Re: do we have a balance problem?
Posted: Wed Dec 16, 2020 2:59 pm
Also the decreasers counter the increasers, so if you have a bunch of Black Ork and Choppa in your Warband you will barely feel the effect of Slayer Shattered Limbs. But as SM is low pop and WW isn't up on demand then Squig Herders Indigestion can wreck healers far more effectively, especially in choke points in City.CeeJay89 wrote: Wed Dec 16, 2020 2:36 pmYes...you keep comparing cooldown increasers to cast-time increasers. They are not the same thing. Not in Da Face is NOT an equivalent to Dazzling Strike. Cooldown increasers are better. I'm sorry, I'm not really understanding why this is hard to understand.NSKaneda wrote: Wed Dec 16, 2020 2:26 pmIB 3pt tactic combo (would make more sense for it to be tied to shield sweep like on live but there were issues afair) = 7pt BO tactic combo (Big Brawlin+Big Swing).CeeJay89 wrote: Wed Dec 16, 2020 2:16 pm
Increasers are SL=SH, and if you're talking about the single target ones (which are mostly a non-factor) then BO's is better too.
BO - 9pt ability "Not in Da Face" - Increases cooldowns on target by 5s for 10s, 20s cooldown. 50% uptime, individual ability.
IB - 3pt tactic "Furious Reprisal" - Increases cooldowns on target by 5s for 5s, 10s cooldown. 50% uptime, requires tactic slot, attached to a knockdown that requires a parry/block, so even if you do use the tactic, your first use only has 2s of effective use because they're knocked down for the other 3s.
Unless I'm missing something, SM has a cast-time increaser, not a cooldown increaser. Again, these are very different things.
Not in da face (ST, 20s cooldown, +5s for 10s, requires plan) = Dazzling strike (ST, no CD, +50% for 5s, requires balance)
Am I missing something?![]()
Furious Reprisal would be compared to Not in Da Face. They both increase COOLDOWNS. Not in Da Face is much better.
Dazzling Strike would be compared to Big Brawlin' if you like. They both increase CAST-TIMES. Dazzling Strike is better. It's base-line and 50% vs 20%.
However, cast-time increasers aren't gamechangers like COOLDOWN increasers and decreasers. SL and SH is mostly fine, even if SH has a much easier time applying it properly. The problem is in decreasers, where Choppa and BO have vastly superior abilities opposed to SM.