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Re: Rift and Magnet
Posted: Wed Dec 16, 2015 4:34 pm
by Qrazy
Azarael wrote:
In all seriousness, I would love to. I see no reason why both sides shouldn't have access to this. If people truly believe that Festerbombing is fine, they'll have absolutely no problem if Destruction can do it too

Why stop there? Just mirror all classes so we can finally see which side has it better.
Re: Rift and Magnet
Posted: Wed Dec 16, 2015 4:42 pm
by zabis
Still waiting on my 2h KD for BG

Re: Rift and Magnet
Posted: Wed Dec 16, 2015 5:04 pm
by Ridduk
Coryphaus wrote:Renork wrote:
Edit: ^ did you just ask me to define double penetration?

Im just not certian what the term means, do you mean FO + sundering chop?
Erm... yea , thats it.

Re: Rift and Magnet
Posted: Wed Dec 16, 2015 5:18 pm
by Coryphaus
Ridduk wrote:
Erm... yea , thats it.

TIL what double penetration means

Re: Rift and Magnet
Posted: Wed Dec 16, 2015 6:12 pm
by TooGraphic
Azarael wrote:Renork wrote:Azarael wrote:We should give a Festering Arrow equivalent to SH and see just how quickly the general tune changes

You wouldn't do that though kek
Edit: ^ did you just ask me to define double penetration?

In all seriousness, I would love to. I see no reason why both sides shouldn't have access to this. If people truly believe that Festerbombing is fine, they'll have absolutely no problem if Destruction can do it too

People that complain about festerbomb never played SW much. The *CHANCE* to one-shot someone every three minutes a SW manages to stay alive in combat hardly makes up for the significantly less damage/survivability when compared to a SH. I'm all for nerfing festerbomb or giving it to SH if SW damage was made comparable to SH+pet and stance requirements were removed from skills. Festerbomb spec is really junk anyway, it doesnt contribute much in the grand scheme of things and its boring.
Oh, yeah, nerf rift/magnet.

Re: Rift and Magnet
Posted: Wed Dec 16, 2015 6:43 pm
by Wlarius
Azarael wrote:I despise Rift and Electromagnet on game design grounds as well as because of the missing LOS data, but what do you expect us to do about them? Even the idea of blocking EM/Rift where they're most broken (in and around keeps) was met with disgust.
Of course it was met with disgust. Ignore it. People will object to nerfs, even if the nerf is necessary. Giving in to disgust over reason is definitely not something that moves things forward.
Re: Rift and Magnet
Posted: Wed Dec 16, 2015 6:50 pm
by Stinkyweed
There is no way a SH does more damage than a SW. SWs have more sustained and more burst damage in all equivalently specced and geared builds.
Re: Rift and Magnet
Posted: Wed Dec 16, 2015 6:57 pm
by bloodi
Stinkyweed wrote:There is no way a SH does more damage than a SW. SWs have more sustained and more burst damage in all equivalently specced and geared builds.
Totally not a SH main.
Burst maybe, sustained SH comes on top, the pet aint no slouch.
Re: Rift and Magnet
Posted: Wed Dec 16, 2015 7:10 pm
by Penril
TooGraphic wrote:
People that complain about festerbomb never played SW much. The *CHANCE* to one-shot someone every three minutes a SW manages to stay alive in combat hardly makes up for the significantly less damage/survivability when compared to a SH. I'm all for nerfing festerbomb or giving it to SH if SW damage was made comparable to SH+pet and stance requirements were removed from skills.
Festerbomb spec is really junk anyway, it doesnt contribute much in the grand scheme of things and its boring.
Oh, yeah, nerf rift/magnet.

So you have no problem with EA being mirrored to SHs? Awesome.
(this is exactly what Aza was talking about lol)
On a different topic: Sorcs need ranged KD
Re: Rift and Magnet
Posted: Wed Dec 16, 2015 7:23 pm
by Landaren
Would rather my sorc have a ranged healing debuff