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Re: [Discussion/Feedback] The Armor Project

Posted: Fri May 12, 2017 5:41 am
by roadkillrobin
Theres just to many factors, were you Ini debuffed when WH hit you? Did WH run the inc crit increaser tactic. Were you under the effect of Encourage Aim at that specific hits. It a good way to test the effect of anticrit stacking, but it doesn't tell us much about how it works and can therefor not really be compared with other stats.

I don't understand what CoC had to do witg crits tho

Re: [Discussion/Feedback] The Armor Project

Posted: Fri May 12, 2017 7:40 am
by Bozzax
Oh CoK Typoed

Curse of Khaine on crit proc

Re: [Discussion/Feedback] The Armor Project

Posted: Fri May 12, 2017 8:53 am
by roadkillrobin
Okey. Makes more sence. But if that's the case then it's also problematic since some specs are extremly depending on crits. Allowing for 0 crit to exist causes other ballance problems.
But we kinda need to figure out how the crit reduction actually works first.

Re: [Discussion/Feedback] The Armor Project

Posted: Fri May 12, 2017 8:58 am
by Wdova
All I want to know is if I should go even further when I reach 0% chance to get crit with just initiate and renown points and if gear with another -X% chance to get crit can get me to for example to -10% chance.

Re: [Discussion/Feedback] The Armor Project

Posted: Fri May 12, 2017 9:28 am
by roadkillrobin
You can go into negative vallues, but exactly how it works is the enigma.

Re: [Discussion/Feedback] The Armor Project

Posted: Sat May 13, 2017 10:21 am
by roadkillrobin
Tested again, went with 4.9% headroom this time.
5.1% to be crit. 25% reduction vs 15% offensive crit. 6min of just AA and no crits. This is very good news for order players.

So Luth is correct. Crit reduction doesn't cap at 0 and used this formula.

Basecrit + Attackers crit - Crit reduction.

Re: [Discussion/Feedback] The Armor Project

Posted: Sat May 13, 2017 10:23 am
by Daknallbomb
roadkillrobin wrote:Tested again, went with 4.9% headroom this time.
5.1% to be crit. 25% reduction vs 15% offensive crit. 6min of just AA and no crits. This is very good news for order players.

So Luth is correct. Crit reduction doesn't cap at 0 and used this formula.

Basecrit + Attackers crit - Crit reduction.
Cool rly ty for the testing

Re: [Discussion/Feedback] The Armor Project

Posted: Sat May 13, 2017 10:26 am
by Bozzax
roadkillrobin wrote:So Luth is correct. Crit reduction doesn't cap at 0 and used this formula.

Basecrit + Attackers crit - Crit reduction.
Yes thank you Luth ;)

Re: [Discussion/Feedback] The Armor Project

Posted: Sun May 14, 2017 1:38 am
by Dabbart
I just tested this. My Z had -20% chance to be crit. Started at 360ini, and with gear had a 3.6% chance to be crit. Took every lvl of FS(3+5+7+9=24-4= -20% chance to be crit) Edit: with gear and FS I had -33% crit reduction total.

Attacked by a Guild Zealot with 16% chance to crit. He crit me. We stopped testing there. Possibly, the issue is with AAs, or something else. But Negative Crit doesn't carry over like that.

Is anyone able to reproduce a Negative crit application like this? We had a thread on this previously, and it was pretty well tested that the Negative does NOT carry over...

Re: [Discussion/Feedback] The Armor Project

Posted: Sun May 14, 2017 2:09 am
by Tesq
Dabbart wrote:I just tested this. My Z had -20% chance to be crit. Started at 360ini, and with gear had a 3.6% chance to be crit. Took every lvl of FS(3+5+7+9=24-4= -20% chance to be crit)

Attacked by a Guild Zealot with 16% chance to crit. He crit me. We stopped testing there. Possibly, the issue is with AAs, or something else. But Negative Crit doesn't carry over like that.

Is anyone able to reproduce a Negative crit application like this? We had a thread on this previously, and it was pretty well tested that the Negative does NOT carry over...
to put it simply, did you check if in get stat you get anti crit or not because BG skill may be label differently.