Re: RD and CW broken?
Posted: Fri Nov 03, 2017 3:37 pm
Act like a whining kid, expect to be treated like a whining kid.Arena wrote:nice answer on behalf of the team.Penril wrote: No, we just wanted to annoy a certain whining newb.
Act like a whining kid, expect to be treated like a whining kid.Arena wrote:nice answer on behalf of the team.Penril wrote: No, we just wanted to annoy a certain whining newb.
Bad luck, when the zerg appears out of nowhere. Without RD the chances are low to escape but that's it, bad luck.Atropik wrote:Sound intrestingSulorie wrote:When you need RD to survive on a regular basis, then you either need to work on your gameplay or teamwork.
Called coordination and interaction with other players, SCARY CONCEPT!bobbydobby wrote:Im laughing when prople say this helps melee out. No...it doesnt. If you want to remove the ability thats fine...but to do it without explanation then tell the community to stop whining when they are upset about it is just wrong.
So basically what yourw saying is if you want to play mdps you must have perfect group setup. The only counter you had to close the gap against rdps is gone.
I dont see how a choppa is supposed to consistently do well without rd. Depend on others to carry you is the answer i guess.
If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? People bringing to light such concerns should, therefore, not be mocked, with their concerns thrown under the rug.Shalktonin wrote:Called coordination and interaction with other players, SCARY CONCEPT!bobbydobby wrote:Im laughing when prople say this helps melee out. No...it doesnt. If you want to remove the ability thats fine...but to do it without explanation then tell the community to stop whining when they are upset about it is just wrong.
So basically what yourw saying is if you want to play mdps you must have perfect group setup. The only counter you had to close the gap against rdps is gone.
I dont see how a choppa is supposed to consistently do well without rd. Depend on others to carry you is the answer i guess.
bobbydobby wrote:Im laughing when prople say this helps melee out. No...it doesnt. If you want to remove the ability thats fine...but to do it without explanation then tell the community to stop whining when they are upset about it is just wrong
What? I didn't know they removed the m1 root and tank HTL and Deft Defender and charge and snare immunity and cleanse!! I'm OUTRAGED /sbobbydobby wrote:So basically what yourw saying is if you want to play mdps you must have perfect group setup. The only counter you had to close the gap against rdps is gone.
Choppa could survive without a group before?bobbydobby wrote:I dont see how a choppa is supposed to consistently do well without rd. Depend on others to carry you is the answer i guess.
Fair enough.peterthepan3 wrote: If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? Such concerns should therefore not be mocked and thrown under the rug.
#2c
It is not harder to play melee, if we are talking about group play and equal numbers. Else you would be bringing full rDPS groups to 6v6, right?peterthepan3 wrote: If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? People bringing to light such concerns should, therefore, not be mocked, with their concerns thrown under the rug.
#2c
In ORvR? It's definitely harder to play as a melee 6man than it is a ranged 6man.Penril wrote:It is not harder to play melee, if we are talking about group play and equal numbers. Else you would be bringing full rDPS groups to 6v6, right?peterthepan3 wrote: If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? People bringing to light such concerns should, therefore, not be mocked, with their concerns thrown under the rug.
#2c