Re: DPS spec tank/healer Hypocrisy
Posted: Tue May 02, 2017 12:58 pm
I hear you raga, but I don't think more gear will solve any problems. Gear is what keeps people interested until they have it all, whereas if the game is fun, generally, people will continue to play after they obtain their bis gear (or they level a new character because they're having lots of fun and want to do it again). Or, in the case of a majority of people, you might get one piece of conq in two months from an RNG gold bag.
I personally think the RVR mechanics are more at fault than Guard for any loss of population we might be experiencing, but that doesn't change the fact that Guard is passive, boring, and selfless for a tank, and absolutely necessary in most situations for an mdps (90% of the time who need guard the most). Gate's ideas sound really cool (this would be implementing new abilities to replace the passive use of guard, but something like: on an 80s cd, IB and BO get the ability to sprint towards their allied target (80ft range) at 60% move speed, and upon reaching their target, reduce their target's damage taken by 50% for 10s. Something like that would be absolutely fun and make a tank feel more viable than Guard. Obviously that alone wouldn't be the only change you make, but some type of active shielding of allies (that's in line with the lore) would be much more fun that the current state of guard bot, as described.
I personally think the RVR mechanics are more at fault than Guard for any loss of population we might be experiencing, but that doesn't change the fact that Guard is passive, boring, and selfless for a tank, and absolutely necessary in most situations for an mdps (90% of the time who need guard the most). Gate's ideas sound really cool (this would be implementing new abilities to replace the passive use of guard, but something like: on an 80s cd, IB and BO get the ability to sprint towards their allied target (80ft range) at 60% move speed, and upon reaching their target, reduce their target's damage taken by 50% for 10s. Something like that would be absolutely fun and make a tank feel more viable than Guard. Obviously that alone wouldn't be the only change you make, but some type of active shielding of allies (that's in line with the lore) would be much more fun that the current state of guard bot, as described.