused me give up the game during the last year.Bignusty wrote:
I want to play my Black Orc like the live not whit new abilities or abilities reworked etc etc.
Many people on this thread already knows what it was like to be third in line and "more of the same" is something that I'd very much like to avoid.
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