Page 157 of 159
Re: [UI] VinyUI
Posted: Tue Dec 09, 2025 8:40 pm
by Caffeine
wardfan220 wrote: Tue Dec 09, 2025 8:24 pm
I updated libGUI a while back to get rid of some errors, I have included it in a couple of the addons I've uploaded, but not with ace, if you have 1.4.0 or later (hopefully you are using the latest version) of Pure you can copy the libGUI to the ace folder and see if those warnings go away.
I'll take a look, thanks!
Re: [UI] VinyUI
Posted: Thu Dec 11, 2025 12:09 pm
by riccso
TexturedButtons is behaving a little odd for me:
Unless my action bars are locked, hovering over a button in the action bar, pressing its hotkey and then moving the mouse cursor away picks that button up. This does not happen if the bars are locked. This is pretty annoying as I do half-clicking/half-hotkeys (don't @ me), but I'd rather not keep my bars locked. Is there a way to solve this?
Re: [UI] VinyUI
Posted: Fri Dec 12, 2025 6:03 pm
by Caffeine
riccso wrote: Thu Dec 11, 2025 12:09 pm
TexturedButtons is behaving a little odd for me:
Unless my action bars are locked, hovering over a button in the action bar, pressing its hotkey and then moving the mouse cursor away picks that button up. This does not happen if the bars are locked. This is pretty annoying as I do half-clicking/half-hotkeys (don't @ me), but I'd rather not keep my bars locked. Is there a way to solve this?
Open TexturedButtons addon folder, and replace
TexturedButtons.lua file there with
this one. No judgment was passed on the half-clicking/half-hotkeys situation.
Re: [UI] VinyUI
Posted: Sat Dec 13, 2025 5:44 pm
by riccso
Caffeine wrote: Fri Dec 12, 2025 6:03 pm
Open TexturedButtons addon folder, and replace
TexturedButtons.lua file there with
this one. No judgment was passed on the half-clicking/half-hotkeys situation.
Thank you so much!
Re: [UI] VinyUI
Posted: Mon Dec 22, 2025 5:48 pm
by Caffeine
Updated to 6.3.3
- Updated Ace with w:CaptureInput() fix by wardfan220.
- Fixed an issue in TexturedButtons where ability icon would fly off the action bar if respective keybind was pressed during a mouseover event.
- Buffhead Tank profiles will now only show "Always Show" debuff effects on Self by default.
- Sham/am beam 5p mechanic snare now has correct icon in Buffhead.
- Killboard module in Enemy is now correctly enabled on 1080p DPS profile.
- Fixed an issue in Warboard_ZonepopLite where SetLabel fn recieved wrong param type.
- Currency roll setting is once again set to Need by default (settings were reset by latest client update).
Re: [UI] VinyUI
Posted: Tue Dec 23, 2025 5:24 am
by MagickVile
Anyone else having issues with the download link? Mine keeps getting hung up and will not finish the install. Takes 5min to reach 30% then the page just stops responding and goes black
Re: [UI] VinyUI
Posted: Tue Dec 23, 2025 11:14 am
by Caffeine
MagickVile wrote: Tue Dec 23, 2025 5:24 am
Anyone else having issues with the download link? Mine keeps getting hung up and will not finish the install. Takes 5min to reach 30% then the page just stops responding and goes black
Here's a Google Drive mirror for you, see if it works any better:
https://drive.google.com/file/d/1Sp6wsQ ... drive_link
Re: [UI] VinyUI
Posted: Tue Dec 23, 2025 1:15 pm
by MagickVile
Caffeine wrote: Tue Dec 23, 2025 11:14 am
MagickVile wrote: Tue Dec 23, 2025 5:24 am
Anyone else having issues with the download link? Mine keeps getting hung up and will not finish the install. Takes 5min to reach 30% then the page just stops responding and goes black
Here's a Google Drive mirror for you, see if works any better:
https://drive.google.com/file/d/1Sp6wsQ ... drive_link
Got it downloaded, thank you!
Re: [UI] VinyUI
Posted: Thu Jan 01, 2026 5:52 pm
by Jolymph
Hey, I've downloaded the newest version and used the OrderTank preset and weirdly enough it prevents SoR from showing up. Any thoughts on what could be the issue ? If I switch presets or character SoR is working perfectly fine.
FIXED ::
www.returnofreckoning.com/forum/viewtop ... 20#p586829
Re: [UI] VinyUI
Posted: Tue Jan 06, 2026 2:22 am
by wanyy2021
Where can I look damage and healing guard statistics of the team?