Re: Patch notes 22/12/2018
Posted: Sun Dec 23, 2018 6:58 am
After maxing the influence of Keg End event the Elite item reward is selectable but can not be obtained. Tried only with the lvl 40 purple one, on my engie.
Why is that please ? Why again a particular case for someone and not a real rule that applies to everybody with the same problems ?ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am [Warrior Priest and Disciple of Khaine]
- Divine Warden and Blood Guard will now convey their self buff on the player even if the attack is defended
Tanks are a hell of a lot harder to kill than melee-heal WP/DoK, and have a much lower risk to reward ratio. If a tank doesn't land one of its survival buffs it doesn't explode like a melee-heal WP/DoK does. The devs are trying to mitigate the risk a melee-healer has by throwing it a bone, and allowing its self-buff to activate if the player took the risk of getting into melee range regardless if the hit actually "landed".Grimbur wrote: Sun Dec 23, 2018 7:25 amWhy is that please ? Why again a particular case for someone and not a real rule that applies to everybody with the same problems ?ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am [Warrior Priest and Disciple of Khaine]
- Divine Warden and Blood Guard will now convey their self buff on the player even if the attack is defended
As an def IB, I very often have to spam to land my Guarded Attack for my self Buff armor 4 or 5 times because of all the Parry/Block/Absorb.
Too bad but well, it is ok as it is an "OnHit" buff.
And the DK/WP have this ? They get the buff even if the attack is defended ? Why ?
Because they have low STR and it is hard for them to land attacks ?
Well, I have 196 STR with my IB. They have less than me ?
Please Be Coherent.
Either let the "OnHit" thing on the DK/WP or remove it from everybody that have this same restriction because this restriction is a real pain in ### for everybody.
Groumf
merci de votre réponse mais elle ne correspond pas a ma question dsl. c'est surement parceque mon anglais est tres mauvais.Torquemadra wrote: Sat Dec 22, 2018 8:43 pmOathbound, watch and learn, ancestors fury, stubborn as stone, force of fury, shield of rage and elite training (and maybe some others but those were on top of my head) say you are operating an very selective premise, or would you like all of those active defenses to require you to be in 5ft of a enemy as the WP/Dok does on the ability you are complaining about?hogun wrote: Sat Dec 22, 2018 3:50 pm realy sorry but
- Divine Warden and Blood Guard will now convey their self buff on the player even if the attack is defended.
in the same way that you up the Wp and the DK it would be normal to up the Bg and the IB. when we are def with 200 in strong all of our buffs are very difficult to pass because they need hit the target.
if you made it for these two classes of heal I have no doubt that you will do it for both tanks.because it's their main mechanics
Tanks are a hell of a lot harder to kill than melee-heal WP/DoK, and have a much lower risk to reward ratio.
Ok, you've got a point.Rydiak wrote: Sun Dec 23, 2018 7:39 am
Tanks are a hell of a lot harder to kill than melee-heal WP/DoK, and have a much lower risk to reward ratio. If a tank doesn't land one of its survival buffs it doesn't explode like a melee-heal WP/DoK does. The devs are trying to mitigate the risk a melee-healer has by throwing it a bone, and allowing its self-buff to activate if the player took the risk of getting into melee range regardless if the hit actually "landed".
So you're saying that there simply cannot be a skill that always applies a buff and has a damage component?Grimbur wrote: Sun Dec 23, 2018 8:37 amOk, you've got a point.Rydiak wrote: Sun Dec 23, 2018 7:39 am
Tanks are a hell of a lot harder to kill than melee-heal WP/DoK, and have a much lower risk to reward ratio. If a tank doesn't land one of its survival buffs it doesn't explode like a melee-heal WP/DoK does. The devs are trying to mitigate the risk a melee-healer has by throwing it a bone, and allowing its self-buff to activate if the player took the risk of getting into melee range regardless if the hit actually "landed".
But it still doesnt answer my question.
If the devs wanted a buff to always apply, well, make a buff that always apply. As an Ib, I have some of those buffs (like the corpo buff). Not Hit needed, just the buff, but in that case, it is not a damage skill ... just the buff that is "soo" important to land.
Indeed. That is what they've done.There, again, particular case ... They want the damage to be attempted ... and if it doesnt work, no problem, apply the buff as it the skill would have landed.
We don't need to accept ****. The devs made a decision to always have the block buff apply. End of discussion.If you add the "damage" part in a skill that gives a buff, you need to accept the consequence that the damage HAS to land or remove the damage section.
I think somehow you'll manage to survive this.So, with the current set of available possibilities in RoR, there was an easy solution to guarantee that the buff applies. (Make if a buff spell and not a damage+buff)
But no, they dont use the regular rules and create another exception that just add frustration to all the guys that have to deal with all the parry/block/absorb.
Groumf
I understand better why you liked this wp mélée up ...