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Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 1:11 pm
by Throlla
- Fixed WP sov 7pc bonus Acute Fury.

What was the problem here ?

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 1:15 pm
by Sulorie
Elemint wrote: Fri Apr 10, 2020 1:08 pm

When you look at the first sentence, you see that AM aoe knockback is a knockback, which means it doesn't break the ruleset
My bad, misread the statement.

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 3:47 pm
by Specialpatrol
Can we please get a hotfix for the constant "Aura spread failure" that's affecting KotBS (and possibly Chosen as well)?

From a KotBS it seems to be mostly occuring when applying the "Stay Focused" aura - which is still a somewhat mandatory aura in most setups.

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 4:52 pm
by Kaelang
Specialpatrol wrote: Fri Apr 10, 2020 3:47 pm Can we please get a hotfix for the constant "Aura spread failure" that's affecting KotBS (and possibly Chosen as well)?

From a KotBS it seems to be mostly occuring when applying the "Stay Focused" aura - which is still a somewhat mandatory aura in most setups.
Is this the same as https://github.com/WarEmu/WarBugs/issues/15820

If not, might be worth opening a ticket on the bugtracker.

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 7:08 pm
by Grunbag
Grock wrote: Fri Apr 10, 2020 10:26 am
Grunbag wrote: Fri Apr 10, 2020 10:02 am I didn’t make those rules , it’s always been like this , it seems you just realise it
Just beacause it was like this at some point in the past doesn't mean it should be brought back as it was.

We should be removing hidden "features" like that or making them explicitly known - for example stated in the ability tooltips.
This applies to many things, such as effect stacking rules, hidden passive effects for DW/2h, base morale gain, cleanse/shatter rules, and so on and so forth.

The original game was a mess, there's no need to bring that messiness back.
Nothing is hidden , I just gave you the reason . Only declare anathema and agile escape was a CC with no damage component that was defendable . All other always been undefendable , and pull and Kb always been defendable . Not sure where you see I was doing new rules . I only made 1 abiltiy behave like all other one from the same type .

If you find one Cc that have no damage component and can be defended then post it on the BT .

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 7:11 pm
by Grunbag
Throlla wrote: Fri Apr 10, 2020 1:11 pm - Fixed WP sov 7pc bonus Acute Fury.

What was the problem here ?
It was granting the resource at the end of the Buff instead of each tick

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 7:13 pm
by Grunbag
Akalukz wrote: Fri Apr 10, 2020 11:54 am @grunbag I have an honest question. with as many tactics and skills that are bugged, and often complained about why did you pick the we/wh tactic that as far as I know no one complained about?
I think I fixed lot of bug in this patch , and not only WH and WE one

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 7:13 pm
by Grunbag
Hugatsaga wrote: Fri Apr 10, 2020 12:16 pm
retekelek wrote: Wed Apr 08, 2020 3:09 pm
ReturnOfReckoning wrote: Wed Apr 08, 2020 12:58 pm
Zealot :
- Fixed an issue causing ritual of lunacy and innervation damage proc to incorrectly crit .
- Fixed an issue that prevented Ritual of Lunacy healing to crit.
- Lashing Waves is now implemented


Tested Ritual of lunacy and its seems its still dont crit
Same, tested and no crits whatsoever.

I’ll fix again

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 8:41 pm
by Thamor
Fix gunbad!

Re: Patch Notes 08/04/2020

Posted: Fri Apr 10, 2020 9:54 pm
by Grock
Grunbag wrote: Fri Apr 10, 2020 7:08 pm Nothing is hidden , I just gave you the reason . Only declare anathema and agile escape was a CC with no damage component that was defendable . All other always been undefendable , and pull and Kb always been defendable . Not sure where you see I was doing new rules . I only made 1 abiltiy behave like all other one from the same type .

If you find one Cc that have no damage component and can be defended then post it on the BT .
The way you said it sounded like adding a new rule
Regardless of what rules were there before, if an ability is undefendable it should say so in the tooltip, or be apparent and obvious in some other way.
As you say knockbacks/pulls aren't included in this "rule", but why? Displacement is a form of CC so it makes everything even more inconsistent.

p.s. I know for a fact that Marauder's Death Grip was defendable before the patch cuz i've seen it being parrid multiple times in one SC :P