We can find many useless tactics on pretty much every class.
Hopefully Shadow of Disaster is still the most powerful spirit debuff in game, so I would not call it useless in any way...
We can find many useless tactics on pretty much every class.
Mythic's client is often a buggy piece of **** that still causes problems today (unless we want to call resource leaks and crashes "correct"), balance on live was trash, and ROR has moved well beyond trying to reimplement classes of the final 1.4.8 patch precisely and thank god for it. Bugged animation files have been fixed (client issue), various terrain holes plugged (client issue), and god-knows what else. There have been 6-7 years of further balance changes - both good and bad - applied by the ROR team. It is often hard to keep track of what was an intentional change from live and what was just a bug on ROR though, especially for things where the ability/tactic text looks the same but has a subtle implementation difference.areandar wrote: ↑Wed Jul 28, 2021 4:55 pmThis doesnt make sense 1 bit mythics cliënt is correct, that u guys cant comprehend it yet i can understand . But if ya replay the packets u can see em all work flawless also it shows dabbert or whatever his name was is correct. U dont understand it 1 bit (wich is not offensively meant) u will have some understanding in years of work. But not the cliënts sides. the whole battle system u guys are using is outdated and doesnt work as per live. Also the components and abilities are not working how they should on ror however it is fine and works for what is needed. This is not bad or anything but its more or less the way it was built from the get go. also u(team) is balancing the game anew. With new skills and new ways of playing the game and reinventing the wheel wich this server is for alpha phase. But to spit on the cliënt or place a blame is like a spit on a legacy.
I agree with u thats why i work on a different server, but he shouldnt acted it was this or that.. the work they done and achieved is nothing but an absolute gift for people to enjoy the game or to get to know the game not in its original design but still the magic that it holds.Omegus wrote: ↑Wed Jul 28, 2021 5:29 pmMythic's client is often a buggy piece of **** that still causes problems today (unless we want to call resource leaks and crashes "correct"), balance on live was trash, and ROR has moved well beyond trying to reimplement classes of the final 1.4.8 patch precisely and thank god for it. Bugged animation files have been fixed (client issue), various terrain holes plugged (client issue), and god-knows what else. There have been 6-7 years of further balance changes - both good and bad - applied by the ROR team. It is often hard to keep track of what was an intentional change from live and what was just a bug on ROR though, especially for things where the ability/tactic text looks the same but has a subtle implementation difference.areandar wrote: ↑Wed Jul 28, 2021 4:55 pmThis doesnt make sense 1 bit mythics cliënt is correct, that u guys cant comprehend it yet i can understand . But if ya replay the packets u can see em all work flawless also it shows dabbert or whatever his name was is correct. U dont understand it 1 bit (wich is not offensively meant) u will have some understanding in years of work. But not the cliënts sides. the whole battle system u guys are using is outdated and doesnt work as per live. Also the components and abilities are not working how they should on ror however it is fine and works for what is needed. This is not bad or anything but its more or less the way it was built from the get go. also u(team) is balancing the game anew. With new skills and new ways of playing the game and reinventing the wheel wich this server is for alpha phase. But to spit on the cliënt or place a blame is like a spit on a legacy.
Remember, ROR is NOT supposed to be a repilca of the final patch of the live servers.
I've felt for a long time that the TimeToKill has been too high on RoR and the natural flow of recovering and ressing with low penalties have been pushed too far away from the original game design.Fey wrote: ↑Wed Jul 28, 2021 10:09 pm
For myself as someone who's played the game since live beta I worry about RoR straying further from the OG game. For me the severe changes to the morale system were not great. The appeal of ability/tactic/morale made this game particularly fast paced and dynamic. Of course this critique is tired and inconsequential. RoR isn't going back at this point.
Totally agree >wonshot wrote: ↑Wed Jul 28, 2021 11:04 pmI've felt for a long time that the TimeToKill has been too high on RoR and the natural flow of recovering and ressing with low penalties have been pushed too far away from the original game design.Fey wrote: ↑Wed Jul 28, 2021 10:09 pm
For myself as someone who's played the game since live beta I worry about RoR straying further from the OG game. For me the severe changes to the morale system were not great. The appeal of ability/tactic/morale made this game particularly fast paced and dynamic. Of course this critique is tired and inconsequential. RoR isn't going back at this point.
Bellow getting moved to M2 instead of the usual M3 was a sideeffect of tank morale bombing, but that was resolved with the limmit of how much unmitigated morale-dmg you could take per sec. Stacking these mitigation morales on top of abilities, with close to 100% uptime in cities and warband guild vs guild fights make for this really drawn out TimeToKill where normal abilities feel lackluster when drowned in mitigation, and this homemade Stealther anti-ress mechanic becomes pretty mandetory to make any progression stick to the floor when you land a kill.
Yes its a meta shake up, but it has also moved the game away from the original design of casualties, recovery/snowball effect.
To me personally, the game has shifted focus away from what it was good or the best at, and instead trying to be the "instance based" endgame arena pvp version of an unmirrored unbalanced pvp game. The selling point of RoR is still the same, the largescale battles as we see in the 2021 promotion video. But yet the game focus and balance seem to be only on the instanced fights and so far from the main game and nature of RvR with two sides having different winconditions and playstyles.
Caduceus wrote: ↑Sun Jul 25, 2021 1:11 pm
Tactics that add buffs or debuffs directly to a spell belong in the tactics group, "whether applied directly or indirectly" as stated in the 2015 post by Azarael. Note that as an example it states Warping the Spirit which does both, and both should be treated as belonging to the tactics group.
There is no mention of inheriting groups.
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